Saturday, 23 February 2019

The KAR defend the border, 1940

My KAR platoon have taken up position at the border of British Somalia, awaiting the onslaught of an invading Italian army.  I have completed my 36 Askaris, giving them all the red fez of a Kenyan a battalion rather than the black ones Nyasaland units wore.  Each section has a lewis gun rather than a bren, but the KAR were well trained, often acting in an independent constabulary role.  With the Black Watch also finished I am about ready to start my campaign.  The Black Watch piper, Wee Jock McGurk is a sight to see!


The first three games involve 2nd KAR.  The Askaris names are Kenyan and Maasai.  The Italians will be randomly generated to give me a solo game. The Italians are probably going to be commanded by Tenente Marco Buttafuoco and his Sergente, the long suffering Trombono Porco.

2nd Bn Kings African Rifles
2nd Lt Farthingdale
Platoon Sergeant Kakenya

Section One
Corporal Korinko
Lewis Gunner and 7 Riflemen

Section Two
Corporal Lekuton
Lewis Gunner and 6 Askaris Riflemen

Section Three
Corporal Meitikini
Lewis Gunner and 6 Askaris Riflemen

Section Four
Corporal Lemasolai
Lewis Gunner and 6 Askaris Riflemen

HMG Machine, Mark I, Vickers, .303-inch
L/Cpl Olekorinko plus one Askari

L/Cpl Olemeeli
Light platoon Mortar plus one Askari

Italian Spearhead
Random selection: D6

1.  Elements of 3rd Bersaglieri Motor Cycle battalion

2.  A Colonial Infantry platoon

3.  A platoon of 2nd Black Shirt Bn

4.  CV33 Tankettes

5.  A Regular Italian Infantry platoon

6.  Italian Heavy Machine Gun section


The KAR platoon must retreat past the Wadi, but all losses will be cumulative.  If young Herbert Farthingdale can get his platoon back with more than 50% still present he will have won a victory of sorts...


Turn 1 0500 hrs

The KAR place their patrol markers, but in reality they are only trying to get the jump off point into the old Turkish redoubt guarding the river crossing.  The Italians deployment point is at the crossroads.  I believe that bridge is going to be a kill zone.


Generated Italian Forces
One section 3rd Bersaglieri M/C battalion, 
two CV33 Tankettes, 
two Italian Heavy Machine Guns





Italian dice.

The Tankettes deploy on the road and drive forward for a modest 7 inches, threatening the redoubt.

The Motorcycles take route 1.  They seem to skip over the terrain, even though some of it is terraced, making a full 12 inches and creating a dust plume.
I also bring on the machine guns, advancing behind the tankettes



The KAR dice

Young Herbert Farthingdale and his men deploy a section in the Redoubt.  Another goes in location 3 under the platoon Sergeant, and I bring on a third on the terrace at location 2. 


The Italian column on the road

Those damn fast motorcycles move onto the flank

Sergeant Kakenya puts some fire down onto the road


 Turn 2





The KAR dice are pretty good.   Platoon Sergeant Kakenya lays down fire onto the road, suppressing the lead Tankette. 

Herbert leads an MMG on table at the Redoubt, and orders the section already there to lay down fire on the Motorcycles.  The Italians deploy from their bikes and take cover under a terrace. 


Italian Dice. 

The Tenente rolls dreadful dice.  That pair of ones is a challenge.  An MG fire team from the M/Cycle squad try shooting at the KAR section in front, but fail.  One of the Italian machine guns moves into a solid position to fire at the Redoubt.    



Turn 3








And at this point my planned write up hit some problems.  I got so into the game I forgot to record the dice rolls!

The Platoon Sergeant brews the tankette. 

Turn 4

Sergente Buttofuco has his men fire into the Askaris above them. 

Meanwhile those pesky Italian MMGs also target the vulnerable KAR section, all but wiping it out.

 
Turn 5
Corporal Korinko is killed and his section reduced to three men with six shock.

KAR 1st Section does one!

Turn 6

Leaving an MMG to hold the rearguard Lt Farthingdale withdraws the platoon back to Hargeysa and the second game.


The Black Watch platoon, almost ready for Tug Argan.  That platoon transport looks like its been in a crash!  That will be the fault of "Careless" McGurk, REME driver.   Turns out that most of my Black Watch bear the surname "Mcgurk..." 

Saturday, 16 February 2019

Chain of Command East Africa in 20mm: Building the forces

On 3 August 1940, General Guglielmo Nasi led 35,000 Italian troops, the vast majority of them native conscripts, across the border from their staging point at Harar into British Somaliland. 

The invaders were organised into three columns: one on the left, which would advance north to the coast at Zeila—a route recently vacated by the now-Vichy French—before swinging east to Berbera; one on the right, which would make the opposite motion on the Burao road; and a main central column.

As ever I shall be following the exploits of the central column... Led by Carlo de Simone, containing the bulk of his forces their objective was to capture the British positions at Tug Argan and make straight for the port of Berbera, effectively ending the campaign with a single decisive battle.

I have prepared several Chain of Command scenarios, mainly using the 2nd battalion Kings African Rifles as my allied unit.




The Italians cross the border at Tog Wajaale on the 3rd.  Here a redoubt (1) has been constructed on  the terraces to cover the road.  A single platoon of the 2nd KAR under the less than formidable Herbert Farthingdale represents the only British force standing in front of an invading Italian army.

The Honour of leading the Italians falls to the Bergsaglieri Motorcycle platoon of Tenente Marco Buttafuoco and his Sergeant the long suffering Trombono Porco.


Border outpost of Guray Xasan, at Tog Wajaale in the Woqooyi Galbeed Highlands

I used HAT Askaris to form the core of the KAR, with some additional Newline metals.  Some scratch building was necessary to create the Lewis gunners.  The Italians are a mix of Early War Miniatures metals and HAT German Shutztruppe plastics.  The Breda machine gunners are almost all EWM. 

In terms of vehicles the Tanker campaign over in Durham has depleted my resources.  A couple of CV33 tankettes, British truck and Bren carriers and a few guns are all I can muster.  I`ve also built a Semovente SP gun.  There were limited resources in the real life campaign any event so, like the original events these games will have the feel of the Great War rather than the second ...


An Italian platoon.  Drying out those bases is a pretty quick job here in Cyprus
The Black Watch, and some of my KAR
Still working on the vehicle park and the rest of the Black Watch

So still a work in progress, but getting there...

Thursday, 7 February 2019

1916 Squadron vs Staffel


WW1 Air Campaign



Overview

Two opposing squadrons are formed in early 1916 as dedicated scout units, one at Jabbecke one at Abeele.  Up until that time units of mixed aircraft types were used.  These squadrons start out that way but will gradually obtain scout aircraft.  Each side must carry out missions earning resources, with the final aim to be earning 30 "General Staff Interest Points"

During a mission an aircraft will use up a drum of fuel, if it empties its machine guns it will expend a case of ammunition, and if bombs are dropped they too must be replaced.  Points may be exchanged for resources but obviously that will lessen the number of points adding towards General Staff Interest Points."

Points must also be used for spares to allow the unit fitters to repair damaged aircraft, and to train new pilots.


Missions
Success Victory Points
Squadron Morale
Difficulty
Scout Patrol (Includes balloon busting)
1
3
2
Dawn patrol
1
2
1
Artillery Spotting 
3
0
2
Troop Movement Spotting
2
0
1
Bombing the Railyards
2
1
2
Bombing Supply dumps
3
1
3
Landing a Spy
3
0
4
French Patrols
2
2
3
RNAS Patrols
2
2
3

In addition to these missions aircraft from other units may appear as random events, including the RNAS and the notorious Maurice le Coq, French Cowboy and Ace, or Hun Ace Oswald Boelcke (pronounced "Ball-licker?") from Jasta 8.

The Pumphosen Staffel Jasta 7

Resources
Pilots Roster
Availability
Fuel Drums
20
The Baron Manfred von Pumphosen A1
Ace
Ammunition cases
20
Fitz Sexpest C1
20lb Bombs
20
Max Todtraum A2
Fitters
Hans Untergloves B1
Gefrieter Otto the Spanner

Hans Frei B2


Sigmund Wank B3


Dieter Foffenhoff
Pending


Gunter Munter
Pending


Aircraft
Types
Operational
Under Repair
Awaiting Delivery
Fokker Eindecker E1
2

2
Roland C2
1
1
1
Rumpler CIV
2
1
2


21 Sqn DH2 "The Bullingdon boys"


Resources
Pilots Roster
Status
Fuel Drums
20
Maj Piggy Kammeron
Ace
Ammunition
20
Capt Boris Knobson
20lb Bombs
20
Backstabber Grove
Fitters
Nigel Porridge
Sgt Jimmy the Wrench

David Davis Davidson


Joan Redwood


Jacob Reece-Fagg
Pending


Timmy Martin Witherspoon
Pending


Jimmy “the Quitter” Dyson
Pending

Aircraft
Types
Operational
Under Repair
Awaiting Delivery
BE2
1
1
1
FE2b
4
1
1
Airco DH2
2

2

The Airfield
Jasta 7
A Flight
Eindecker A1
Hauptmann The Baron Manfred von Pumphosen
Eindecker A2 Lt. Max Todtraum
B Flight
Rumpler B1 Lt Hans Untergloves
Rumpler B2 Lt. Hans Frei
Rumpler B3  Lt. Sigmund Wank
C Flight
Roland C10 OberLeutnant Fitz Sexpest

21 Squadron RFC Airfield
A Flight
DH2 A1 Maj Piggy Kammeron
DH2 A2 Capt Boris Knobson
B Flight
FE2b B1 Backstabber Grove
FE2b B2 Nigel Porridge
FE2b B3 David Davis Davidson
FE2b B4 Joan Redwood
C Flight
BE2 Artillery Spotter Unit C1 Algy Soubry

2016 Week

15
Missions
Aircraft Allocated
Monday
Morning



Afternoon



Tuesday

Morning



Afternoon



Wednesday
Morning



Afternoon



Thursday

Morning



Afternoon



Friday
Morning



Afternoon



Saturday
Morning



Afternoon



Sunday
Morning



Afternoon




Pre Combat Events
D10
1   Pilot DNIF
2   Navigation Error
3-4 Archie
5-7 Aircraft Encounter
8-0 Aircraft Malfunction



In Combat Events
D10
1   Friendly Reinforcement
2   Enemy Reinforcement
3   Friendly Guts test
4   Enemy guts test
5-6 Good things happen
7-8 Bad things happen
9   Good things for friendly character
0   Good things for enemy character


Good or bad things happen 
1   Lose or break formation  
2-3 Gun Jams
4-5 Positive event occurs for a pilot
6   Engine overheats
7   morale check
8   Guts test
9   Archie hits plane
0   Battle drops on altitude level


Squadron Morale

-1   Loss of two aircraft
-1   Loss of a popular pilot
-1   Loss of a flight leader
-1   Outnumbered 2:1
+1  Enemy lose two aircraft
+1  Mission is defending bombers
+1  Pilot has Leadership trait
+1  Prussian or Etonian
+2  Flight Leader is Staff rank

Victory Points

Resources and Requisitions
Cost
20lb Bombs
1
Fuel Drum
1
Ammunition Case
1
Aircraft repair
1
New Pilot Posted
1
Fitter posted
1
Replacement Aircraft
2
General Staff Interest
(Banked total)


To win the Campaign a player must bank a total of 20 Victory Points in General Staff Interest.

The reward will be either a Knighthood, or the award of the lapsed title Margrave Flatulenz.

German Personnel Files

Oberst von Wießmehr
Special Skill Leadership
Ordered not to undertake air operations, but may choose to disobey for Squadron morale.

Eindekker A1 (A Flight Plane 1)
Aircraft A1 has the new twin machine gun configuration that all Eindeckkers are to be converted to in the near future.
Hauptmann The Baron Manfred von Pumphosen
Ace
Aristocrat
Jovial, Popular
Interests.  Gluttony
Special Skill Leadership

Roland C10 OberLeutnant Fitz Sexpest
Fanatic
Revenge
Up from the ranks
Special Skill Crack shot

Eindekker A2 (Single machine gun until it is given to the fitters for 24 hour conversion)
Lt. Max Todtraum
Cunning Popular
Supports the Kaiser
Up from the ranks

Rumpler B1
Lt Hans Untergloves
Inept
Religious

Rumpler  B2
Lt. Hans Frei
Haughty
Artist

Rumpler B3
Lt. Sigmund Wank
Cocky
Interested n Wealth
One of the Dusseldrof Wanks

Lt. Dieter Foffenhoff
Mercurial Popular
Hedonist

Lt. Gunter Munter
Daring
Engineer
Family connections.  The Hamburg Munters

RFC Personnel Files


Pilots Roster
Lt Colonel Quilp
Special Skill Leadership
Ordered not to undertake air operations, but may disobey for Squadron morale.

DH2 A1
Maj Piggy Kammeron
Meek Popular
Position
Special Skill Leadership
Privledged

DH2 A2
Capt Boris Knobson
Corrupt  Popular
Wealth
Special Skill Rabbits foot
Privledged

FE2b B1
Backstabber Grove
Unsupportive
Position
Privledged

FE2b B2
Nigel Porridge
Fickle Popular
Government
Up from the Banks

FE2b B3
David Davis Davidson
Egotistical
Alcohol
Special Skill Eagle eye
Privledged


FE2b B4
Joan Redwood
Pragmatic Popular
Family
Privledged

Pending
Jacob Reece-Fagg
Lazy Popular
Position
Privledged with top hat.

Pending
Timmy Martin Witherspoon
Aggressive
Government
Military Family

Pending
Jimmy “the Quitter” Dyson
Haughty, Deeply unpopular
The Arts

BE2 Artillery Spotter Unit C1
Algy Soubry
Daring Popular
Religion
Privledged
(Algy flys solo to lessen weight but this is a dreadful aircraft)