Tuesday, 19 September 2023

Cry Havoc - the Peasants Revolt!

Cry Havoc's Scenario two is a big beast.  I'll be using Lion Rampant 2 and every peasant I have, as well as every mounted medieval figure.

So Big Mouth Giles has stirred the peasants up and The Earl has decided to quash this before it gets out of hand.  Giles has recruited a routier band and a group of hooded outlaws to his side.

The sides

Revolting peasants

12 Routier (party one)
12 Peasants spear (party two)
12 Peasants with improvised weapons
12 Peasant outlaw bowmen (party three)
6 bidowers with bows

The Earl
3 x 6 Mounted Knights
3 x 6 Mounted Sergeants




The Game

Table one, the Crossroads.  The peasant army comes on racing for the road junction

And that is a lot of enemy Cavalry

The Earl brings his massive force forwards.

But my archers twice refuse to move.  It's not looking good.  The bidowers get a shot in from behind a hedge.

A bit of controversy as the Earl cheats.  He dismounted to assault the bidowers.  Not allowed to do that mid game in LR2, but I only realised it later.

My archers get a kill but that's a lot of metal bearing down on them.

I get a unit of spear off into table two.

And the knights carve up those archers in a wild charge.
With this as my rear guard the peasants get their units clear onto the village table.

Table Two
The Village

The peasants have a strong position behind walls and fences, but The Earl has dismounted his elite cavalry.  

And the Knights close in whilst the remaining heavy cavalry sweep around the village.


And it's a proper carve up.  Not even strong dice can save the peasants

The Earl delivers three hammer blows clearing the barricades.

And the final nail is hammered home.  The peasants break.

I tracked the surviving peasants and realised that Big Mouth Giles had escaped, one of the few to do so. Looks like the revolt is broken and I can move on to the next Cry Havoc scenario, city siege.



Monday, 18 September 2023

The 11th Rajput Pioneers

My tabletop in Pathos is an odd size at 6ft by 3ft, making it awkward for some games, but my recent game of Blood and steel on a 3ft square tabletop convinced me that 28mm games can work quite well within these constraints.  Its pushed me back towards the Victorians! 

The Colonial armies I'm building in Cyprus are the 11th Rajputs vs a Pathan tribal grouping, this after winning some Artizan Afghan packs in a Wargames illustrated prize draw,  The 11th comprise three Companies of Sepoys and and an attached mule train that includes a mountain gun and crew.

Command figures (Northstar pulp)
Sepoys (Copplestone castings)
Indian Army mountain gun (Minifigs!)
6 Guides Light Infantry
Three Sergeants
A 1930s Hollywood blacked up actor/British secret agent with no idea of how offensive he is.

The Swaat Valley Pathanis are ruled by the enigmatic Afzul Fatti Khan, Lord of the Fly Swaat.

40 plastic Pathans
8 metal jezail men 
3 gun crew.
8 Thuggee.

Terrain

2d/3d scrunched brown parcel paper hills.

The fort. It's only 3 sides I'm afraid
Swaat Valley Sangars, a wadi and a rickety bridge.

The British invariably named Islamic religous 
Leaders "the Mad Mullah," even if they were Eton and Oxford educated don't y' know.  A range of characters from authors such as Kipling, and William Dalrymple will populate the Swaat.

Scenarios
Ambush
Patrol
Forage
Defend
Vanguard
Raid

Tactical situation
A Just passing by
B Seek and Destroy
C To the last bullet
D Get off my land
E Run to the hills
F Take the High road
G It's awfully quiet out there
H A sigh of relief

The promotion system Rebels and Patriots is the basis for a campaign.  The Company starts with a 2nd Lieutenant in charge.  New Officers have d20 honour, a zero Tactical value and begin with one Trait.  Earning honour points allows an officer to climb the ranks in recognition of his deeds of glory.

Honour - Rank Table
0   -  sent home in disgrace or offered the "Gentleman's way out."
1-20   - Second Lieutenant - 1 trait 0 tactical value
21-30  - Lieutenant  -  +1 Trait  +1 tactical value
31-45  -  Captain  -  +1 Trait  +1 tactical value
46-60  -  Major  -  +1 Trait  +1 tactical value
61+  Transferred to command a battalion as Colonel.

Rajputs assemble!

Command group, adds to another group for these rules

The Mountain gun.  I add a few mules when it's moving.

Three groups, each under a Naik or Havildar.

Three European Sergeants who inexplicably and unhistorically lead the Pioneers.

The Commisary, Havildar Ranjit Ram and his boss Lt Cosmo Smallpiece.

11th Rajputs
4 Companies of 12 Infantry.
1 attached Mountain gun from Prince Albert's Own Bengal Artillery, on mules. 
1 attached pioneer cart.

Major Willie Stroker, SM. VD
Drunkard - Brave
Capt Myles S. Long (Miles Schlong to the ladies)
Wobbly kneed - Short sighted
Lt Drew Peacock, BBQ. Guides Platoon
Tactician - Brutal
2nd Lt Hugh Jeers PDQ, 
Nom de Guerre - Lucky
2nd Lieutenant "Spotty" Herbert Farthingdale, CBA, (dogsbody)
Unlucky - Bullet proof bumbler

Artillery Attached
Prince Albert's Own Bengal Artillery, Mountain Gun
2nd Lt Barkinge-Madly FA, Certified.
Big bore advocate - steady

Subedar Major A (Andy) D Pandi 
Peacock - Steady
Havildar Major Vikram McSingh
Feared - Ugly
Havildar Charu Graunt
The favoured nephew - lucky
Havildar Dilip Fairbanks Jr
Inspirational - Swordsman
Each platoon has a Naik and 12 figures

Subedar "Blood Letter" Pant, Battalion Surgeon 
Feared - Ugly

Commisary Officer 2nd Lt Cosmo Smallpiece
Unlucky - idiot
Commisary Havildar Rangit Ram
(Randi was cursed by the Mad Fakir to serve the British until the Raj comes to an end.  He is either an immortal existence, or a massive liar.)
Mule train.
.

The Rajputs battle cry is " Bajrang Bali ki Jai"  a prayer to Hanuman, the Monkey God, to move a mountain... ie perform a heavy task.  









Building the Mantuan Succession

Our hero the Chevalier di Recci is a Savvoyard, well known at the court in Turin.  The Duke considers Recci as a useful tool.  So far I have some of the figures done, but I'm lacking the battlefield.

Savoy

For the last century or more Savoy, with its capital at Turin, has attempted to maintain its independence from its rapacious French and Spanish neighbours, as wel as local rivals such as Monferrat, Mantua, Milan and Genoa.  The Duke maintains a small standing army and relies on his nobles to provide its officer Corps.
Turin itself is beset by spies from both sides as we as rivalries among its petty nobles and merchants.

The Small idea!

Battle will take place on a 2ft square template.  This is a small scale skirmish not Pileman's Lament.  Our scene is Savoy and its surroundings, and the Italian cities are my start point.

The buildings

Marking up the foamcore board

And house number one, clearly marked as such!


Hardboard base template
Foamcore walls
Wooden stick windows and doors.

3 sets of houses,  each of 3 stories.  Russian dolled to fit inside each other.  One as a city gate maybe?
Empty backed for floor levels and interiors. The backs slide in and out.
Sewer entrances as manhole covers.  Underground passages.

26 cm by 12  (three buildings)
22 cm by 10 (two buildings)
22 cm by 10 (two buildings)
Maybe a single building or Church with churchyard. 

Wheels, ladders, washing lines, fountain, statue, wagon, barrels, market stalls.

One of the things I've learned from the Pulp! Rules is to think about skirmish movement in 3D.  The rooftops and sewers will be available to characters.

House number two on its base template.

The first row of houses, ready for plaster, pva and paint.

And the City buildings, all eight, awaiting plaster sand and pva as the next stage.



The crowds

On a mass template with 4 figures minimum.  Crowds direct the action and swarm towards a good fight unless a firelock is discharged.

4 types of crowd
Nobles parading their status
Dodgy Rakes and Poncy Bravos
Merchants selling cloth
Peasants and farmers selling carrots.
Smuggler types selling knock off gear.

Scenario ideas

To the swordsmith, purchase a new blade
Escort the Venetian banker across the city
Unmask Fr Peccato, the smuggler and bandit
Prevent the Assassination of Prince Charles
Discover the French spy
Rescue the dodgy Milady de Weiner
Intercept the Duchess love letter
Deliver the Duchess love letter
Observe 
Kill the trouble maker Scaramouche
Arrest the trouble maker Scaramouche
Avoid arrest by the Red Guard.
Capture General Déspair of Mantua
Destroy the Milan gate using gunpowder
Meet the Cardinal's Agent
Guide the Compte to his lawyer
Disrupt the duel between the Comptes.

M. de Tréville,
"S’blood! Messieurs Musketeers, I will not have this haunting of bad places, this quarreling in the streets, this swordplay at the crossways..."


The noble houses and Archbishop's of Turin, my political bit.

Marquesa Broglia 
Compte Milliet 
Compte Battista
Compte de Monte Pubis
Compte di Campo
Baron Ferrero,
Baron Vacante 
Baron Provana 
Chevalier Bergera 
Chevalier Beggiamo 
Chevalier Vibò 
Chevalier Gattinara

Archbishops
Carlo Broglia (1592–1617)
Filiberto Milliet (1618–1625)
Giovanni Battista Ferrero, O.P. (1626–1627)
Sede vacante (1627–1632)
Antonio Provana (1632–1640)
Giulio Cesare Bergera (1643–1660)
Michele Beggiamo (1662–1689)
Michele Antonio Vibò (1690–1713)
Sede vacante (1713–1727)
Gian Francesco Arborio di Gattinara, B. (1727–1743)

Great Plague of Milan
 Italian plague of 1629–1631
The Great Plague of Milan in 1629–31 killed an estimated 60,000 people out of a population of 130,000. This episode is considered one of the last outbreaks of the centuries-long pandemic of plague that began with the Black Death.


Character List

The Chevalier Di Recci  "Flasque" de Bladé, and his faithful manservant Lurkio.
The Papal Nuncio, Cardinal Poncé
Brother Quentin, the Confessor (admits to everything).
Geno, Compte de Campo
Isabella The Marquisa Campo, his daughter
Captain Quim, Spanish Captain with goatee beard
The Scarecrow, aka Friar Syn, notorious overacting Rabble Rouser
Father Baskerville, The Crime Fighting Monk.
General Ignorancé of Turin
General Déspair of Mantua
Das Gross Baron de Weiner
Milady de Weiner, Spy
Tarquin, La Compte de Monte Pubis
Captain Diego Vigo Alatriste, in the Army of His Most Catholic Majesty of Spain.
Rupprecht di Orso, Captain of the Duke of Savoy's Guards
Colonel of the 1st Turin Musketeers
Alberto Bertorelli, Captain of the Papal Nuncio 's Swiss Guard Pikemen
Moreau the pamphleteer, who leads a double life as Scaramouche, actor and Righter of Wrongs
Carlo di Gatta, infamous aristo rake.

On meeting a civilian the Blade rolls 2d6, with scores towards 12 being favourable, and scores towards 2 probably resulting in a fight.

Where?
Crossroads or  Clearing 
Dungeon
Palace or Manor
Courtyard
A Bridge
Smuggler's cove
The Last Bastion
Village
Aboard ship
Ruins
Enemy camp
Tavern

The Mission
Rescue
Intercept
Deliver
Observe
Kill
Arrest
Avoid arrest
Capture
Destroy
Meet
Guide
Disrupt

Motivation
Revenge
Ordered
Curiosity
Love
Honour
Justice
Duty
Necessity
Glory
Fear
Ambushed/Surprised
Greed

Opposition
Professional  Swordsmen
Guardsmen
Enemies of the country
Highwaymen
Hired killers
Regular military
Militia
Thugs
Fanatics
Gypsies
Civilians
Aristocrats

Sunday, 17 September 2023

Revisiting Lion Rampant

 I've painted exactly half of my Perry 100 Years War Agincourt period English.  They are probably the best looking plastics I have.  Adding some Barons War figures to these means I'm good to go for a small Lion Rampant 2 game.

Sir Gilbert and Sir Roland are fighting again.  This time its one of Roland's villages being targeted.  Points are even but Roland gets an additional unit of 12 peasants.

Sir Gilbert
6 Men at Arms
12 Longbowmen

Sir Roland
6 Men at Arms
12 Crossbowmen 
12 Peasants

Sir Gilbert leads my new Perry Men at  arms and archers towards the village.

The street has a barricade thrown up by the local peasants, and Sir Roland appears on the east road with his own men at arms.

Roland brings on the Fireforge crossbowmen. Not sure those "active" poses are what I'm looking for.  Some of those guys appear to be dancing the tango.

And the peasants sneak through the town backsides keeping out of arrow shot.

Sir Gilbert positions and his archers begin to shoot.

And they are deadly.  Six kills on the Crossbows, although I lose an Archer on the return.

And a man at arms Brawl develops in the muddy fields behind the village.


The peasants launch a sneak attack on the bowmen.

Actually a hard fought Melee.  The archers lose three the peasants four.

And the Blue dice of the archers drives the peasants off.  Sir Gilbert wins the day, although he is covered in mud.

Street Fight

 Crying Havoc

Big mouth Giles has done it again, telling Baker that he was an ugly s*d.  Both have gathered their mates, but Baker is friends with the giant village Smith Gobin so things might not be as even as they appear to be.


The village.  Its all about to kick off.

The gangs line up with some women and children in-between.

Gobin stands at rhe front.  Big boy that blacksmith.

And Gules leading his lads shouting and pointing at the blacksmith.  Is that wise?

And the boys close in.  Giles ducks away behind a farmhouse.

Bowyer doing good work with his arrows.

And some scrappy hand to hand scattered around the village.

Baker catches Fletcher.  Giles' Llads are getting the worst of it.

Gobin wallows Giles with his massive forge hammer. Thats going to leave him with a headache!

And Baker is still chasing Fletcher around the village edges.

Caught him  and Fletcher goes down.

Meanwhile Giles is down and his boys are wavering.

Four of Giles band down, one fled.  It's a win for Baker and Gobin.  

And the moral of our tale, the bigger they are the harder they hit you.