"A histore of divers warrs and right owlde bovver in Ye County of Midshire."
A first try of Blood and Crowns.
It is July 1456 and once again Lord Farthingdale has refused to pay his taxes to the Earl of Midshire. Fearing that the Earl is supporting the Pretender, the Duke of York, his former Excellency declared for the Lancastrian King and gathered his retinue and tenants at Potter's Knob.
The Earl has sent his henchman, FitzQuilp, the Sheriff of Much Rutting, a twisted hunchback peasant of a fellow, a vile strutting hairy imp. A man who smelled of turnips ... Well you get the idea.
The Earl's lackey Sheriff FitzQuilp has gathered his forces and advanced to cross the River Tickle, and set ambuscade at Pratt's Bottom determined to put an end to the Lancastrians.
Sir Hugo
Vanguard
Two Groups of trained archers
Main body
One group of trained billmen
One group of trained Men at Arms afoot.
Reserve
One group of Veteran Men at Arms afoot
Ambuscade Objective Markers: None Scenario Rule: Escape!: Defending units escape and are not considered eliminated if they intentionally leave the table by having all models within 3” of an Escape Edge and performing a Move action. Defending units do not Fall Back towards a table edge or deployment zone and instead move toward the center of the Objective Area.
Deployment: Attacker chooses two deployment zones and may place units in either of these deployment zones. The defender may place their units in the Objective Area. Starting with the attacker, players alternate placing units until all units are deployed.
Additional Feats of Arms: Starting on Turn 6, during the End Phase:
» Attacker gains +1 Renown for each enemy unit within the Objective Area.
» Defender gains +1 Renown for each unit that is no longer within the Objective Area and is not Shaken or Engaged.
Determine Scenario by rolling 1d10:
1) Ambuscade 2) Seize 3) Pillage 4) Burn 5) Rearguard 6) Regicide 7) Formal Combat 8) King of the Hill 9) Defender’s Choice 10) Attacker’s Choice
The Game
I have Sir Hugo three units, a bow bill and Men at arms. It's a rules tester game after all. The enemy mirrored this, with an additional bow group.
Surrounded. The Lancastrians attempt to break out. |
A heroic charge by the Lancastrians billmen. They only get near because the shooting was dire. |
And the Lancastrian bowman knock down their opposite numbers. |
Sir Hugo begins to fight clear. |
Sir Hugo leads the charge. |
The Men at Arms go through the bills throwing them back. The Lancastrians are heading up table. |
Game over. The Yorkist Men at Arms don't reach the fight as the Lancastrians escape the ambuscade. |