My wargames MTBs are going to have their work cut out.
The rounded wheelhouse, in its aluminium cover was difficult to shape, and needed balsa, sanding and milliput to get the shape.
The S-boat is a detailed model, requiring railings and canvas screens, as well as recessed weapons turrets and a mine laying rail.
Once again I added a micro dice frame (even though it covers the mine laying rail over the stern.)
The S-boat is the only German WW2 Coastal forces model I have completed so far. Even so this S 100 type (the hull is numbered S103) probably over matches my Vospers.
This set me to considering my rules, and the design notes that will underpin them...
- The rules should be quick to play and easy, to learn, but give a simulation of Coastal Forces warfare.
- Personalities and leadership should be a factor in the game.
- Avoid book keeping and excessive detail.
- Make the game mission driven.
- I want my games to be playable as solo games, in a similar vein to Dan Mersey's Babbage rules.
- My rules will have to work equally well on a tiny table... difficult one this.
- D6 is the only dice type I will allow.
Further notes...Instead of scenarios I will have Mission briefings, these are cards that include 1-3 encounter locations. A mission objective is located at the centre of the table, or else a nominated vessel at the centre.
Blinds
Aircraft strafes and bombing runs will cross the table in two turns.
Weather
Clock face vessel, aircraft appearance or event occurrence.
Combat should be swift and deadly, and e boats can take more damage than an MTB.
Damage inflicted on: engines, crew, command, hull, weapons, misc...rudder, props, raft, lifebelts, Jerry-can (fire) Aldis lamp.
Each hit causes some damage.
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