I used Dragon Rampant for this game, broadly similar to Lion Rampant but I like the idea of unequal groups on different points values. Strictly speaking of course this game is not really fantasy, but rather men in tights versus the nasty Sheriff of Much Ruttng... A sort of Camp Rampant...
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The Mincing Woods |
Good Justice Shallow,
this be writ by the hand of Scratch, my infamous
scribe. I have tak`n the thousand pound
you did loan me and raised up a right worthy company to support the Sheriff of Much Rutting.
Some of the lads are old
favourites of yours, Wart, whom you ordered flogged for stealing a fish from
the nunnery millpond, Pym whom you ordered kicked up the arse for his part in
taking the monies of various travellers without giving the Justice his rightful
share, and Cam who had carnal knowledge of a swine to impress his friends. In all fairness Justice you were as impressed as we
were!
We are to march into the forest and clear the Mincing Woods east of Ball's Cross of its wolfs-heads and thieves. My Company has struggled
on the march. The Ancient Pistol, mine
Ensign, has become a man with shades of grey to his face. The
lads are not worthy warriors all, but rather the scum of Blackfriars. Still I am armed by my Lollard faith and will
give the Sheriff good service by cock and pie sir, or else run away as far as Much Rutting.
Writ by the hand of Thomas Scratch, Scribe for:
X John Oldcastle, Knight
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By cock and pie sir! |
The Sherrif's Men
Squire FitzQuilp - the twisted Crookback, Sheriff Of Much Rutting.
Captain Oldcastle, Knight, Poins his bannerman, Peto, Fang and Scratch, well armed.
Wart's men Big lads in rusty mail
Pym's men Sundry louts with Crossbow
Pistol's men Decrepit Spearmen
Cam's men Peasants with sticks and wooden shovels
The Forest Outlaws
Hode the thief, bandit chief in tights.
The Mincing Men, Long John, Friar Suck, Scarlet Willy, Alan o' Dildo, Much the Milkman's son and Maid Marryme.
Bold Brian and his North Mincing bowmen
Sly Jeremy and his South Mincing bowmen
Scenario One: The Ancient Forest
Both the Attacker and Defender must attempt to slay or rout their enemies to achieve victory.
The Attacker deploys along the North edge and the Defender deploys along the South edge.
Special Rules
The Ancient Forest. Areas of rough terrain. 4" visibility.
Ending the Scenario
Keep playing until a turn begins with 4 or fewer units remaining in the game. When this happens, roll a dice at start of each turn… if the score is higher than number of units left on table, this is the final turn.