Perfect. Once I have laid a pattern of thin card squares as the flagstones, and done the walls as a mixture of Tudor frame, stone and wood work, it will be my new storage box for the 54mm. It will also be a terrain/set area, representing the interior of an Inn, or a courtyard, the interior of a barn or a hall, or perhaps just a city square...
At the moment then, pretty much just a box I may or may not have nicked from a skip, but give me time. For the game I`ll be adding trapdoors, a bar, a few trestle tables, benches, stairs and a fireplace...
My heroic collection so far... getting there... |
The Fight in the Queen's Head
It is unclear how the fight started. Certainly the Bishop's Guards had little idea just who it was that they had cornered in the Queen's Head.
It may of course have simply been the beguiling beauty of Mistress Quickly, the Hostess and brothel keeper, or the jaded look of young Doll Tearsheet, her best working girl. In any event The Bishop's Guard reported that they were only at the Inn at all to enable Captain Lee to "see to his needs," and the dark needs of such a terrible man should not impinge upon this narrative in any way.
Across the room the Bishop's Men saw a motley band of criminals, led by the Highwayman Quilp, who styled himself "Captain" Quilp following a brief and ultimately unrewarding career change into piracy. Having spotted the Bishop's men, and perhaps to save Mistress Quickly from an unpleasant encounter with Captain Lee (encounters with Captain Lee being almost exclusively unpleasant) the highwaymen decided to have a go.
For the record however, the Priority roll went to Captain Cushing, and so it would seem that it was the Bishop's Men who actually started it...
Lee, Cushing and the Puritan Soloman Whitemoore. |
Cushing makes a short move and fires his pistol into Quilp. |
Captain Lee 4 2 4 2 2
Captain Cushing 4 2 4 2 2
Soloman Whitemoore 2 1 2 1 1
Combat Pool Int Fight Shoot AR
Captain Quilp 4 2 4 2 2
Feeble 2 1 2 1 1
Travers 2 1 2 1 1
The Non Priority side now move Quilp himself closer to the Bishop's men. Alternate figures move on both sides, until Solomon Whitemoore stands his ground and fires his pistol into Feeble. He rolls 2 x 4 on 2d6, adds his shoot value of 1, for a 9. Feeble has only a leather jerkin (-1) and after the shooting adjustment of -6 the Final Hit score is a 3. This is a light wound. Feeble moves closer drawing his (rusty) sword.
Both Cushing and Solomon are given reload tokens at the end of the turn.
The fight gets pointy |
Quilp wins the priority for Turn Two. He charges into combat with Lee. (Is that a good idea?) Alternate movement sees the fight develop into two separate sword fights, both two against one.
Quilp chooses to resolve the fight with himself and Travers versus Lee. Lee takes two attack two defence counters from the combat pool.
Quilp chooses three attack one defence.
Travers takes one attack one defence.
Lee however wins the initiative and attacks first, with a trust at Quilp. Lee rolls 5+5 on 2d6, plus his fight score of 4. Quilp uses a defence counter to parry, rolling 2d6 instead of just one, for 2+4, (minus one for his light wound) plus his fight score of 4. His buff coat (AR -2) makes the final hit score 9 vs 12. A score of three is a light wound, but Quilp already carries one of Cushing's pistol balls, and the two lights become grievous. he will suffer -2 to his fight score from now on.
Travers draws an attack from his combat pool, and Lee uses the parry ploy. Travers rolls 9, but Lee rolls a double 6, riposting, and an attack counter is added to his combat pool.
Quilp tries a cut, but Lee's Buff Coat saves him. Lee counter attacks striking at Quilp with a roll of 4+5 plus his Fight score of 4. Quilp defends with a parry 2+3, plus his depleted fight score of 2. 7 versus 13. Quilp drops like a stone, unconscious, leaking into the floorboards.
Travers is a little nervous now, since Lee has one attack left in his combat pool. Lee rolls 2+5 fight score 4, 11. Travers parrys with a 2+3 (fight score +1) 6. Travers falls back with a grievous wound.
Travers is the last man standing |
Solomon comes in hard with an attack of 5+6, plus his two fight score, 13. Feeble hasn`t got a parry left in him and rolls 2, plus 2. With a difference of over 6 poor Feeble is killed outright.
Travers throws his sword down and surrenders.
Plot Point. As he falls Feeble whispers, "My brothers shall revenge me..."
Solomon has earned himself a blood feud with the Feeble boys!
Captain Quilp is taken off to the Castle barber to have his wounds sewn, and from there into the Castle gaol, to await the Bishop`s pleasure.
Solomon Whitemoore gives his felicitations to Mistress Quickly. |
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