Betrayal: The Duel That Was a Trap
Theme: Honor turned into treachery
Previously... Odd has killed Rolf eldest son t ancient Ulf. The old man wants revenge and plots a betrayal.
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| Odd, with his big chopper, captured in tapestry by Münster Münch famous contemporary Scandi thread artist. |
Setup: Ari the enemy chieftain challenges Arse one of Odd’s closest followers and Kinsmen to a holmgang on a neutral island.
Twist: Odd attends as second—but hidden bowmen and spearmen lie in ambush to kill him once he’s separated.
Objectives:
Odd’s side: Keep the duel honorable while discovering the ambush in time. Survive and escape to the longship.
Enemy: Kill Odd during the duel or prevent reinforcements from reaching him.
Special Rules:
Have an “Ambush Trigger” roll—on turn 2–4, the ambushers reveal.
Duel mechanics can be dramatic: ring boundaries, weapon choices, oaths broken.
Odd and Arse
vs
Plokka, Ari,
Plus Eric and Egil hiding in ambush in with six spearmen.
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| "Here doth Odd smack the heck out of Ari." |
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Add-On: Narrative Campaign Consequences
If Odd survives the betrayal:
May earn a mythic epithet (Odd the Fire-Breaker, Odd the Fordsworn, etc.).
If the betrayer escapes:
A future scenario becomes “The Revenge of Odd” with high stakes.
Betrayer gains followers; his social status increases.
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| The island |
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| And the honourable duelists |
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| Game on. Odd wounds Pllokka. Ari goes at Arse. |
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| But treachery. Plokka's lads appear from ambush and rush the summit. |
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| And the duel begins |
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| Plokka and Ari are losing |
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| The duel goes particularly hard on Ari. |
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| The whole hilltop is now fighting. |
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| Arse is killed. Odd is now alone but he kills Plokka. |
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| Odd is surrounded and cut down |
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| End of the campaign. Basically everyone loses. |






















































