Saturday, 14 February 2026

A test game for the New Zealand Wars


 My new and trusty (so far) QRS for Blood and Steel, aimed at the NZ Wars, finally arrived as a bound copy.  Time for a test game.

I set the table up,  Divided my units to give each side four groups (well im still painting) and went a it.

A solo game.  Instead of bidding both sides draw from a ten card deck and compare draws.  Higher activates first.  A draw means take another card.


The Pä seems undefended

And my terrain is making progress.

Instead of bidding it's a solo game so I draw.

Cornelius leads his men on table

The Maori prepare


Shotgun armed Maori behind the gate

The Militia.  Don't expect much!


A drunken draw, so I drew again.

The Maori duck among the logged trees.  Hard cover!

And Cornelius takes to the bush.

The Militia walk into an ambush.  The critical ten gives another dice, and it's three hits.

A volley through the gate.  Shotguns. Repeating weapons with a critical hit additional dice.  Four hits.

Sergeant Kettle loses three men and his dignity.  Shaken.

Th Militia advance on the objective.  They take it but more Māori jump the wall. 

On the Ariki's order, a Haka, lead by that whacky Shaman guy from my Caribs who are pretending to be Māori.
When they charge it will be with an extra dice!


Cornelius shoots it out.  Those tree stumps are excellent cover!

But the Shaman leads the charge.  The Militia volley but break.


Two Militia left alive.  Shaken with five fatigue.  They run for it.

The shotgun armed Maori crowd forwards pouring in fire.  Another Haka!  They don't need it.  Sergeant Kettle is broken.

Cornelius leads a retreat.





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