Saturday, 9 October 2021

Uncle Jessie's Ridge

I'm planning to try the L'Abbaye Blanche Old Hickory pint sized campaign, but as a quick pick up game before that the good old boys are attempting to take the ridge on the terrain my 18th Century guys have just fought over.



The Mission: 
Reach an objective
An important location must be reached and searched. POI 4 at the western side of town.  Weather?  A faint drizzle. Wear a hat

The "Good old Boys" Squad, 30th Inf Division, Old Hickory

Sergeant "Uncle" Jessie. M1 Carbine.  Steady
Pte Roscoe. BAR
Pte Cletus loader M1
Pte Enos P. M1 Garand
Pte Cooter M1 Garand
Pte J D Hawg M1 Garand
Pte Enos W. M1 Garand
Pte Coy  M1 Garand
Pte Long M1 Garand
Pte Lee M1 Garand
Pte Van M1 Garand
Pte/Scout Bo M1 Garand 
Pte/Scout Luke M1 Garand

Pte Corpsman Medic "Cousin Daisy"

Someday the German's might get 'em
But the law never will


The tactical elements are the  BAR group, rifle group and scouts. 

Sergeant Jessie Duke, Farmer, Moonshine runner, just a good old boy, never doin' no harm.

I must point out that in my imagination Waylon Jennings narrates any game involving Uncle Jessie and the Good old boys.  Expect a lot of Hazzard County references.

The Paras, "Wulf and the gang."

Stabsgefrieter Wulf. Mp40. Inspired Leader.
Gf. Hans Mp40
Jg.  Gunter Mg42
Jg.  Max Rifle
Jg.  Walt Rifle
Jg.  Jurgen Mg42
Jg.  Fritz Mp40
Jg.  Thom Rifle 
Jg.  Karl Rifle
Jg.  Luca, Medic.


Tactical elements are based around those two Mg42 machine guns, the most common configuration will be two Lmgs and a small Mp40 counter attack group.

Force

Mobility

Fire Disp 

Morale

Coordination 

US 43+   

1

4

3

3

German

2

3

3

3

Welcome to the fightin folks, its Normandy 44 and the Hazzard Mountain boys are all set to go visit their German cousins.  Let's take a look-see at those points of interest...

Well looksee here.  Uncle Jessie's gonna be as happy as a rat trapped in a corn crib, 'cause the boys will have eat their way out.

The Boys are gonna need a plan and it all falls on Jessie.  I tell you, being an strategist is a heavy responsibility. Learning that word wasn't too easy either.

Number one ... nearby the Boar's Nest Inn.  There's trouble and then there's trouble, and the trouble with some trouble is at first...it dont look like trouble.  Better send in the Duke boys.

Bo and Luke, the Squad scouts, scurry forward and
clear POI 1.  Just how did those boys get that job? 
Man, I'll tell you, the day they passed out good luck,
old Bo and Luke must've been fishing.


Jessie moves his boys up, keepin' good cover. 
Them boy's is all pretending to be trees

That fella Hans pops up as a sniper, but he ain't much call and misses by a country mile.  Luke gives him one back, and that boy can shoot the wings off a 'skeeter.  Seems like ole Hans needs his Momma.
Old  Roscoe git his BAR down and starts firing at the farm opposite.  Cain't see those guys.  Its like tryin` to put socks on a rooster. 

That boy Jurgen has him an MG42 dug in.  Fella can cook bacon on that thing.

Its you shoot me I`ll shoot you and nobody gets hit. 

Gunter and Max put some fire down with an mg.  But those boys is poorly located and a wall blocks LOS.

Jessie is about ready to make his play

Jessie takes his M1 boys forward.  His plan is workin' like a two dollar watch.

Bo and Luke go high in the Inn, stickin' out like a bourbon bottle at a country revival.

The German Mg suppresses the Good Old boys with supressin' fire.

So Jessie gets madder than an old wet hen.  He outflanks them.

After the grenades go in Max is caught like a fox in the hen house with a sack full of eggs.  pretty much game over.

Great game
Y`all come back now...

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