Our Skipper is solid and dependable, with 4 crew points. He can choose two specialists from the depot ship, and goes for a Coxswain (+1 to manoeuvre) and a 1st Officer (Re-roll any dice)
The Launch is unarmed, so this will be a test of the Aeronautica's ability to hit a fast moving target.
Just off table however the Royal Navy has an MTB, which has only just recovered from engine difficulties after a Night Patrol. Unlike the RAF launch the MTB has an anti aircraft capability. The Lieutenant in command is rated as "Bold Brass Balls" and has 5 crew points with three specialists, a Gunner, PO Motor Mechanic, and a Coxswain.
One I`ve tested the Air vs Ship rules my two RAF Hurricanes will arrive on station and have a go at the Italians in some Hun (Eyetie) Bagging.
I still only have those two Hurricanes. I will have to recruit or scratch build a larger Desert Air Force at some point!
Phase 1. The Regio Aeronautica arrive, with their usual style |
The Italian bomber tries to line up the Launch, but it is too manoeuverable |
And in they come in a line, ready to shoot up the launch. |
So that was it for the RAF Sea Rescue. Perhaps a little short sighted for the Italians! |
In comes one of my scratch built MTBs. |
The Italain Bomber has come around and makes a pass. The .303 twin Vickers turret gets a lucky shot and damages the aircraft. |
The Italian fighters strafe the target. that CR42 biplane gets close! |
The Hurricanes come on table. |
Head to head, the RAF are far better at this game. |
On the tail of the Fiat |
And the Fiat crashes. Job done. |
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