My new and trusty (so far) QRS for Blood and Steel, aimed at the NZ Wars, finally arrived as a bound copy. Time for a test game.I set the table up, Divided my units to give each side four groups (well im still painting) and went a it.
A solo game. Instead of bidding both sides draw from a ten card deck and compare draws. Higher activates first. A draw means take another card.
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| The Pä seems undefended |
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| And my terrain is making progress. |
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| Instead of bidding it's a solo game so I draw. |
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| Cornelius leads his men on table |
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| The Maori prepare |
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| Shotgun armed Maori behind the gate |
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| The Militia. Don't expect much! |
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| A drunken draw, so I drew again. |
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| The Maori duck among the logged trees. Hard cover! |
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| And Cornelius takes to the bush. |
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| The Militia walk into an ambush. The critical ten gives another dice, and it's three hits. |
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| A volley through the gate. Shotguns. Repeating weapons with a critical hit additional dice. Four hits. |
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| Sergeant Kettle loses three men and his dignity. Shaken. |
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| Th Militia advance on the objective. They take it but more Māori jump the wall. |
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| On the Ariki's order, a Haka, lead by that whacky Shaman guy from my Caribs who are pretending to be Māori. When they charge it will be with an extra dice! |
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| Cornelius shoots it out. Those tree stumps are excellent cover! |
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| But the Shaman leads the charge. The Militia volley but break. |
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| Two Militia left alive. Shaken with five fatigue. They run for it. |
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| The shotgun armed Maori crowd forwards pouring in fire. Another Haka! They don't need it. Sergeant Kettle is broken. |
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| Cornelius leads a retreat. |






















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