The Anarchy in Midshire: Game 3
Scenario 8: Heroic last stand
Location 10: Cold Keep
Random Encounter 13: Friar Feck
Factions:
5 Robbing the Hood vs
6 The Sheriff of Midshire and Much Rutting
Rewards
6AP + Addition to retinue Personal Priest (10)
Location 10: Cold Keep
Random Encounter 13: Friar Feck
Factions:
5 Robbing the Hood vs
6 The Sheriff of Midshire and Much Rutting
Rewards
6AP + Addition to retinue Personal Priest (10)
5. Robbing Hood, a woodland outlaw leader of the Mincing Woods, and his lieutenant Scarlet Willy. 12 Points
6. Squire FitzQuilp - the twisted Crookback, Sheriff Of Much Rutting, obsessive tile collector. 6 Points (plus 3 additional points for this scenario)
d20
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Missions cards
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Location
|
Random Encounters
|
1
|
A taxing afternoon
|
Feltup
| Enemy Character+ Retinue |
2
|
Street Fight
|
Much Rutting
| Enemy Character+Retinue |
3
|
Peasant revolt
|
Lower Tosser
| Enemy Character+Retinue |
4
|
Robbery with Violence
|
Long Winkle Hill
| Mercenary Band |
5
|
The trap
|
Potter's Knob
| Mercenary Band |
6
|
The Border raid
|
The Midden Bridge
| Wolf's head Outlaw Gang |
7
|
Bloodfeud
|
Nether Quarters
| Ancient Quilp, Hermit |
8
|
Heroic last stand
|
Great Juggs
| Master Grasping, Merchant |
9
|
Find the Lady
|
Pratt's Bottom
| Mayor of Much Rutting |
10
|
The Convoy
|
Cold Keep
| Edward de Farthingdale |
11
|
Coup de main
|
Fircombe
| Abbess Audrey, Great Juggs |
12
|
Assaulting the breach
|
Lower Cocker
| Witch of Long Winkle hill |
13
|
Burning the Camp
|
Grope
| Friar Feck |
14
|
The strategem
|
Spanker
| Grumpy old John the Archer |
15
|
Royal Justice
|
Slippery Bent
| Old Mother Paxman, |
16
|
In Extremis
|
Dribbly Rump
| The homely Abbess Griselda |
17
|
Vanguard Clash
|
Upper Midden
| Minstrel Eric O'Clapton |
18
|
Royal Writ
|
Ball's Cross
| The King's Marshal |
19
|
Royal Writ
|
Mincing Woods
| The Bishop of Winchester, |
20
|
Royal Writ
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The Town of Midden
| The Earl of Pembroke |
Royal Writ (Missions issued by the King or the Empress)
1 Protect the Messenger
2 Capture the Fugitive
3 Send monies to the Royals
4 Provide troops outside the County
5 Lay siege to or Capture...
6 Break the siege at...Rewards
Additional Retinue - Awarded for winning skirmishes
| |||
1
|
Minstrel
|
7
|
Loyal Old Sergeant
|
2
|
Artillerist
|
8
|
Master bowman
|
3
|
Scribe
|
9
|
Master Huntsman
|
4
|
Fool
|
10
|
Personal Priest
|
5
|
Mercenary Captain
|
11
|
Reeve
|
6
|
Herald
|
12
|
A lady heiress
|
Running totals
|
Retinue
| |
The Earl
|
24
|
Herald, Heiress.
|
The Bishop
|
24
|
Fool, Artillerist
|
Lord Rollo
|
18
|
Reeve
|
Mercenary Band
|
12
|
Reeve
|
Scallywag Outlaw
|
12
|
Minstrel
|
The Sheriff
|
6
|
Herald.
|
This game is tied to the campaign map but some surprise terrain will add to my fog of war. I'm using just one of these on the battlefield.
1. Rough - Marshy bog,
2. Rough - Deep snow , or muddy field
3. Obstacles - ditches,
4. Obstacles/Roungh - More Trees,
5. Obstacles - Walls
6. Obstacles - Stream
The Game
The Hood's Gang
Robbing Hood's crew. Bidowers @4
Willy Scarlet's crew. Bidowers @4
Big Little Joan's crew. Bidowers @4
(To prevent Bidowers dominating in my games I generally reduce them to six dice. The Hood's men however shoot and fight at full strength so I charge him double)
The Sheriff's Knights
Sir Gui of Seaburn - Heroic Knight @1
Sir Gui's Conroi 6 Foot Knights @6
Crossbowmen (a half unit of 6) @2
Game Narrative
Friar Feck has been drinking in a Tavern in Lower End. He was arrested whilst sozzled and the Sheriff intends to hang him as an outlaw. Its only a matter of time before either the Bishop or the Outlaws turn up to free the boozy sweary Friar.
(and yes, I am fully aware that in 1139 none of the mendicant orders had been founded and therefore he cannot actually be a friar, but he is a Priest and in the Midshire accent the Norman French "frere" is pronounced friar... probably)
The Game
The Sheriff has arrived at Cold Keep and met with his right hand man Sir Gui of Seaburn. They intend to hang the friar at noon in the castle bailey.
The outlaws have come from point B on the map and begin on the long table edge opposite the Motte and Bailey. They have a difficult job ahead of them.
Early morning at Cold Keep Manor. |
With the full Motte and Bailey 50% complete I'm improvising. |
The Sheriff packs his diminished unit of crossbowmen into the keep. His Men at Arms surround the Friar |
And the Bidowers of the Hood's outlaw gang scamper through the trees towards the bailey. |
The Hood and Big Little Joan lead their men through the woods, unseen from the castle. |
The outlaws have appeared beyond the road. Too far for the range of the Crossbowmen in the keep |
Turn 3. The gallows goes up. |
Little Joan's group shoot. Pretty poor at foot Knights behind a palisade! |
Scarlet Willy and his boys come closer and the crossbows from the keep hit them hard. |
Willy retreats to the woods. It's all down to the Hood and Little Joan now. The Sheriff redeploys his crossbowmen to the wall of the palisade. The Hood kills one of the Sheriff's Knights. This will be a close thing! |
The Crossbowmen kill off some of Big Little Joan's men |
A lucky bolt gets Joan. Well he was a big target. |
The Hood's men struggle to do any better. |
Those crossbowmen perform well. A good investment. |
The last turn. Up he goes. A sad end for an awful man... |
Running totals
|
Retinue
| |
The Earl
|
24
|
Herald, Heiress.
|
The Bishop
|
24
|
Fool, Artillerist
|
Lord Rollo
|
18
|
Reeve
|
Mercenary Band
|
12
|
Reeve
|
The Sheriff
|
12
|
Herald, Priest
|
Scallywag Outlaw
|
6
|
Minstrel
|