The Bluebellies are scouting out Purgatory. It's near the end of the Civil War and Sarge has his sharpshooters to clear the town. However Young Earl and his Rebs are holding out in the town, and wish to make a strike back before melting away across the border.
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Six ambush points numbered 1-6 are scattered around town. These will be the arrival locations for Young Earl and the boys.
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Sarge and his Perry miniatures lads.
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Jubal races forward. Young Earl pops up and draws a bead on the running bluebelly.
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It's a hit and Jubal rolls a 5, meaning a shock result. That yellow dice is appropriate.
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The rebs come out of the wookwork. a narrow miss at long range from behind the corral, even with the +1 from the Jack.
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Sarge and his boys shelter behind a limber.
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New turn. Jubal removes the shock and jumps the fence
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A firefight at long range along the street
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Joker. Doc Herriot emerges from the livery and wanders away.
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Jubal and his mate circle around and isolate one of the Rebs in the Chuch doorway |
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Worst shot on table goes to this guy. He hits nothing all day
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The Reb in the Chuch gets Jubal's mate and knocks him out of the game.
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Jubals' reply knocks out the Reb
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The fight between the corral and the graveyard heats up, close range but using cover
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Jubal discovers that the Church has a removable roof and he goes insiude, appearing at the rear door. The grave of Arch Stanton is just outside, as is the rebel main force
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But Sarge and his boys whittle down the enemy
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Sarge himself gets a fantastic sharp shot, taking out the Rebel Leader. Young Earl, we shall not see his like again, unless he makes his recovery roll after the game.
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And Jubal pops out, swinging his rifle like a club. 7 vs 4 Jubal wins the combat. He knocks the enemy out.
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The last two rebs see out the turn but its all over
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The Rebs skedaddle as Sarge captures the picket fence around the graveyard.
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I will have to give that Sergeant a name!
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