GAME III — The Flight to Guînes
Calais, Autumn 1415
The roads south of Calais burn with panic.
What began as a swift English chevauchée against isolated farms and French sympathisers has become a desperate retreat.
The French have rallied faster than expected.
Captain Sir Thomas Neville of Blackmere, cousin to the Earl of Warwick, now rides hard for the bridge of Guînes, seeking to bypass the town, with the remnants of his mounted force. His men are burdened with stolen supplies, wounded retainers, and dangerous intelligence concerning French troop movements around the Pale.
Yet the bridge at Sanghen Marsh is blocked. The anxious mayor Étienne de Malrecourt has armed the town crossbow guilds. Though nominally loyal to the French administration, the town’s loyalties are uncertain, and Malrecourt’s first concern is preserving Guînes from destruction.
A hastily gathered French force under Captain Gaston de Varennes, a hard veteran of border warfare, has been conducting a pressing pursuit of the English and his mounted French men-at-arms pursue the English column from behind, threatening to trap Neville between hammer and anvil.
Sir Thomas must break tthroughabd pass the town before the trap closes.
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| The English enter bottom right. |
TABLE
Using my marshland battle cloth
Terrain
- Marshland counts as dangerous terrain.
- Stream impassable except at:
- The bridge
- One ford chosen before deployment
- Guînes occupies the top-left corner.
- Low scrub and hummocks provide scattered cover
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| Sir Thomas Neville of Blackmere and his retinue |
FORCES
English Retiring Force
Commander
Sir Thomas Neville of Blackmere
Young, aggressive, proud of his kinship to Warwick.
Mounted Men-at-Arms (1 group)
- Veteran
- Fierce charge bonus on first combat
Mounted Archers (2 groups)
- May skirmish evade
- Carry partial loot train and wounded
English Objective
Reach Guînes with at least:
- Sir Thomas alive
- One mounted unit intact
French Blocking Force
Commander
Captain Gaston de Varennes
An experienced marcher lord who prefers trapping enemies over glorious battle.
Infantry Men-at-Arms (2 groups)
- One deployed near bridge
- One in reserve
Crossbowmen (1–2 groups) Led by:
Mayor Étienne de Malrecourt
Merchant magistrate of Guînes. Nervous but practical. Determined to prevent English raiding from bringing ruin upon the town. He has blocked the bridge.
Special Rule:
- Crossbowmen within short range of Guînes gain +1 Courage/Morale.
DEPLOYMENT
English
Deploy on the right-hand table edge within 12".
They begin mounted and moving.
French
Deploy within 12" of the bridge and marsh crossing areas.
French infantry may begin in prepared defensive positions.
PURSUIT RULE
Beginning at the end of Turn 1:
Roll 1D10.
On a 7+, French mounted pursuers arrive from the English table edge.
French Pursuers
Commander
Chevalier Lucien d’Arques
Mounted Men-at-Arms (1 group)
- Aggressive
- May activate immediately upon entry
Each following turn:
- Reduce the arrival number by 1.
- Automatic arrival by Turn 5.
SPECIAL RULES
Loot and Prisoners
One mounted archer unit carries plunder and wounded.
- Movement reduced slightly.
- If destroyed or routed, French gain bonus glory.
Marsh Panic
Any mounted unit routing within marsh terrain risks bogging down:
- Failed morale retreat = disorder or casualties.
Guînes Uncertain
If English troops fire missile weapons within short range of Guînes:
- Roll immediately:
- On high roll, townsfolk aid English.
- On low roll, gates begin closing in fear.
This creates a tense finish as Sir Thomas races past the gates.
VICTORY CONDITIONS
English Major Victory
- Sir Thomas escapes
- At least 2 units pass Guînes
- Loot preserved
English Minor Victory
- Sir Thomas escapes alive
- One unit survives
French Major Victory
- Sir Thomas killed or captured
- English trapped south of bridge
French Minor Victory
- Loot captured
- English badly mauled
CAMPAIGN RESULTS
If English Win
- Warwick gains intelligence on French concentrations.
- Guînes morale improves.
- Sir Thomas earns reputation: “The Blackmere Fox.”
If French Win
- French pressure increases around Calais.
- Guînes becomes politically unstable
CHARACTER NOTES
Sir Thomas Neville of Blackmere
A younger cousin of Warwick. Brave, reckless, eager to prove himself before the Agincourt campaign.
Captain Gaston de Varennes
Scarred veteran of Gascon border wars. Believes English cavalry can be beaten through exhaustion and terrain.
Mayor Étienne de Malrecourt
A wealthy wool merchant turned civic leader. Publicly loyal, privately terrified that Guînes will be burned whichever side wins.
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| Mayor Étienne de Malrecourt and the blocking force |
The Game
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| Sir Thomas Retinue. I have a few mounted longbow men miniatures, and I added a pack mule. |
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| Sir Thomas presses forwards against the crossbows |
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| And the Mayor has his crossbows volley. |
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| The longbow response is devastating. |
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| The French use their first favour, no change in the roll, three casualties |
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| The English Men at Arms charge and throw the crossbows back. |
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| A second French favour is needed but again, it's dreadful |
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| And two French Men At Arms units appear |
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| And they press in on the longbows immediately. |
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| The Longbow men are in trouble. A favour is used and it helps. |
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| The Longbow men fight back, limited success. |
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| And they don't survive a second round. |
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| The longbow unit is broken |
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| Sir Thomas Men at Arms escape. |
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| And the second Mounted Longbow unit escapes. |
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| But it only escapes by drawing a higher card and moving first! |
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| The end game |
Sir Thomas will have a reduced Retinue for the final game, but he does win clear.
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| The next battlefield goes down. |























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