The Plot point and encounter cards I use are drawn using a d6 I roll alongside the Character cards I use to determine initiative. A roll of 6 draws a plot, and 1 a Police response. I mix the crime cards with the plots. They are also rolled/drawn if a figure moves over a pre marked blue for on my tabletop.
Plot points - engaged when a figure moves over a blue dot on the table
Disturbance in Corporation street
Hoyin' doon, clear the streets
The Phantom Raspberry blower of Old Cestria town
Mr Satterthwaite's cash boxD6
Miss Scarlet
an assault on Me Utterson the solicitor
d6 the Joiners arms
d6 the Red Lion
Thelma Bewes appears
last orders
time Gentlemen Please
Character appears
Proper Reverend Quincy Green
Jimmy the Nail brawling outside the fighting Cocks
Crime Report
knicking lead from the church roof
suspicious activity North Burn Yard
stealing the pub takings
The Post Office Van
All criminals in play extra move
fight at the Bridge Inn
All civilians in play extra move
All Officers in play extra move
stealing coal bags
Protection racket for the pub trade
Braying a local dignitary
Police Response
Whistle, summon assistance x 3
Here! Just a minute!
I seen nuthin' Sarge
Get stuck in son!
Take a bribe? Me? D6
let me bloody at 'im!
Hoy, I wants a word with you
PC Philips follows a lady "Ding Dong"
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