A solo game system for Sci fi skirmish. Each game focuses on a single on table fight. These then construct the narrative. My collection of 15mm Science fiction figures is underused and this is an attempt to get them on table.
As a game Five Parsecs clearly owes a lot to Traveller and takes only a little setting up, but it has provided an incredibly detailed backstory. For names and locations I used the Donjon RPG site, which has a random draw, choosing the third name from the list at each roll. I was inordinately pleased to roll Vincent Parkour as a name!
The Mission I've chosen is to earn 100000 credits, to fix up a ship and move onto the Salvage Crew scenarios. I amended the rules on credits by inflating them to x1000. Other rules amendments and a record of dice rolls and tables here.
Game 1
Patron: Corporation Leader
Job: Retrieve something
Enemy
4 x Mercenaries. "Delta" Squad +4 * 2 5” / +1 / 4 - T Rifles
Enemy Boss Colonel Vincent Parkour +1 CS +1 Tough.
Fight Location. Run down structure. The former Governor's palace on New Melbourne.
Narrative
Chief of Security Lydia Canter, of the Blue Sun Corporation has contracted one of her former employees, the hacker Yè Niǎo or Night Bird to retrieve a data chip from a closed loop surveillance system located in the former Governors summer residence. The residence was destroyed in an attack by the Shāshǒu terrorist organisation.
Canter has warned the hacker that Blue Sun has left a security droid at the property, but hopes that he can bypass its systems. She does not however expect that to be a problem. She has however arranged for one of her Black Ops teams, Delta Squad, to shadow the hacker and take the data chip. The hacker is to be disposed of.
Yè Niǎo claims his real name is Yorke (although he is clearly of Chinese ethnicity). He is a native of New Shanghai and a veteran of the third Colony War. Having been employed by the Blue Sun Corporation for various hacking jobs in the years since, he is well aware of their duplicity. With this in mind he has called in some of his old war buddies to cover his back.
Station Data files
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Yorke |
Fisher Yorke,Aliases
Yè Niǎo
or Night Bird,
Born New Melbourne 4201 Hacker +1 Tech,
Enemy. Blue Sun Corp.
Trained by Tec Inc, Computer Specialist during 3rd Colony War.
Former contracted Computer Specialist for Blue Sun. Arrest Warrant from New Shanghai Authorities for Hacking activities.
Standard. R1, Sp 4, CS 0, T3, Tech 1.
XP 3 Blast Rifle.
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Wiseman |
Nick Wiseman Born New Melbourne. 4204. Pilot.
Owns the "Sally Ride" a recently scrapped Military S Class Scout vessel. A junk yard "integrated" parts from the "Sam Houston"
decommissioned at the same time, including the AI from the wreck, but there are still issues with the build that will require 100000 CR to resolve. Wiseman is loyal to his former Commander, Admiral McFarland, who arranged the ship purchase. If he can recommission the vessel and get her into space he will be in a position to run clandestine ops for the Admiral.
Standard. R1, Sp 4, CS 0, T3, Tech .5
XP 1
|
Palmer |
Luther Palmer #3 Primitive Colonist World. +1 Toughness +1 Low tech Weapon roll, Freedom +1 XP Enemy
Former Marine CAP Trooper, served with Wiseman in the war. Sent to penal Colony for insubordination after Striking Captain Rufus Fielding of the Cruiser I.A.S. Defiant. Released on orders of Admiral Mcfarlane.
R1, Sp 4, CS 1, T4, Tech 0
3 XP Auto Blast Rifle
Enemy Captain Fielding
Ma Jia #4 Born Outback Space Station, New Melbourne
Veteran of New Melbourne Marines
R1, Sp 4, CS 1, T4, Tech 1
Crack shot Blast Pistol.
Patron Admiral McFarland.
Sui Xiu-Jia #5 Born Outback Space Station, New Melbourne Veteran of New Melbourne Marines
R1, Sp 5, CS 3, T5, Tech 1
Martial Arts prodigy or Stim pack addict?
holstered Pistol.
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The Enemy: "Delta" Squad and Colonel Vincent Parkour |
Colonel Parkour commands "Delta Squad" a Black Ops assassination team for Blue Sun Security. His Mission here is to aquire the data chip and silence the hacker.
The Game
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The table top. Dice 1 - 6 around the perimeter indicate the possible entry zones. White team enter at 6. |
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The mercenaries escort the hacker towards the ruins |
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Confronting the droid. A random dice at this point indicates that the surveillance data chip is in the droid. |
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The Black Ops team enter at zone 3. |
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As a tactica enemy they come on in three groups |
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The hacker goes to work on the droid whilst the mercenaries give cover |
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The expectd firefight breaks out |
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One down |
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The hacker cracks the droid. The chip is extracted |
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One of the Black ops team, dressed in flairs, gets close, but is seen off by a burst of Blast rifle fire. Two down. |
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And Colonel Parkour rolls a two, and with two casualties on his team already he bugs out, The hacker has macde another enemy. |
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End game. The hacker and his team withdraw with the chip. The data proves that Blue Sun were involved in the assassination of the Governor. This is valuable data that can be sold back to the Corporation. |
Link to the amendments I`m using to five parsecs for these games as well as a record of the dice rolls that built the narrative.
Game 2 to follow.
After the battle
*Resolve Enemy status. - D6 - 1 New Enemies. 5+ They Quit.
Colonel Parkour rolls 1. He is a "New Enemy" with a grudge.
*Get Paid. - 1D6000 Credits in pay or salvage. If you won the mission, treat any roll of 1 or 2 as a 3
5000 credits payday.
*Determine what Loot we found. - The droid's data constitutes the loot.
*Determine injuries and recovery. - No injuries.
*Experience - XPs for battle. 1 each. No advances.
*Do your shopping. - Roll on Loot table A stash of coin... another 4000 CR.
*Roll for Campaign events. -
Keeping your ears open has paid off. Gain two Rumors.
*Roll for Character events. - Roll on Character events table.
Time on the range always does one good. + 0.5 Combat Skill for character #3.
Name generator from Donjon
https://donjon.bin.sh/scifi/swfj/
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