Saturday, 6 December 2025

Odd's Betrayal

Betrayal: The Duel That Was a Trap

Theme: Honor turned into treachery

Previously... Odd has killed Rolf eldest son t ancient Ulf.  The old man wants revenge and plots a betrayal.

Odd, with his big chopper, captured in tapestry by Münster Münch famous contemporary Scandi thread artist.

Setup: Ari the enemy chieftain challenges Arse one of Odd’s closest followers and Kinsmen to a holmgang on a neutral island.

Twist: Odd attends as second—but hidden bowmen and spearmen lie in ambush to kill him once he’s separated.

Objectives:

Odd’s side: Keep the duel honorable while discovering the ambush in time. Survive and escape to the longship.

Enemy: Kill Odd during the duel or prevent reinforcements from reaching him.

Special Rules:

Have an “Ambush Trigger” roll—on turn 2–4, the ambushers reveal.

Duel mechanics can be dramatic: ring boundaries, weapon choices, oaths broken.

Odd and Arse

vs

Plokka, Ari,

Plus Eric and Egil hiding in ambush in with six spearmen.

 

"Here doth Odd smack the heck out of Ari."

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Add-On: Narrative Campaign Consequences

If Odd survives the betrayal:

May earn a mythic epithet (Odd the Fire-Breaker, Odd the Fordsworn, etc.).

If the betrayer escapes:

A future scenario becomes “The Revenge of Odd” with high stakes.

Betrayer gains followers; his social status increases.

The island

And the honourable duelists 

Game on.  Odd wounds Pllokka. Ari goes at Arse.

But treachery.  Plokka's lads appear from ambush and rush the summit.

And the duel begins


Plokka and Ari are losing

The duel goes particularly hard on Ari.

The whole hilltop is now fighting.

Arse is killed.  Odd is now alone but he kills Plokka.

Odd is surrounded and cut down


End of the campaign.  Basically everyone loses.

Odd bows out after a successful mini campaign!

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