The Militia raised to protect the town does not wear a proper uniform, although the Morgan Plantation provide the firelocks used by the Militiamen.
The "Captain" of Militia is Timothy "Tipples" Morgan, the rum soaked idiot son of the family.
Newcomers to the Isle de le Gros Garçon are generally surprised that the Rumtown Militia spend the majority of each day imbibing ... well Rum... They will generally use the "Caught Unaware" rule and be found in the Rumtown Arms downing pints of Island Rum.
They also suffer the Drunk Rule...
DRUNK the Rumtown Militia have been drinking heavily before the start of the battle. Though the units affected are much braver as a result, they are also clumsy and reckless. Each force that is Drunk rolls a d10 for each of their units. On a 5+, that unit is Drunk for the duration of the game. A Drunk unit receives a -1 bonus to Resolve and a -1 bonus to its Fight Skill value. A Drunk unit also has a +1 penalty to its Shoot Skill value, all Saves, and every other Test made with that unit.
The Rumtown Militia |
Captain "Tipples" Morgan
MAIN WEAPONS: Pistol, Standard Melee Weapon
SIDE ARMS: None
COMMAND RANGE: 8”
COMMAND POINTS: 1
SPECIAL RULES: Drunk
7 x 1st Militia Platoon (wearing morion helmets) with Captain Morgan @21
7 x 2nd Militia Platoon Sergeant Bakardy @21
5 x Appleton Molasses and the Rumtown Freebooters @40
5 x Bosun O'Hara's Rumtown Sea Dogs @20
Total = 101 Points'
Captain Morgan and his men |
Appleton Molasses and the freebooters |
Bosun O`Hara and his sea dogs |
Characters in Rumtown
Sergeant at Arms Bakardy Plantation Field Boss
Corporal Breezer The Morgan Plantation Blacksmith
Appleton Molasses ner-do-well swamp hunter
Carlos Mojitos the Plantation Factor, and Militia supply.
O'Hara, Bosun of the Sea Wolf, aground on Cape Panza de Cerveza this last year.
Bristol Black an infamous Freebooter and rumoured Pirate who keeps the Rumtown Brothel.
Brandi the Captain's Lady Friend.
English Militia were generally better equipped than their Spanish counterparts. Usually armed with muskets, these units were drilled in typical European tactics.
EXPERIENCE LEVEL: Inexperienced
MAIN WEAPONS: Firelock Muskets, Standard Melee Weapons SIDE ARMS: None
FIGHT: 6/7
SHOOT: 7/8
RESOLVE: 5
SPECIAL RULES: Drilled
3 POINTS
Freebooters
6 POINTS Freebooters were English New Worlders from all walks of life who mastered the musketry tactics of the old French boucaniers. They were skilled in all manners of combat, possessing notable proficiency with their muskets.
EXPERIENCE LEVEL: Trained
MAIN WEAPONS: Buccaneer Guns, Standard Melee Weapons SIDE ARMS: Pistols
FIGHT: 6/6
SHOOT: 6/7
RESOLVE: 5
SPECIAL RULES: Ball & Shot, Fast Reload, Sailors, and Marksmen
Sea Dogs
4 POINTS English sailors were masters of seamanship. Life at sea made them rugged and surly men who were hard to match in a melee.
EXPERIENCE LEVEL: Trained
MAIN WEAPONS: Pistols, Standard Melee Weapons
SIDE ARMS: None
FIGHT: 6/6 SHOOT: 7/7
RESOLVE: 5
SPECIAL RULES: Brawlers, Expert Artillery Crew, and Sailors
The Natives. More Mohawk than Carib.... but you wouldn`t want to mess with these guys |
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