Showing posts with label French Indian War. Show all posts
Showing posts with label French Indian War. Show all posts

Saturday, 21 September 2019

Roger Ramjet, he's our man.

Roger Ramjet and his chums
Fighting for our freedom
All the French and Native guys
Know they cannot beat him

My 28mm Rebels and Patriots games are about to get going, with Ramjet's Rangers now complete.The first game 2d6 rolled was 6-4, "a long way from home."





British Rangers

3 Small units Aggressive Veteran Light Infantry @ 8 points each (Rangers)

Native War Party – fighting for the French
1 Skirmishers that are Sharpshooters @ 6 points (Coureur des Bois)
3 Units Aggressive Natives @ 6 points each (Huron tribe)

SCENARIO J: A LONG WAY FROM HOME


Magwoo, the short sighted Huron has been out on the border raiding with his boys.  The Native Americans are marching back to their camp along a track. Ramjet's Rangers have spotted them and set up for an ambush with a smaller force.  


SET UP

The Abenaki have a 24-point Company. The Rangers have an 18-point Company.

Table size 48" x 48".
The track runs from the NE Zone to the SW Zone through the Central Zone. The remaining gaming board is at least 50% covered in forest, but no forest within 3" of either side of the road.
The Huron place all units on the road from the SW corner of the Central Zone in to the SW Zone. The Rangers then split their  Company in two equal parts, one part deployed in the NW Zone and the other in the SE Zone.

SPECIAL RULES

The Huron units are removed from play when the first model touches any table edge in the NE Zone. These units count as ‘escaped’ for objectives. If one of the Ranger units has to retreat, they always retreat to the closest board edge.

ENDING THE SCENARIO

After turn 10, roll a die and add the turns already played, if the result is 16 or more this was the last turn.


The Game

The back woods

The rangers attack the head of the French and native line of march

And that thar' is good shootin'

With the French weakened the Natives surge forward.

But Lootenant Bucky Barnes is hidden on the flank and he gets four hits

I may not be able to focus my camera properly but that is a great miniature. 
Magwoo is standing on one of the jigsaw joins for the new tabletop here. 
It vanishes unless you actually look for it!

hand to hand on the flank as Bucky makes them pay...
Roger Ramjet he's our Man... just look at that huge cleft chin!
The French break, and the natives follow them off.  Magwoo makes a run for it in totally the wrong direction


The Rangers are left holding the backwoods, and its a victory for Ramjet and his boys...

Saturday, 21 January 2017

The first Skirmish for Colonel Whitmore of the 22nd Foot

During the French Indian war the 22nd Foot were known as Whitmore's Regiment.  Like others during that war the Regiment experimented with the use of light troops as a response to the disaster on the Monogahela, but like the Colonel it had served on the continent during the War of the Austrian Succession.

By 1757 the Monogahela was two years in the past and my Redcoat Light Company represent the first British attempts to meet the French and their Indian allies on equal terms.  The Colonel was present at the Siege of Louisburg, and upon it's capture was appointed as Governor.  he was further promoted to Brigadier General before falling off the front end of a ship at midnight in Plymouth Harbour 1761.  

I can speculate that his fall was perhaps due to the evils of Spirituous Liquors, or perhaps may have been a sign of his unpopularity, or innate clumsiness?  Either way this is the leader I need for my own 10mm 22nd Foot.*

The Game

 Raiding parties from the Abenaki have been seen on the waterways of the frontier.   The British decide to send a Company out to one of the forts, accompanied by the Colonel of the 22nd Foot.


The Light Company of the 22nd foot has 30 figures.  Three of these are Command figures, a Colonel, a Captain and an Ensign.  Operating in three groups the British advance along the forest track.  To meet them a French Captain with thirty Indians operated in smaller groups, the plan being to work around the flanks.  

 The British tried to form lines.  This was a disaster historically, but in the game they could squeeze as much firepower as possible down the narrow channels of fire available on the forest tracks.  

I repeated the tactic as I advanced, with a wall of fire shredding the trees and native Americans in front.  
 The Indian tactic to outflank my line failed.  The British avoided volley fire as the Indians closed in, shooting right and left very effectively.

  
 With over half of the Abenaki killed or routing the 22nd Foot closed up again to continue their journey.  The Colonel directed the main two rank line, sword drawn but unused. 

My figures are for the most part 10mm Pendraken.  mounted on a 1 cm washer they give a game on  a small tabletop battlefield.  Once again I used the Donald Featherstone Rules for Close Action, with some amendments of my own tagged on.  They are interesting.  A figure is either killed, or routs.  That makes for a very fast game.  Native Americans would not stand and fight to the last man so there is something that feels right about these rules.  


*In the interests of fairness I should point out that other Colonel Whitmores are available from the period, a William, a Francis and a George.  One way or another the Whitmores lost us America!