Titball advances |
Last time in the Peninsula:
Major Quilp took a ball to the chest, RIP
Sergeant Butt was shot in the Butt, RIP
Captain Titball (and there is no easy way to say this) ran away.
The boy learned that one at West Point... word in the Company is that his nerve is gone.
March 17th, the Union send a company out.
Sr Captain Marion P. Perv
(III)
Captain Titball (II)
Lieutenant Sackrider (II)
Sergeant I.P Freely (I)
4 Regular Groups, 1 Skirmish Group
Crossing by boat takes time but the column arrives on the foreshore in Hampton at 0900. By 1100 they have made it through the town. Miss Daisy is encountered and lures Captain Perv away into a tryst up her alley. Perv is not seen again and Titball must take command. Undeterred he presses on.
By 1300 the column has reached the Wilson farm, and heads towards the bridge. on the road they encounter Mayor J. D Hawg, who is firmly a southerner, but susceptible to a bribe.
Hawg reports the presence of a weak company of Louisiana Zouaves at the Bridge. Titball has the overconfidence of an idiot and presses ahead, Keen to prove that he has not lost his nerve (but we all know differently) If he can capture the bridge the union will have a route north onto the Back River road.
The game will have only a maximum of 8 turns.
CONFEDERATE ZOUAVES, 1862
Captain Auguste Finnigan, Leader, Status III
Lieutenant Mike Krotch, Leader, Status II
Three Groups of 8 Infantry, Rifled Muskets
Jacques Strap, Leader, Status I
One Group of 6 Skirmishers, Rifled Muskets
Civilian reaction table
2. Can be bribed
3. Fiercely partizan, North or South
4. Absolutely uninterested
5. Will give information on the enemy deployment
6. Charms the leading Officer
7. A Rebel Spy
8. Claims that there is an enemy force nearby (D6 for direction)
9. Claims that there are supplies nearby
10. Civilian is assaulted by one of your men
11. Leads the Officer into a tryst(female) or trap (male)
12. A dangerous mad person who attempts to assassinate an Officer
Scenario 3 Defence in Depth Battle
The game is a Battle. One side is attacking a position, which is held in depth.
DEPLOYMENT POINTS
Blue has One Deployment Points for this game.
His Primary Deployment Point may be placed only on the road entry.
Grey may place a Primary and Secondary Deployment Point within 6” of the Confederate baseline.
Both sides may add other Fixed or Moveable Deployment Point if available.
Note that the river is only a minor obstacle at this time.
FORCE SUPPORT
The Union has 8 Support points.
The confederacy also has 8 support points, but has 2 static defences to deploy.
OBJECTIVE
To win a victory Blue must capture Grey’s Primary Deployment Point. If that is achieved, the game will end immediately.
TERRAIN & MINOR CHARACTERS
There are no specific terrain requirements for this scenario.
No civilian Minor Characters are present.
A Quick recap:
Senior Captain Marion P. Perv went missing in action with Miss Daisy
Captain Titball took a ball to the leg. 3 months recovery
Lieutenant Sackrider shot in the head.
Sergeant I.P Freely captured... yes Captured, by the rebs!
Lieutenant Mike Krotch of the Confederate Zouaves shot in the chest and expired in the arms of his Captain.
The 11th Massachusetts morale is at an all time low.
Three Groups of 8 Infantry, Rifled Muskets
Jacques Strap, Leader, Status I
One Group of 6 Skirmishers, Rifled Muskets
Civilian reaction table
2. Can be bribed
3. Fiercely partizan, North or South
4. Absolutely uninterested
5. Will give information on the enemy deployment
6. Charms the leading Officer
7. A Rebel Spy
8. Claims that there is an enemy force nearby (D6 for direction)
9. Claims that there are supplies nearby
10. Civilian is assaulted by one of your men
11. Leads the Officer into a tryst(female) or trap (male)
12. A dangerous mad person who attempts to assassinate an Officer
Scenario 3 Defence in Depth Battle
The game is a Battle. One side is attacking a position, which is held in depth.
DEPLOYMENT POINTS
Blue has One Deployment Points for this game.
His Primary Deployment Point may be placed only on the road entry.
Grey may place a Primary and Secondary Deployment Point within 6” of the Confederate baseline.
Both sides may add other Fixed or Moveable Deployment Point if available.
Note that the river is only a minor obstacle at this time.
FORCE SUPPORT
The Union has 8 Support points.
The confederacy also has 8 support points, but has 2 static defences to deploy.
OBJECTIVE
To win a victory Blue must capture Grey’s Primary Deployment Point. If that is achieved, the game will end immediately.
TERRAIN & MINOR CHARACTERS
There are no specific terrain requirements for this scenario.
No civilian Minor Characters are present.
The terrain |
Lieutenant Sackrider advances behind his Sergeant |
The Union Skirmishers advance under Sergeant Freely |
Titball's column advances through some hessian sacking. As far as Titball is concerned it's a wheat field. |
The New Orleans Zouaves of Capitane Auguste Finnigan deploy |
More Zouave Skirmishers appear on the hill above Sergeant Freely. |
Titball gets into the action. Lieutenant Mike Krotch of the Confederate Zouaves is shot in the chest and expires in the arms of his weeping Captain. Well there had been rumours... |
The Union Skirmishers break as Sergeant Freely is knocked unconscious. They leave him there and Freely is later captured and held by the Zouaves. |
Sackrider advances into the bear pit. |
"Them thar Zouaves can sure shoot." Titball is hit in the leg. The Union is at breaking point. |
Sackrider is shot in the head. The Union break. |
A Quick recap:
Senior Captain Marion P. Perv went missing in action with Miss Daisy
Captain Titball took a ball to the leg. 3 months recovery
Lieutenant Sackrider shot in the head.
Sergeant I.P Freely captured... yes Captured, by the rebs!
Lieutenant Mike Krotch of the Confederate Zouaves shot in the chest and expired in the arms of his Captain.
The 11th Massachusetts morale is at an all time low.
No comments:
Post a Comment