Showing posts with label Fistful of Lead. Show all posts
Showing posts with label Fistful of Lead. Show all posts

Friday, 11 September 2020

Jubal's Big Day Out

The Bluebellies are scouting out Purgatory.  It's near the end of the Civil War and Sarge has his sharpshooters to clear the town.  However Young Earl and his Rebs are holding out in the town, and wish to make a strike back before melting away across the border.


Six ambush points numbered 1-6 are scattered around town.  These will be the arrival locations for Young Earl and the boys.

Sarge and his Perry miniatures lads.

Jubal races forward.  Young Earl pops up and draws a bead on the running bluebelly.
It's a hit and Jubal rolls a 5, meaning a shock result.  That yellow dice is appropriate. 

The rebs come out of the wookwork.  a narrow miss at long range from behind the corral, even with the +1 from the Jack.

Sarge and his boys shelter behind a limber.

New turn.  Jubal removes the shock and jumps the fence

A firefight at long range along the street

Joker.  Doc Herriot emerges from the livery and wanders away.

Jubal and his mate circle around and isolate one of the Rebs in the Chuch doorway
Worst shot on table goes to this guy.  He hits nothing all day


The Reb in the Chuch gets Jubal's mate and knocks him out of the game.

Jubals' reply knocks out the Reb

The fight between the corral and the graveyard heats up, close range but using cover

Jubal discovers that the Church has a removable roof and he goes insiude, appearing at the rear door. The grave of Arch Stanton is just outside, as is the rebel main force

But Sarge and his boys whittle down the enemy

Sarge himself gets a fantastic sharp shot, taking out the Rebel Leader.  Young Earl,
we shall not see his like again, unless he makes his recovery roll after the game.
And Jubal pops out, swinging his rifle like a club.  7 vs 4 Jubal wins the combat.  He knocks the enemy out.
The last two rebs see out the turn but its all over

The Rebs skedaddle as Sarge captures the picket fence around the graveyard.  

I will have to give that Sergeant a name!

Saturday, 22 February 2020

The Brawl on the Airship

The Brawl on the Airship

The Archaeologists are aboard Lord Randolph's prototype Gasbag Airship, but the Red Tong of Professor Chou are aboard as stowaways.  As the airship travels the Tong break out from boxes in the cargo hold.  They attack the gondola and cut holes in the envelope hoping to bring the Airship down and recover the Jade Monkey. 

SCENARIO SET UP
This scenario takes place at 10,000 feet. White cotton wool clouds surround the vessel.  



Terrain
The Airship Gondola contains a forward section that has the (first-class) cabin.  The forward area has the steering wheel for the ship.  A hatch leads up to the gantry just below the gas bag.  The rear compartment holds an engine room and also a limited quantity of cargo.  To the rear of this compartment is the propeller.
Firing guns near the gas bag is a bad idea...

Place figures
The Royal Society members occupy the first class area, whilst the Tong are secreted among the cargo boxes.

Turn Limit
On turn one the Tong will emerge from their hiding places and attempt to swarm the forward compartment.  They will also send men up and along the gantry.

Special Rules
Figures on the gantry may well fall or be pushed off the airship.  Even though this is a pulp game this would result in a swift and plummeting end for a character. 


Victory
The Tong will seek to bring the airship down.  If they achieve this the airship will fall onto the slopes of the Himalayas.  
Defeating the Tong will gain the Armed Archaeologists 5 Renown points.
Defeating the Archaeologists will gain the Tong 5 Renown points.

Even if the Tong lose the Archaeologist's pilot will discover that the airship is losing altitude.  The crash into the Himalayas was inevitable it seems...


Building the Airship






I am the scourge of the local coffee shops, and regularly take an extra wooden stirrer... or two!  These were the basis for the gondola.  The gantry is a cut down bamboo place mat.  I had no intention of sculpting a 3d gas bag so the shape of the dirigible itself is a 2d card cutout.

The Game
The Royal Society's Gasbag Airship moves among the clouds, high over the Himalayas 
Lord Randolph Farthingdale,(Wealthy Patron) Dr Howard Parker,(Archaeologist) Mr Rick O`Girk(Grad Student), Clarence Wiggamore (Valet) and Lady Amelia Keen (Archivist and swordswoman)

Emerging from the baggage car... the Tong!

O'Girk faces three Tong on the Gantry... did anyone tell him not to fire those revolvers?

Lady Keen and Mr Wiggamore begin throwing Tong overboard as one launches himself from the steam apparatus onto his Lordship's sword stick!  No gunfire used!

O`Girk blazes away and knocks down a Tong.  I roll a d6, Rick's shots fail to ignite the gasbag!

Lady Keen is deadly.  Cambridge Lady's sword champion 1880 
Up on the Gantry Clarence is over-matched.  Dr P lights his pipe!  Once again the Gasbag fails to ignite!

A serious duel as a halberd wielding Martial Arts guy battles her Ladyship.

O`Girk is knocked out.  The Tong jump into the gondola below... 

The tong drop among the Royal Society from above, as Her ladyship throws the martial Arts dude from the gondola

Dr P is knocked out.  His Lordship battles a Tong at the ship's wheel

Professor Chou flees as Her Ladyship gives chase.  He is the last surviving Tong 

He makes it to the gantry and is cornered.

But his last desperate act is to throw a (patent pending) Amazing Professor Chou Firework!  I have a bad feeling that the gasbag is doomed!

His Lordship pilots the gasbag as it falls onto the mountains below...   a But it's Pulp game and the Royal Society will return in... The Deadly Raft Trip To The Thuggee Temple

Thursday, 6 February 2020

The Telegraph Wires at Tantrapur

Scenario 2: the Telegraph wires at Tantrapur

Gunga Din (1939) Movie Script

I don't like it, Mitchell. I don't like it. Silence is unhealthy. No word from Markham in 48 hours. Blast it, an officer and his patrol don't vanish into thin air

Wire's gone dead, sir.

I don't like this. Can't have the wires down. Things start too quickly up there. Find Sgts. MacChesney, Ballantine and Cutter, and bring them here.

That's a bit difficult sir, as they're all on leave. On some mysterious mission, about a treasure map they said...

It'll be a mystery if they come back right side up. Bring them here at once.

-------------------------




You three!  I ought to take away your stripes, not only for insubordination... but for idiocy. Sheer, childish, soft-brained idiocy. But fortunately for you, I need all three of you at Tantrapur.

We're going out on a job, sir?

Of the most vital importance. You leave for Tantrapur... with a detachment in the morning... to repair the telegraph and keep it open

The Empire

Sgt Victor MacChesney.
The Senior Sergeant.  Sword and Enfield revolver. 
Later retired to become a US Cavalry Sergeant Major
Sgt Archie Leech Cutter.
Enfield revolver and pick axe.
Retired and changed his name to Cary to became a Manhattan Socialite

Sgt Fairbanks Ballantine Jr.  
2nd in Seniority, Sword and Enfield revolver.
Retired to become Sinbad the Sailor
Gunga Jim
Water bishti, bugler.
Desperate to become a proper soldier

Subadar 
Lee Metford rifle, Sword bayonet

Naik
Lee Metford rifle, Sword bayonet


The Thuggee

The Guru
Charismatic.  Cannot be attacked until he has had a chance to monologue.  
Armed only with his hypnotic sexy eyes
Pandu Lal Assassin,
the Guru's second in command
Mughal khinjal Sword,
pickaxe and rifle
Kabul, a Thuggee master named in the script and obviously an Afghan.  Pickaxe and rifle
Sher Afzuli
A Pathan allied with the Thugs
Mughal khinjal Sword, and rifle

My game uses two groups of five figures for the Three Sergeants and their Sepoys, and a group of four Thuggee plus three grunts that respawn on the western table edge if knocked out.



This game is in three Phases:

1.  The False Pilgrims exposed
2.  The Fight on the rooftops 
     (Ballantine and the Dynamite)
3.  The flight to the rafts.

-Detachment, halt!
-Sergeants, dismount!
-Cold.
-Stale.
-I don't mind saying the whole thing fair gives me the creeps.
-Creeps or no creeps, we've got to get in touch with the Colonel.
-We can't until we get them poles up and this wire strung. Naik, detail two men for guard duty. The remainder will pile arms and prepare for work.
-Gunga Din, water.

a.  "The False Pilgrims exposed."  The Fight in the street, Cutter siezes a Thugee pickaxe




The "pilgrims" are discovered to be Thuggee, and attack the soldiers.  The three Sergeants fight back destroying two groups of Thuggee, before fleeing to the rooftops

The Thuggee get rolling replacements.  As a figure is knocked out of action it is moved back to its start line.  The Thuggee get a Leader, a Specialist, two regulars and three grunts.  The Soldiers get three Sergeants and Six Sepoys.  Gunga Din moves with any of the Sergeants but will keep out of the fighting at this stage.  As a Water Bhisti he acts as a medic and annoying trumpet player.  


The Rajput's Signals detachment March into Tantrapur, lead by their three Sergeants.

"Detachment, halt!"

The "Pilgrims" appear and a fight breaks out.  Cutter's bald spot on show!

Mac leads his section up onto the roof tops

The Guru and musket armed Thuggee appear on the adjacent roofs
It's getting serious.  The Thuggee try to get behind the soldiers to use their strangling skills.



But Sergeant Cutter uses a Wildcard and seizing a
Thuggee pick-axe he knocks one of the enemy flat.


b.  "Up to the roofs," 

The detachment climb onto the village rooftops to avoid the Thugee.  

Mac makes the roof as Cutter and Ballantine win their fight in the street.

The Sergeants clear up in the street.

The remaining soldiers withdraw to the roof tops
 Ballantine and the Dynamite: 

Sergeant Ballantine may attempt to rescue the dynamite from the cart at the side of the building, unseen by the Thuggee.  He can then throw it up to the Sergeants on the rooftops, who in turn throw it back down onto the Thuggee.  Roll a D6 for each throw, just don`t roll a 1.  If Fairbanks rolls 1 he is spotted by the Thuggee, if one of the others does the dynamite explodes prematurely spoiling the movie.  Gunga Din may move with any of the Sergeants and in this round may fight or sound his bugle as if reinforcements are on the way.


The first stick of dynamite kills two Thugee in the street.  Is there no end to these guys?  Actually no, the casualties are coming on as replacements.

More Thuggee attempt to climb onto the buildings

The second stick of dynamite takes out a Thuggee on the roof.

Cutter kills a climber!

Gunga Jim sounds his trumpet, it's annoyingly loud and it's not helping!

Ballantine leaves the dynamite cart, firing his pistol as he climbs to the roofs.  What a Hero! 
d. The Flight to the river and the rafts


The Thuggee seem reluctant to approach the river, no reason given in the movie, but here they will attempt to swarm onto the rafts.  None are strong swimmers however and once the rafts are pushed away from the bank (1 action) they will be safe.
The Thugs are starting to get onto the roof.  Time to go!
"Gunga Jim Quit playing that bugle and run!"  Mac actually kicked this sabre wielding Thug from the roof, but was wounded in the process!

Ballantine gets to the other side of the building, ready to secure the raft.  "Pot that chap somebody!"

The Sergeants get what remains of the Detachment onto the raft.  Cutter and Ballantine are the rearguard.  Mac is wounded as are several Sepoys.

5 Renown points to the three Sergeants, three Sepoys killed, three wounded men.  The Thuggee lost twelve figures, mainly to bayonet drill and dynamite.
Next for the Three Sergeants, Cutter goes treasure hunting across a dodgy rope bridge.