Tuesday, 7 July 2026

Bluebeard Scenario 4. The Hanging of Captain Moreau

Bluebeard Scenario 4.  The Hanging of Captain Moreau

    • Public execution and a rescue attempt.
    • Moreau claims he was Bluebeard—or knew him..

Nassau, Bahamas – 1715


Background

Captain  Jacques Moreau was captured in game two.  Justice works swiftly and he faces public execution in Nassau. 

The Governor has declared that he will hang at noon as an example to every rogue in the Caribbean.

Rumours spread through Nassau:

"Moreau sailed with Bluebeard."

Others insist:

"He was Bluebeard."

Others whisper:

"Bluebeard never existed... it was several captains using the same name."

Only Moreau knows the truth.


The Forces

Government

  • Marines
  • Militia
  • Sheriff
  • Governor
  • Executioner

Their objective: Hang Moreau before he escapes.




Raiders

A mixture of:
  • Moreau's former crew lead by his girlfriend 
  • Unknown masked pirates
  • Mercenaries hired by a mysterious patron

Their objective: Free Moreau—or silence him forever.


Special Rules

The Crowd

Every turn place D6 civilian markers.

Units cannot fire through civilians without risking panic.

If civilians are hit:

  • Crowd scatters
  • Visibility changes
  • Units may become separated

The Noose

Beginning Turn 4 the execution starts.

Each turn:

  1. Priest finishes prayer.
  2. Final confession.
  3. Hood placed.
  4. Rope tightened.
  5. Trap opens.

If Moreau survives to Step Five...

...he dies.


Moreau's Port Royal card




Campaign Rewards

If Moreau survives:

  • Gain The Captain's Testimony clue.
  • Learn the location of the next scenario.

If he dies:

The Militia Officer finds a scrap of paper sewn inside his coat.

On it is written only:

"Dead Men Tell No Tales. The Bell Tolls at Devil's Reef."

That clue leads naturally into Scenario 5.

I particularly like making Moreau a genuinely charismatic rogue. As he's led to the gallows he laughs at the crowd and calls out:

"You've all come to watch the wrong pirate die!"

Government Forces

Lieutenant Blessington

Officer: Veteran Royal Marine

  • Excellent Leadership
  • Steady Under Fire
  • May reroll one failed Morale test for Marines each turn.

Commands

  • 6 Royal Marines (muskets & bayonets)

Role: Hold the gallows and maintain discipline.



Lt Fairweather RN

Officer: Royal Navy Sailing Master

  • Reliable
  • Inspires Sailors
  • Skilled with pistol and cutlass


Accompanied by:

Surgeon Crane

  • Loyal
  • Tough fighter
  • Adds +1 in boarding or melee actions involving sailors.

Commands

  • 4 Royal Navy Sailors

Role: Flexible reserve. They reinforce weak points, pursue escaping pirates, or escort Captain Moreau.


Militia Group A

  • 8 Colonial Militia
  • Muskets
  • Green troops

Militia Group B

  • 6 Colonial Militia
  • Muskets
  • Green troops

Role: Guard streets, escort civilians, and provide supporting fire.


Civilians

Treat the crowd as several groups of unarmed civilians.

Suggested special rules:

  • Civilians block line of sight.
  • Panic if fired upon.
  • When panicked, they move randomly each turn, potentially blocking movement or exposing hidden troops.

This makes the square feel alive and unpredictable.


Pirate Forces


Mad" Nell Rackham
– The Widow of the Wind
Officer Type: Pirate Captain (Cunning)
Traits
Master of deception.
Once per game may redeploy one pirate group before it activates.
Nearby pirate units may ignore one failed Morale test.
Preferred Troops:
Sailors
Militia
Buccaneers
Weapon:
Brace of pistols
Fine cutlass

"Pirate Group 1

  • 4 Pirates
  • Cutlasses & pistols

Role: Assault the gallows.


Pirate Group 2

  • 4 Pirates
  • Cutlasses & pistols

Role: Support the main attack or rescue Captain Moreau.


Pirate Group 3

  • 4 Pirates
  • Muskets

Role: Rooftop marksmen or covering fire.


Pirate Group 4

  • 4 Pirates
  • Muskets

Role: Ambush from alleyways and suppress the Marines.


Victory Conditions

Government Victory

  • Captain Moreau is hanged or remains securely in custody when the game ends.

Pirate Victory

  • Captain Moreau escapes via one of the table edges.

Major Pirate Victory

  • Moreau escapes and Lieutenant Blessington is killed or captured.

Major Government Victory

  • Moreau is executed and Mad Nell Rackham is killed or captured.

A sunny day in Nassau.  Bressington and the Marines march the prisoner from the Gaol.

The Militia parade under "Major" Elias Crawley.  He appointed himself and gave himself that rank.  He has 14 men in three groups.

The Sergeant at Arms leads Captain Moreau to the gallows.  It's turn one so the prayers start.

Four pirate groups dice to come on table, 8" from the baseline

And the poor Militia gets 4 hits, 4 killed.  It also fails it's resolved by 4 dice.  
The buccaneers guns are mighty!


Mad Nell Leads a Charge into the Militia Major's group.  She kills two.

And Eager Lt Bressington gets in on the action, charging the musket armed pirates to zero effect.

And like the idiot getting is he pushes a second attack, earning a Fatigue, but inflicting only a fatigue.

Seeing trouble brewing the Governor calls for his carriage.

The Buccaneers kill another two militia and break them.


The Marines batter at the cutlass armed pirates.

Mad Nell hammers at the Militia Officer. Some deadly fighting going on. The Militia break.

An event, it's a 7 a free action for Nell, 


The Molitia rout and Nell races to the scaffold in a move.

The goven9r and the routed Militia "Major" leave in the coach.

The Navy shoot it out with another Buccaneer group.

Two strike points
The Major having fled I roll for Alfred Fairweathers resolve, and 8 is a fair pass.



According to schedul the rope was about to be tightened on turn four for our condemned man.  Luckily Mad Nell rescues him.

Turn 5 Nell and her pirates rush 8" clear.

Its a win for pira y everywhere.  I must admit that was a surprise to me.



Sunday, 5 July 2026

Bluebeard Scenario 3:The False Flag

Naval Skirmish: The False Flag

The Hook

    • Ambush at sea by pirates pretending to be Bluebeard’s men.
    • Loot or documents hint at the Isle de Gros Garçon as Bluebeard's base. 

Admiralty Orders

Aboard HMS Resolute, Nassau Harbour

July 1715

To Lieutenant Alfred Fairweather, Royal Navy

Sir,

Your conduct during the recent operations against the pirate conspirators at Nassau has been brought to my favourable notice.

Whilst your methods continue to display an alarming disregard for established procedure, I am reluctantly compelled to admit that they have also produced results.

Accordingly, by authority vested in me as Senior Naval Officer upon this station, and pending confirmation by Their Lordships of the Admiralty, you are hereby appointed Master and Commander of His Majesty's Sloop Swift.

You will proceed immediately to independent command.

Your orders are as follows:

  • Intercept suspicious vessels operating under false colours.
  • Render every assistance to His Majesty's Governors in suppressing piracy.
  • Avoid unnecessary heroics.

I draw your attention particularly to the final instruction, which I have found you possess a remarkable talent for disregarding.

Mr. Crane is to remain attached to your command as Surgeon and Interpreter.

Lieutenant Edward Bressington will continue to command the embarked detachment of Royal Marines.

Sailing Master Hepzibah Mott has, for reasons known only to Providence, volunteered to accompany you...

Endeavour to remain alive long enough to inform me of events.

May God preserve you.

Captain Kenneth Hawke, RN

"The King's Hound"

HM Sloop Swift off the Nassau reef


Scenario Three

The False Flag

"Not every black flag belongs to the same pirate."

Time

Two days after the brawl at the Broken Compass.

Location


The reefs north-east of New Providence.

Fairweather has persuaded Captain Hawke to let him investigate one of the strange channels marked only on his own charts.

Accompanied by Surgeon Crane aboard the Royal Navy Sloop of War Swift, they set sail at dawn. Near midday... Smoke is sighted.

A brig is sighted flying the dreaded black flag.  The same flag described by survivors of the Burning Sloop.  Fairweather finally has his chance to confront Bluebeard.


Forces

Royal Navy

HM Sloop of War Swift

Captain:

  • Lt. Alfred Fairweather (Experienced)

Passengers

  • Surgeon Tobias Crane

Crew

  • Veteran Sailors
  • Royal Marines

Pirate Force

Brig Santa Muerte


Captain Esteban Calderón

Veteran Sailors

Spanish Marines

Several crew wear black scarves and false beards to imitate Bluebeard's notorious followers.


Background

Unknown to the Royal Navy...

Captain Calderón is no pirate.  Not exactly.

He is a licensed Spanish privateer and his papers are genuine, his commission legal.  His methods... Less so.

He has been paid to impersonate Bluebeard and draw British patrols away from the real pirate's movements.


Battlefield

A 4' x 4' sea table.

Includes:

Large reef
Two small rocky islets
A narrow navigable channel (known only to Fairweather)
Trade wind blowing steadily.

Deployment

The brig begins under false colours.  At long range she flies a British merchant ensign.  Only when within pistol shot...

The colours are hauled down.  The Black Flag rises.  Spanish marines cheer.


Special Rule

False Colours

Until the brig reveals herself:
Royal Navy ships may not fire.
After the reveal
Both crews immediately gain one free Command Point.

Victory Conditions

Royal Navy

  • Capture Calderón alive (+3)
  • Recover the chart tube (+3)
  • Prevent the brig escaping (+2)
  • Keep HMS Swift afloat (+2)

Calderón

  • Escape the table (+3)
  • Sink or cripple HMS Swift (+3)
  • Destroy the chart tube before capture (+2)
  • Leave the British convinced Bluebeard was responsible (+2)

2nd Lieutenant Leslie "Twitchy" Balls

"Ding Dong!"

Role: Royal Navy Officer
Officer Type: Naval Lieutenant (Untested)

Personality
Neat, soft-spoken and perpetually twitchy, Balls gives the impression of a man who would rather be anywhere else. He startles at cannon fire, apologises before giving orders and is forever straightening his neckcloth. Yet the moment cutlasses leave their scabbards, he becomes a fearless and remarkably gifted swordsman. His cry of "Ding Dong!" usually signals that someone is about to lose a duel.

Strengths

  • Superb swordsman and boarding leader.
  • Commands his sailors with quiet confidence.
  • Exceptionally brave in close combat.
  • Completely loyal to Lieutenant Fairweather and Captain Hawke.

Flaw
His nervous manner causes both enemies and allies to underestimate him. He has little patience for prolonged musket duels and is often eager to close with the enemy before the moment is tactically ideal.

Favourite Saying
"Ding Dong... I do believe that's the signal to board!"


Sailing Master Hepzibah "The Unsinkable" Mott

"The Unsinkable Mott"

Role: Sailing Master & Navigator
Officer Type: Naval Specialist (Experienced)

Personality
An old salt with a mischievous grin, an inexhaustible stock of sea stories and an uncanny instinct for wind and tide. Mott has served in His Majesty's Navy for over forty years, surviving storms, mutinies, battles, shipwrecks and more than one court martial. Nobody is entirely certain how he remains afloat—or in uniform. He is rarely seen without a clay pipe and a knowing chuckle.

Strengths

  • Master navigator in coastal waters.
  • Expert at handling ships through reefs, shoals and narrow channels.
  • Inspires confidence in sailors through long experience.
  • Unflappable under fire and during heavy weather.

Favourite Saying
"Ho, ho... I've run aground in better places than this!"


Three Midshipmen:

◊  Midshipmen
A low level officer. He also traditionally leads boarding parties, boars and is responsible for learning the duties of an officer.

Nationality/Faction: Navies
Unit Restrictions: Any with Sailors
Sailors. Only one Midshipman may 
be added per Force. 
Command Range: 3"
Command Points: 1 (Grapple, Charge, and Fight 
Actions only)
Special Rules: Hard Chargers and pistol shot
shot

Midshipman Tibulus Hathershaw

"The Greenhorn"

Nationality/Faction: Royal Navy
Role: Midshipman

Personality
Fresh from the Naval Academy, Tibulus knows every regulation by heart but has yet to discover his sea legs. He turns a delicate shade of green whenever the Swift leaves harbour, much to the amusement of the crew.

Quote

"I assure you, sir... I'm only inspecting the lee rail."

Midshipman Benjamin "Blondie" Fredriksen
"The Silent Dane"

Nationality/Faction: Royal Navy
Role: Midshipman

Personality
Tall, fair-haired and unnervingly quiet, Fredriksen speaks only when absolutely necessary. He never seems hurried, frightened or excited, even under heavy fire. The sailors find him deeply unsettling.

Quote

"If we are to board, sir... now would seem appropriate."


Midshipman Elias Bulge

"Of the Shropshire Bulges"

Nationality/Faction: Royal Navy
Role: Midshipman

Personality
Rosy-cheeked, energetic and forever introducing himself as being "of the Shropshire Bulges," Bulge volunteers for absolutely everything. Whether the Bulges are genuinely distinguished or merely enthusiastic local gentry remains a matter of debate.

Quote

"Bulges never retreat! ...At least, I don't believe they do."

Swift clears the reef and closes on the enemy brig

A Big old brig with a pirate crew

Closing.  Loads of musketry mostly inconclusive.

Closing in.  Both sides have lost crew.

But the Navy muskets are particularly strong.

Boarding gate.  Bressington leads his Marines onto the Brig.

The Pirate command is wiped out.

Strike Test.  Bressington calls on the Brig crew to surrender in the King's name.

Ten pirate casualties 50% failed

Six off Swifts crew.  Doctor Crane gets to work but it's a heavy butcher's bill.

The brig is a Prize.  Plastic model defeats resin model.

Great game. Really enjoyed the mechanics of Blood and Plunder.
And Midshipman number 1 survived so I'll be using him in game 4.  If he survives 3 games I'll promote him to Lieutenant!

The crew of HM Sloop Swift

 




Lieutenant Alfred Fairweather, Master and Commander of HM Sloop Swift.

Privateer and Cartographer

Role: Privateer Officer
Officer Type: Naval Lieutenant (Cunning)

Personality Sharp, sarcastic, utterly fearless at sea.

Strengths

  • Superior navigation
  • Ambushes and coastal raids

Flaw Loyal only to contracts, not causes.

Campaign Hook His charts include reefs and inlets that do not officially exist — including routes to Gros Garçon.

  • Reputation
I'm using a Northstar Miniatures earl 18th Century Naval Officer in a blue frock coat as Fairweathers character figure.  

I created Fairweather as Untested, but may uprate him to experienced after a few games.


Surgeon Tobias Crane

Naval Surgeon & Interrogator

Role: Specialist / Support NPC
Officer Type: Non-combatant specialist

Personality Calm, unsettling, meticulous.

Strengths

  • Keeps officers alive
  • Extracts information “humanely” (he insists)

Flaw Rumours follow him — men fear his operating table.

Campaign Hook Crane has treated at least one of Bluebeard’s lieutenants in the past.

2nd Lieutenant Leslie "Twitchy" Balls

"Ding Dong!"

Role: Royal Navy Officer
Officer Type: Naval Lieutenant (Untested)

Personality
Neat, soft-spoken and perpetually twitchy, Balls gives the impression of a man who would rather be anywhere else. He startles at cannon fire, apologises before giving orders and is forever straightening his neckcloth. Yet the moment cutlasses leave their scabbards, he becomes a fearless and remarkably gifted swordsman. His cry of "Ding Dong!" usually signals that someone is about to lose a duel.

  • Superb swordsman and boarding leader.

Campaign Trait – Ding Dong!
Once per game, when leading a boarding action or charge, Balls may reroll one failed Fight die. If his unit wins the melee, all friendly Sailor units within 6" gain +1 Resolve until the end of the turn, inspired by his unexpected heroics..

Favourite Saying
"Ding Dong... I do believe that's the signal to board!"


Lieutenant Edward "Eager" Bressington

"The Ram of the Royal Marines"

Role: Royal Marine Officer
Officer Type: Marine Lieutenant Experienced

Personality
Booming, fearless, and gloriously impetuous. Bressington possesses boundless courage, unwavering loyalty to the Crown, and an unfortunate tendency to charge before receiving orders. His magnificent, thoroughly non-regulation sideburns are said to arrive several seconds before the rest of him.

Strengths

  • Inspires Marines through sheer bravery. Leads from the front.
  • BUT his enthusiasm frequently outruns his judgement.

Campaign Trait – Eager for Glory

Once per game, Bressington may immediately lead a Charge or Boarding Action without spending a Command Point. However, if the attack fails to drive back the enemy, his unit gains one Fatigue as their momentum falters.


Sailing Master Hepzibah Mott

"The Unsinkable Mott"

Role: Sailing Master & Navigator
Officer Type: Naval Specialist (Experienced)

Personality
An old salt with a mischievous grin, an inexhaustible stock of sea stories and an uncanny instinct for wind and tide. Mott has served in His Majesty's Navy for over forty years. 

Favourite Saying
"Ho, ho... I've run aground in better places than this!"


The Midshipmen 

MidshipmanTibulus Hathershaw

"The Greenhorn"

Nationality/Faction: Royal Navy
Role: Midshipman

Personality
Fresh from the Naval Academy, Tibulus knows every regulation by heart but has yet to discover his sea legs. He turns a delicate shade of green whenever the Swift leaves harbour, much to the amusement of the crew.

Quote

"I assure you, sir... I'm only inspecting the lee rail."


Midshipman Benjamin "Blondie" Fredriksen

"The Silent Dane"

Nationality/Faction: Royal Navy
Role: Midshipman

Personality
Tall, fair-haired and unnervingly quiet, Fredriksen speaks only when absolutely necessary.  He never seems hurried, frightened or excited, even under heavy fire. The sailors find him deeply unsettling.

Quote

"If we are to board, sir... now would seem appropriate."


Midshipman Elias Bulge

"Of the Shropshire Bulges"

Nationality/Faction: Royal Navy
Role: Midshipman

Personality
Rosy-cheeked, energetic and forever introducing himself as being "of the Shropshire Bulges," Elias volunteers for absolutely everything

Quote

"Bulges never retreat! ...At least, I don't believe they do."

The Crew

I use Northstar Miniatures 18th Cenntury sailors, just for the look.  My Royal Navy sailors all wear yellow bananas, or have a piece of yellow clothing, just to differentiate them from pirates at a glance.

I have divided them into a musket group, a cutlass group and gun crew.


Ill have to get the masts set up on Swift

Fairweather and Surgeon Crane

And my latest recruits