Saturday, 18 January 2020

1916, the RFC raid on the railway yards


WW1 Air 1916

Briefing by Major "Piggy" Camerun Squadron Commander


What ho fellows?  Settle down there.  

The Brass have decided that the railway yards at Courtrai need a seeing to.  We are sending over some FE2B armed with Cooper Bombs to warm them up. The Hun will expect us at 8am sharp and we don't want to surprise them or anything.  Not cricket what?


Now poor old Old Red Jezza went down in flames and Nigel Porridge went into the shite nose first.  We've lost some proper stand up fellows but we have some excellent stand up fellows remaining.


Now we're all in this together and I would love to be over sausage side with you chaps, obviously, but I have an important champagne breakfast to attend.


Good Luck Chaps...




The Germans have (as always) anticipated an attack across the lines.  Their Eindekkers are up in pairs and will defend the rear echelon areas.



Die Deutschen
Eindekker A1 (A Flight Plane 1)  Hauptmann The Baron Manfred von Pumphosen
Aircraft A1 has the new twin machine gun configuration that all Eindeckkers are to be converted to in the near future.
Ace, Aristocrat, 
Jovial, Popular.
Interests.  Gluttony
Special Skill Leadership


Eindekker A2 (Single machine gun)
Lt. Max Todtraum
Cunning, popular
Supports the Kaiser
Up from the ranks

Roland C10 OberLeutnant Fitz Sexpest 
Fanatic, Revenge
Up from the ranks
Special Skill Crack shot

Rumpler B1
Lt Hans Untergloves
Inept, Religious

Up from the ranks 

The British


DH2 A1
Capt Boris Knobson
Meek, Popular
Position
Special Skill Leadership
Privledged

DH2 A2
Mick the Gove
Fickle Popular
Government
Up from the Banks


DH2 A3

Timmy Martin Witherspoon
Aggressive
Government
Military Family

FE2b B2
Eric Thornbury
Doesn't turn easilly
Government
Up from the ranks


FE2b B2

Jessi Phillips
Ardent Royalist
Government
Up from Sheffield 

Sopworth Pup

RNAS Patrol
Algy Soubry
Daring Popular
Religion
Privledged




The Game


The FE2B cross the line and discover the waiting Hun.

Lt Phillips goes down as Fitz Sexpest thumbs his firing lever.

And the drum on that Lewis appears to be empty.  The Eindekkers swarm Captain Thornbury.

Thornbury goes is as yet more Fokkers appear.   Where were Knobson and the DH2 cover?  Late to the party?  That's not like Boris!



The Bullingden boys arrive, in formation looking professional, for once.  But too late to save the FE2bs.

But there are days when crossing the Line is a bad idea.

The Baron gets on the tail of Lt Gove, and calmly shoots him through the head.

The RFC scatters.  Knobson turns for home.

Timmy Witherspoon goes for easy meat, a Roland out on the flank, but a burst from the rear gunner kills his engine, and Timmy goes down...

Knobson flees across the lines, his engine on fire, Eindekkers pummeling him.

But Algy Soubry turns up in a  RNAS Pup, and the Eindekkers veer away.

The Navy saves the day...

My full muster of Fokkers turn for home, utterly triumphant.




Sunday, 12 January 2020

These Aren’t the 'Bots You’re Looking For

These Aren’t the 'Bots You’re Looking For

A scenario from the Galactic Heroes edition of Fistful of Lead.

The plans for the Empire’s new Battle Station have been stolen. The plans are on a robot that’s  been captured by  rebel forces.  The rebels must cross a notoriously villainous desert town to get to their waiting ship. 

The Set Up
The table should features mostly buildings. The Rebels enter at  “A”  and must cross to the waiting ship at  “B”.
Please forgive my Weetabix packet card ship and buildings.   Consider it recycling.
The Imperials start at "C."  Nuff said really.

Both sides should have  a standard squad of 5 miniatures led by  a Leader with a Specialist and 3 Regulars. One of the rebel groups should contain the robot with half the plans.


Special Rules
The Robot-  The rebel player must assign a miniature to  escort the robot. The robot moves with the assigned miniature.  It will move when he/she does and stay within 1”. 
The rebel player may elect to leave  the robot unattended, in which case the robot will move randomly at the end of the turn.

Victory
The rebels win if they can the robot to the ship at location B and receive 5 Renown Points.

The Imperial forces must capture the robot to win.  They cannot destroy the robot to win.  The Emperor wants to know how the plans were stolen and needs the robot intact. 
The Empire gets 5 RP if it is recovered and moved to location C. For purposes of the scenario, the waiting spaceship cannot be destroyed.

Additional
There is a time limit on the game. The ship needs take off before Imperial ships blockade the planet. At the end of turn 6, roll a d10. If the die result 6 or below, the ship had to take off. If the roll is 7 or more, that becomes the last turn number for the game.

Other forces

Civilians on the Map are diplomats, neutral ship crew, and townsfolk.  If any are killed the local Law enforcement team will arrive and start shooting.
A civilian force of gangsters, controlled by a local Hutt Mafia boss, will intervene if any rebel figures move within 4" of the cantina but this seems unlikely since the cantina was deemed to be the building furthest North East.

Rebels
Pilot  Harrison Fiat
Co-pilot  Chewsbaccy
3 Crew  Rebel Expendables
1 robot  RU12

Imperials
Lieutenant Gerit Arde
Sergeant  Grip M'Column
3 troopers  jet pack joyriders

I'm slightly worried there may be more of this to come...

The Heroes in their 1980's paint job

The Imperials charge on

Harrison Fiat takes a shot at the Stormtroopers,  The crew try to hussle the robot across town

Harrison looks a little outgunned.  That painting is shocking, done with ancient enamels as I remember!

The Imperials jetpack up to the top of the weetabix packet buildings.  Fiendish these guys!

The rebel crew are still trying to stall.  The Co-pilot holds the rearguard position

But the Imperials begin the head the rebels off.

Still the robot is making progress

Harrison gets a trooper, with a second roll

But the Imperials have boxed the rebels in.  Harrison and his crew must make a run for the ship.

The robot almost gets to the ship, and my last crew member misses his shot.

The last rebel is cut down, and the robot captured.  The ship never does take off, probably just as well considering its dodgy construction.
The Imperials escort the robot back to their base and a well earned 5VP.  A promotion to Captain for Gerit 'Ard.  Looks like the Doom Moon is safe until the sequel.


Saturday, 11 January 2020

The Return of The Tang Terror


With the terrors of the Red Helmet's armoured driller seen off the members of the Royal Society of Explorers are  continuing the work at Dr Howard Parker's excavation site in the buried city of ancient Tanis.  It's in the middle of absolutely nowhere.

It was here that the Mummy of Imhotep was originally discovered, before being (disastrously) loaned to the British Museum, and it is here that Lord Randolph Farthingdale and Dr  P intend to rebury the Golden Sarcophagus. .. and rebury it really deeply.

The Royal Society are cleaning up the dig site, after the attack of the Red Helmet, Dr Brunel and the armoured truppe.  Dr P is however worried about the Chinese cooks he has employed.  They look slightly familiar!  Another concern is the possibility of desert raiders.  I have not rolled for the traits or numbers of enemies, since it will be a surprise when they arrive.

Terrain:  The Archeological Dig

The Valley of the Mummy one of the most inhospitable places on earth, where the Royal Society are digging up the ruins of Ancient Tanis.


Benefits: The odd bit of broken pot.  The Native digging team, here to dig, not to fight.
Hazards: Occasional hostile natives, dust, heat, flies and an untimely death all await the unwary.   Don't forget to watch out for the snake pit and the huge "gate to the stars" artifact.
Suggested Terrain: Tent compound with water tank, dry ditches, piles of sand and bits of ancient wall.

Her Royal Britannic Majesty`s Explorers' Society

Lord Randolph Farthingdale,
1872 Webley Bull Dog .44 Short Rim fire, five shot pocket revolver.
Traits: Leader, Pistoleer
Dr Howard Parker, Archeologist
Gasser 1870 Model Army Service revolver, old Holborn short stem walnut pipe.  Archaeologist, currently smoking "Lebanese two stroke shagg" 
Traits: Lucky, Encyclopedic Knowledge,  
Lady Jamalia D'Arcy,
Sasta-Vidya Swordmistress,
Khanda 2 edged Punjabi Sword, two Katar H hilt daggers.
Traits: Swordswoman
Mr Clarence Wigamore, Valet. 
Purdy shotgun, Durham Constabulary Truncheon.
Traits: Brawler
Mrs Angelina Peele. Librarian, Gunfighter and Tomb Robber.
2 x .50 Tranter Calibre RIC Webley short barrel revolvers.  (General Custer carried this model, allegedly) 
Traits: Two Guns

5 Plot Points (random)
1 Peril Point

·        
The murdered Archaeologist

·        The Scarab of the Pharoah
·        The Si-Fan Assassins strike.
·        A scream from the tents.  
Major Plot Point· The Eye of Ra.  "A million years into the Sky Ra, sun god, sealed and buried for all time his Gate to the Stars.  Woe on any who disturb it's rest."

Peril point What's that coming over the Hill?  Is it a Raider?


The Royal Explorers Society rebury the Mummy.  Mrs Peel stands watch with her huge calibre RIC revolvers

And from the tents charge the Si-Fan, Tiger assassins of Chou En Ginsberg.  They want that Mummy!  Their leader is Dim Sum, number one Dim Son.

The Sons of the Desert appear and charge at the diggers.  "Leave our mummy alone!"

The view from the Eye of Ra.  I draw three cards and take the turns in order. 
The diggers flee, and hang on... that's Dr P, pipe in hand, leading the rout... err getting his people to safety!



Mrs Peel burst fires the .50 RIC revolvers, dropping two of the raiders.  What a woman!  What a calibre!

Lord Randolph engages the Si-Fan with his Webley Bulldog.  The little five shot pocket pistol serves him well,  and he dispatches a Si -Fan Tiger Assassin

And then another Tigerman falls as they close in.  The Peril point reveals that these are not cooks but Chou En Ginsberg's Red Tongs!  Der!

His Lordship's Valet Clarence fires the Purdy shotgun, blowing the head from one of the raiders and wounding a second.  The firepower of the Royal Society speaks for itself!

The Si-Fan close in on his Lordship.  It's Melee, but I allow him to fire the Bulldog, killing a Si-fan.  Essentially it's a melee weapon too.  A two inch barrel pocket pistol for goodness sake.  He also readies his swordstick.

It's the Indian Sastra Vidya Martial Arts vs Kung Fu as Lady D'Arcy displays her skills with the khanda against Dim Son.  Two nines is a really respectable throw and she removes his arms!
Royal Society Members will enjoy the irony, Shaolin Kung Fu may well be derived from Sastra Vidya, but her Ladyship is the Sastra Protégé.

Lord Randolph also uses all of his luck with a double zero.  Yet he has driven them back.

The burst fire from Mrs Peel's pistols and the Purdy Shotgun's blast have driven the Raiders back too  Its looking like a clean sweep for the Royal Society with zero losses...

But Dr P wanders off to smoke his pipe and finds plot point five!  Oh dear! He finds and activates The Eye of Ra.  The sand swirls and the good Doctor, and his pipe, vanish.


"A million years into the Sky Ra, sun god, sealed and buried for all time his Gate to the Stars.  Woe on any who disturb it's rest."

It appears that Dr P has found the Stargate... and gone to visit Ra.  Let's hope Ra is a pipesmoker!  What will the Queen say?


Game Analysis
Unbalanced.  The Royal Society's firepower that can lay low an attacker. I need to reconsider my options.  Even when the Tong closed in Lord Randolph was able to reduce their numbers to the extent that they broke, and he had only a pocket pistol, his swordstick didn`t get used.  On the other flank the shotgun and two gun burst tactics totally destroyed the desert raiders, who were mostly gentlemen armed with swords (and only one of the Tong had a gun)  
Next time out the Society will face rifles, a weapon that out ranges them for a fairer game, possibly wielded by the Red Headed League of the infamous undercover Belgian Secret Service...

Friday, 10 January 2020

Fistful of Lead as a Solo game

Using Fistful of Lead as a Solo game.

Many solo players, including myself, get into a habit of simply doing what I consider to be reasonable moves for both sides. It works well in a game where you are playing to develop a narrative, but less effectively a campaign game where I need to be certain of a degree of impartiality.  In Pulp era games this is even more important.  I can't be seen to be biased towards one group over another or I am making it easy for myself, and where is the fun in that?  For my latest Pulp games I`m going with Fistful of Lead rather than Fivecore Pulp or In Her Majesties Name.  These are both rule sets I enjoy, but Fistful has a card draw that creates the necessary element of surprise for the player.  Fivecore on the other hand has an excellent solo system that I have amended for Fistful, and i`ve kept some mechanisms from other pulp games too.  

Activation in Fistful of Lead.

To morph fistful into a more solo set I began with the simplest method. Both sides are dealt one card for each figure or group of "grunts." The programmed side begins by activating the closest figure to the players side, and then the next close and so on... The cards are stacked face down, without the player looking at them, and used in the sequence they were dealt in.

In the interests of fairness I suppose I should use the players cards in the order they were dealt, however that removes some of the subtlety of the game.  The players side would seem to have an advantage except that I may transfer any of the special effects, reloading, removing shock and so on, to any other figure on the Programmed force rather than just the figure who draws the card.  


Dr Howard Parker's dig site at Tanis
Priorities

A list of general priorities for programmed forces.  If an obvious move does not suggest itself, follow these directions in sequence. 

1  Figures armed for close combat, and within movement for Close combat range will attempt to move into contact. 
2  Figures in the open will attempt to reach cover. 
3  Figures within 1 move of a Downed figure will attempt to reach them. 
4  Figures with no visible targets will attempt to move to establish line of sight. 
5  Figures out of range will attempt to move into weapon range of a visible target. 

If there is an objective within the scenario to be captured, reached or seized, at least 2 figures each turn will attempt to move closer to the objective. These can be chosen randomly, unless any figures are within one move of the objective, in which case they will take priority.

Attack Priorities

Programmed forces will fire according to the following priorities: 
1  Targets in the open. 
2  Targets that are grouped close together.  
3  Targets that are closer. 

Figures entering a Brawl will generally attack the closest opponent.

Morale

If any figures went Out of Action in the last turn, roll 2D6. If the lower die is higher than the number of figures remaining (not including figures currently Down or Shaken), the enemy will abandon the fight. If the story dictates that a particular enemy is timid or cautious, roll a single D6, while a dedicated or highly disciplined enemy rolls 3D6.

Setting up the party

One of the things I don`t want to know as a solo player is exactly what the force I will be facing is.  I begin with the maxim that figures are armed as depicted.  My own party of "pulp adventurers" is raised as per the rules.  I should probably draw traits randomly but since I am playing these as my own side I allow then to be chosen to fit the narrative.
I may know, broadly, which forces are opposing me in a particular scenario, but my Royal Society of Explorers have a wide range of enemies, all of whom could (plausibly or un-plausibly) turn up in opposition.  It needs a bit of imagination to make the appearance of a particular enemy fit the scenario. 
I have drawn up lists of enemy forces, roughly double that of the numbers that would appear on the battlefield.  A random sample is decided on, with the proviso that the "Boss" of an enemy group can only be encountered in a climactic end scenario.  The Tang Terror, Chou En Ginsberg, only appears at the end of a strand of scenarios.
Numbers in the opposing group are not restricted to Five.  

Groups of 5 will be a Leader, Specialist and 3 Regulars, Groups of 7 have replaced one regular with three Grunts, and groups of 9 have replaced two regulars with two groups of three Grunts.

Roll
Size
Roll
Size
1
5
4
7
2
5
5
9
3
7
6
9

A Game to test it out

With the terrors of the train behind them the members of the Royal Society of Explorers have finally arrived at Dr Howard Parker's excavation site in the buried city of ancient Tanis.  It's in the middle of absolutely nowhere.

It was here that the Mummy of Imhotep was originally discovered, before being (disastrously) loaned to the British Museum, and it is here that Lord Randolph Farthingdale and Dr Howard Parker intend to rebury the Golden Sarcophagus. .. and rebury it really deeply.

Terrain:  The Archeological Dig
The Valley of the Mummy one of the most inhospitable places on earth, where the Royal Society are digging up the ruins of Ancient Tanis.
Benefits: The odd bit of broken pot.  The Native digging team, here to dig, not to fight.
Hazards: Occasional hostile natives, dust, heat, flies and an untimely death all await the unwary.   Don't forget to watch out for the snake pit and the huge "gate to the stars" artifact.
Suggested Terrain: Tent compound with water tank, dry ditches, piles of sand and bits of ancient wall.


But wait... As our heroes arrive it is revealed that Chief Archeologist's Mate, Philip J Harding, has been murdered in trench one, the chief suspect being Miss Carenza Lewish, a redhead! 
Did Miss Carenza really fillet him with his own trowel?

In other news an odd vibration has been detected in the trenches, almost as if some enormous clockwork worm was digging its subterranean way towards the Archeologist's camp.

Her Royal Britannic Majesty`s Explorers' Society

Lord Randolph Farthingdale,
1872 Webley Bull Dog .44 Short Rim fire,  five shot pocket revolver.
Traits: Leader, Pistoleer
Dr Howard Parker, Archeologist
Gasser 1870 Model Army Service revolver, old Holborn short stem walnut pipe.  Archaeologist, currently smoking "Bangkok Fruity Surprise" 
Traits: Lucky, Encyclopedic Knowledge,  
Lady Jamalia D'Arcy,
Sasta-Vidya Swordmistress,
Khanda 2 edged Punjabi Sword, two Katar H hilt daggers.
Traits: Swordswoman
Mr Clarence Wigamore, Valet. 
Purdy shotgun, Durham Constabulary Truncheon.
Traits: Brawler
Mrs Angelina Peele. Librarian, Gunfighter and Tomb Robber.
2 x .500 Tranter Calibre RIC Webley short barrel revolvers.  (General Custer carried this model, allegedly) 
Traits: Two Guns

Der Rot Hutmacher und sein Gepanzert Truppe

The Red Hatter, True Identity Unknown, in red brass picklehaube, with arc pistol. Traits: Cold Blooded, Invulnerable

Dr Brunel, mad inventor with spring loaded exploding top hat
 Traits: Smart
Hauptmann Jurgen Krupp of the Armoured Truppe...
Sprinter, Napalm bomb chucker.
Traits:  Armoured Solid as a Rock

6 Armoured troopers with shock lances and arc pistols. 
Traits, Armoured

5 Plot Points (random)
1 Peril Point

·        
The murdered Archaeologist

·        The Scarab of the Pharoah
·        The Si-Fan Assassins strike.
·        A scream from the tents.  
Major Plot Point· The Eye of Ra.  "A million years into the Sky Ra, sun god, sealed and buried for all time his Gate to the Stars.  Woe and the curse of Vectron on any who disturb it's rest."

Peril point  
The Red Hatter's Armoured Underground Driller

Peril point What's that coming over the Hill?  Is it a Raider?

Red Circle Entry locations by D6.  The Explorers begin at Location 6.  Plot and Peril points are distributed randomly (ie... upside down) 




Lord Randolph supervises the re burial of the Mummy.  The Plot  point reveals that it was indeed Miss Lewish that committed the murder.


Dr P and the team relax at the tents


But what's this?  A rumbling underground.  The diggers flee!  The peril point reveals that the Red Hatter has appeared in his armoured driller... mercifully I didn`t use any pictures of the recycled weetabix packet armoured driller.


Lord Randolph takes cover and engages them with his Webley Bulldog.  He downs an enemy trooper

Mrs Peel charges in and burst fires with her .50 Royal Irish Constabulary Pistols.  One of the enemy falls, with a huge hole in his chest...

Dr P wanders over to a plot point and lights up a pipe of Bangkok Fruity Surprise.   The Plot point reveals that Miss Lewish has discovered the Scarab of the Pharaoh!

Dr P wanders over to speak to head archaeologist Miss Carenza Lewish, and to her delight he lights up another pipe of Bangkok Fruity Surprise to share.  Just to be clear, the Doc has never so much as fired his gun in anger for the team!  It's All About The Pipe. 

Lord Randolph drops another trooper.  The .44 Bulldog is working well.

Lady D`Arcy leaps onto the ruins and chops at Jurgen Kropp, the Kanda sword has no sharp point, but its edge cuts the renegade down.

Dr Brunel lobs a spring loaded exploding top hat, catching three of my team in the blast zone,  I really must sort out a better blast ring!

Meanwhile his Lordship blazes away, dropping another one.  Note the mini dice indicating wounds
  
Dr Brunel tries again but fails.  The armoured Truppe activate the "a scream from the tents" plot point.

Lady D`Arcy charges the mad inventor,  The jack allows her a +1 combat roll and she cleanly slices his top hat off with the Kanda.  The Hatter is undone!  His remaining men flee.
  
Dr P meanwhile strenuously interviews Miss Lewish behind the tents.  The Bangkok fruity has taken its toll on his stamina however.  That boy better shape up or he's off the team!
The tactics of the Royal Society Explorers won them the game.  Holding the centre line with firepower denied the enemy the ability to close.  It was nearly undone by the ranged attacks of Dr Brunel who could lob explosives whilst remaining in hard cover.  he targeted the group of figures close together and almost cost me the game.  The solo rules worked well for me, but need more playtesting.