Sunday, 8 October 2017

MTB Missions

One of my requirements for a Coastal Forces Warfare game was clearly set out in my wishlist:

Make the game mission card driven.  

Mission briefings, are cards that include 1-3 encounter locations in the Patrol area. A mission objective is located at the centre of the table, or else a nominated vessel at the centre.  

Patrol areas are taken from my map but also include Coastal Command Information, Weather reports and Sea State. as well as details about the Mission itself. 

Protect Minesweepers
Attack Enemy Convoy
Protect lone straggler
Sweep for Enemy E-boats
Land SOE agent on enemy coast
Commando attack on 
Patrol enemy coast
Protect Merchant ship
Patrol the Swept Channel
Interdict the enemy supply lines
Pick up agent from enemy coast
Depth charge attack on an enemy harbour
Intercept enemy patrols
Intercept an enemy Submarine landing enemy agent
Daylight pickup of downed pilots



Evening the odds, my scratchbuilt
Fairmile B Gunboat
Other notes

1 inch = 5 knots
An E-boat at full throttle will move at 8 inches per turn.

A chart of Patrol areas is linked to mission briefings and will have three encounter areas that form part of the mission.

I must look at Blinds for night action?


Aircraft strafes and bombing runs will cross the table in two turns.


Weather


Clock face vessel, aircraft appearance or event occurrence.
Compass face for bearings instead of the wheel on my prototype board. 

“Events” can be the appearance of enemy units, in a Babbage style, keyed into the mission card.

Combat should be swift and deadly, with Damage inflicted by weapon type: The dice frames hold engines, crew, hull, weapons.  A simple d6 roll to hit uses movement and distance as the variables and another to locate the hit.   A Miscellaneous damage roll for misc...ru
dder, props, raft, lifebelts, fuel fire, Aldis lamp/ Wireless Transmitter, etc..
Each hit causes some damage to the boat, it's crew or both.
...


I've missed off star shells (or rocket parachute flares for an MTB) as well as depth charge launchers, and bear in mind that an E-boat would have four weapons turrets/points, and reloads for torpedoes. One Of my S
-boote is equivalent to at least two MTB.

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