A Mini Chevauchée Campaign for Blood and Crowns.
The campaign in Pigourdy has been going well for Les Anglais. We have taken the town of Bumfleur, as a base, and Sir Phallus is about to launch his Chevauchée into the interior. He only has horses for his Men at arms so it won't be a fast raid.
His target will obviously be Phoqué, the County seat, but where are the French?
My spies (randomised dice rolls) have revealed a Magnate's (the Count) 400 point retinue in Phoqué but that there are two more, 200 point forces as garrisons. Worse the Constable of France is visiting the new Count, with his own retinue, and a group of Mounted Heavy crossbowmen.
I have already planned the route of my raid, and noted various random "civilian" characters that may be encountered.
The plan
Sir Phallus will march north with his main body, but his reserve, a group of Mounted Men at Arms will first raid into St Poupé. It is a eight hour march north to Nuds Sur La Plage. This is a push and will incur a fatigue point and loss of a favour.
The village has no wall and Les Anglais will overnight and sack the place. From there we march on the bridge next morning.
I fully expect the bridge crossing to be opposed and will deploy the main body and vanguard to take it. Hopefully my Mounted Men at Arms can catch up before we march north to the ferry over the Orgé.
The next target is Nipplé. Another unwalled village it will be burned, but a small castle sits outside the village and if garrisoned may need to be taken.
Next target will be to march on Phoque. There are a lot of French out there but I`m confident in my Longbowmen.
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Les Anglais Plan |
My French forces are:
Six leader characters
Constable of France, Jacques Le Tati. 200 points Great Prize
Count Gui of Phoqué. 300 points. Great Prize
Amal, Sieur de Phoque, Knight Bachelor, Count Gui's son. 100 points
Lord Phillipe de Bruté. 200 points
Lord Henri de Shité. 150 points
Lord Charles de Limpé. 50 points
Units
Retinue Mounted Men at Arms @76 6 Heavy Cavalry,
Men at arms Afoot 6 led by Knight Banneret Poleaxes. @47
Men-at-Arms, Mounted @12 6 Heavy Cavalry, @72countryside
6 Mounted Heavy crossbowmen, @48 one unit only
6 Crossbowmen, Genoese @9 Veteran Plus Pavisiers (2) @61
6 Crossbowmen, Genoese @9 Veteran Plus Pavisiers (2) @61
10 Footmen with polearms @40
8 Light Crossbowmen (locals) @40
The retinues for each character need to be located in towns and villages on the map. They can be given movement orders. There is a short and long route for my English to advance on Phoqué. Also note any groups detached to guard fords or other villages.
if the French consolidate A force of more than 400 points A pair of battles will be needed, perhaps left and right flank.
The map has a track (not a road so unsuitable for the English wagons) from the bridge over the Nuds to Phoqué. The French, with local knowledge, can use this but the English can't with those wagons.
The English will be supplying from the countryside as they burn and raid.
The various towns (and an Abbey) have random supplies and gold diced up when captured.
I won't need anything "hidden" because I have already made my plan and drawn up a corresponding map with movements. I come up with any major issues I'll have a rethink.
Game one will be Raid on St Poupé.