Thursday, 26 February 2026

Battalion Scale Blood and Steel

A battalion-scale Abstraction for Blood & Steel / Blood & Valour

Issued as an appendix to the Regimental History of the Queen’s North Durham Rifles (89th Foot)


Colonel Tiberias Farthingdale inspects the North Durham Rifles at Cestria Barracks prior to their embarkation for Egypt.


And in service during the Gallipoli campaign.


PURPOSE

Battalion Scale allows a full British infantry battalion (c. 800–1,000 men) to be represented on the tabletop using 30–40 figures, without changing core Blood & Steel or Blood & Valour mechanics.

Figures on the table represent:

  • The decisive point of the action
  • Engaged companies
  • Battalion command and support weapons

The full battalion may not be all deployed keeping reserve companies off-table, influencing morale, reinforcement, and reputation.


TABLETOP ESTABLISHMENT

On-Table Force (Typical)

Battalion Command

  • 1 Commanding Officer (Colonel or Lt-Col)
  • 1 Adjutant / Senior Officer
  • Optional Colour Party (2 figures)

Infantry Companies (Abstracted) 

  • Each 2 groups = one full company (c. 200 men)
  • Each group contains:
    • 1 Junior Officer or NCO figure
    • 5–7 riflemen
  • So each Company has a named officer and a Sergeant Major
Under Blood and Steel, each company counts as having the NCO rule.

Support Weapons

  • 1 Maxim MG detachment (1890s onward)
  • 1 Lewis gun (1912–14 only)

Scale Note: Casualties represent disruption, loss of cohesion, and exhaustion — not literal body count.

Around 1900 the revisions that would alter battalion structure from eight to four (stronger) companies began.  Under these abstraction the earlier Battalions count a single group as a company.  Later Battalions count two groups.

THE BATTALION FATIGUE TRACK

The battalion as a whole tracks cumulative strain.

Fresh → Steady → Worn → Exhausted → Shaken

Advance the track when:

  • A rifle group breaks
  • An officer is killed
  • A scenario objective is lost
  • A mass morale test fails

Effects:

  • Worn: −1 to all battalion morale rolls
  • Exhausted: No offensive bonuses; MGs limited ammo
  • Shaken: Any further loss forces withdrawal

Fatigue resets only between Volumes, never between scenarios.


OFFICERS & RISK

Officers are force multipliers and liabilities.

Officer Attachment

  • Attaching an officer grants:
    • 'NCO' bonus (per core rules)
  • BUT the officer must roll on the Exposure Table if:
    • Section takes fire
    • Section enters melee
    • Position is overrun

Exposure Table (1d6)

1 – Killed 2 – Seriously Wounded (miss remainder of Volume) 3 – Wounded (miss next scenario) 4–5 – Shaken but unharmed 6 – Commended (+Reputation)

Officer loss immediately advances Battalion Fatigue.


OFF-TABLE COMPANIES

The battalion may begin with 2–4 off-table companies.

They may:

  • Feed reinforcements (restore a Spent section to Disordered)
  • Absorb narrative casualties
  • Be lost to disease, detachment, or political interference

At the start of each scenario roll 1d6:

  • 1: One off-table company unavailable
  • 6: One off-table company reinforces (GM discretion)

THE COLOURS

If the Colours are on table:

  • All groups within command range gain +1 Morale

If the Colours are lost or captured:

  • Immediate Battalion Morale test
  • Battalion Fatigue advances by 2 steps

Officers may voluntarily expose themselves to save the Colours.


PERIOD ADAPTATION

1880s–1890s

  • Single Rifle Groups represent a company
  • Maxim rare or scenario-limited
  • Close order doctrine
  • Narrative is derring do!

1900–1908

  • 2 Rifle Groups are a company
  • A Maxim is standard
  • Extended order, entrenchments
  • Narrative is professional detached.

1909–1914

  • 2 Rifle Groups are a company
  • Maxim + Lewis gun
  • Fire superiority doctrine
  • CO often off-table

Models remain unchanged; doctrine shifts narratively to operation orders.


The Campaign segments

I'm using a period style map with campaign game inserts.  Each posting will have a corresponding map, and the Sudan has two!  Each posting/map has  four scenarios.

In some postings, such as the Sudan, i have added several 20 figure smaller scale encounters.  I will stick with Blood and Steel however.

In lower margin, faint and slightly smudged:
Water worse than reported.”
“Native guide uncertain — or lying.”
“Men steady under fire. Young officers less so.”
“Heat more destructive than the enemy.”
Capt. Henry Markham, Acting Adjutant, 1st Battalion

VICTORY & CONSEQUENCES

Victory is judged at battalion level, not by figures remaining.

A tactical win with heavy fatigue may still count as a strategic failure.

At the close of each Volume:

  • Surviving officers roll for promotion
  • Battalion Reputation adjusts
  • Fatigue effects carry forward

Structure of Infantry Operation Orders 1880s to 1914

Orders generally followed a standard format designed to ensure coordination, often incorporating:

Information of the enemy: Known positions and defenses.
  • Information of friendly troops: Supporting artillery, flanking units, and neighboring battalions.
  • Mission of the battalion: The specific objective (e.g., capture a trench line).
  • Execution: Specific tasks for each company (direction of advance, objectives), artillery barrage timing, and "cleaning up" parties.
  • Administrative/Logistical Details: Rations, ammunition, stretcher bearers, and communication methods (runners, pigeons, flares).
  • Command and Signals: Locations of Brigade and Battalion HQ, and flare signals for identifying advanced positions.

These will be used as Scenario information.


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