As an alternative to EnGarde! I thought I would give Flashing Steel a try. It has the benefit of a Songs of Blades style activation mechanism, and I do think that En Garde is let down by the simple initiative followed by IGO UGO style.
To pep up the close combat in the game I added on the Flashing Steel RPG mechanism that determines the swordplay from the dice. This is a narrative device that is a simple and pretty effective add on.
- Fumble
- Parry
- Lunge
- Thrust
- Slash
- Double Strike
First the campaign setup for the game. The dice rolls are for four key factors from lists of twelve possibilities. My game was to be set in a courtyard, with a mission to kill, for money, some guardsmen. A group of hired killers has intervened in an affair of honour between the Blues and Royals and the Red Guard.
Since this is a "learning the game" situation for me I will probably get some of it wrong, but here goes.
Young Yorke has arrived in the capital and is attempting to fight his three duels in one day against three Officers of the Blues. (Reed, Finlay and Chamberlain) Needless to say the Red Guard have intervened, lead by the Archbishop's Blade, the one eyed Count of Richmond, who has bribed the Guard to kill the Blues.
Five vs four.
The Blues Quality is higher.
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