Saturday, 1 February 2020

A Fistful of Thuggees

Fistful of Thuggees; My sources and Inspiration for the game

Let me start with Rudyard Kipling.   His poem "If" is consistently voted as most popular among the English.  Personally "My Son Jack" is far better.  His three soldiers stories are glorious, the Queen's Bad Bargains, great fun although of their time.  Among the principle inspirations for my Thuggee campaign is not actually Kiplings poetry or stories however, although his poem Gunga Din is about heroism, but the movie of that name.  

Gunga Din is a 1939 RKO adventure film directed by George Stevens and starring Cary Grant, Victor McLaglen, and Douglas Fairbanks Jr, (very) loosely based on the poem of the same name by Rudyard Kipling combined with elements of his short story collection Soldiers Three. The film's narrative follows three British Sergeants and Gunga Din, their native bhisti (water bearer), who fight the Thuggee, an Indian murder cult, in colonial 1880s British India.

I take issue with the film's depiction of Indians and Indian culture, and not least the use of blackface.  I'm well aware that Gunga Din as a character can be seen as a traitor to modern sensibilities, however this is one of the most rip roaring adventure stories Hollywood ever told.  Fairbanks Jr, a veteran star of hundreds of movies described it as his only masterpiece.

I give Fairbanks all due respect.  During WW2 the guy was a genuine war hero, a PT boat commander who attacked and sank an Italian Corvette, and worked with Mountbatten's Marine Commandos, as well as having a major role in the US Navy's Beach Jumper program.  He was awarded gallantry medals by the US French and British, and also given the KBE knighthood.  In addition to all of that he won the US Navy Expert Pistol Shot Medal!  I suspect he lived the role as a real life Sergeant Ballantine!

McLaglen was also a real life Sergeant MacChesney, a heavyweight boxer, Police Constable and circus strongman, who served in the army throughout WW1, going up through the ranks to become a Captain in the 10th Middlesex, before going to Hollywood and beginning his acting career.

Cary Grant on the other hand seems to be using his experience as plain old Archie Leech, the youngster who was desperate to become an actor and managed to get into all sorts of scrapes, that in Gunga Din his friends have to get him out of...  never in the Military he spent WW2 ... acting...

I've identified several scenarios from the film, translating them into Fistful of Lead scenarios.  I've also gone back to the short story collection and the film script to expand the idea. 


Fitting in beside Gunga Din is Spielberg's second Indiana Jones movie, the Temple of Doom.  The movie is very much Spielberg's homage to Gunga Din, covering much similar ground.  For once Indie does not face the Nazis, but the resurgent Thuggee.  If I view the movie as Indiana Jones leading a team (since an individual figure game would be limiting) I can swap in my own group of Archaeologists to run through a series of scenarios based on the movie.

Interestingly Indiana is fleeing from Chinese gangsters in "Temple of Doom," and these can form another enemy group under my Sinister Red Tong Mastermind Chou En Ginsberg.  

The Archaeologists form one team of heroes, the three Sergeants and Gunga Din the other.  Both have a series of six scenarios, and the seventh joins the two strands at the "Battle at the Rope Bridge."



The Three Sergeants

Scenario One: The Patrol and the Massacre at Elephant Rocks

Scenario Two: the Telegraph wires at Tantrapur

2A.  "the false Pilgrims exposed."  The Fight in the street, Cutter seizes a Thugee pickaxe

2B.  "Up to the roofs," 

2C.  Flight to the river, the rafts

Scenario Three: Cutter finds the Golden Temple

Scenario Four: Cutter on the rope bridge 

Scenario Five: The Snakepit

Scenario Six: The Fight on the temple roof

Scenario Seven: The rope bridge over the crocodile infested Chasm of Doom.

The Archaeologists

Scenario Eight: Shanghai Night Club, the Fight against the Tong

Scenario Nine: The Brawl on the Airship

Scenario Ten: River Pirates and Rafts

Scenario Eleven: Beneath the Maharaja's Palace

Scenario Twelve: The Snakepit and the Shakra stones

Scenario Thirteen: Snakes and Ladders, Escaping through the Mines

Scenario Fourteen/Seven: The rope bridge over the crocodile infested Chasm of Doom.


Scenario 1: The Bivouac at Elephant Rocks

The attack on the encampment at Elephant Rocks

from the Script "GungaDin" 1939

-Detail, halt! What was that all about?

-They are pilgrims, sahib, going home to the hills. They beg to follow us for safety.

-Tell them not to fall too far behind. Detail, walk. March!
-Havildar Jadoo, the sun is going down. Expect we'd better bivouac at Elephant Rock, as usual.

-Yes, Markham sahib...

The Thuggee are posing as "Pilgrims" and request an escort from Lt. Markham's patrol.  The action takes place as the Thuggee charge into Markham's camp wielding their pickaxes.  The Sepoys  put up a fight but are ultimately doomed.

In this game Markham his Havildar, Naik and six sepoys make a last stand against the Thugs.  If Markham can get any of his men to the southern edge of the table he has a chance to warn the Colonel back at the Garrison.  

The Thuggee will seek to kill Markham and all of his men.  Only a total Victory will please Kali.  Any Thuggee that are killed may be recycled and enter the table as reinforcements on the southern edge.  Any Indian army troops that make it to the southern table edge will be able to escape through the Elephant Rocks and give a warning.




Lt. Horace Markham (Leader)
British Officer, Sword and Enfield revolver.
Havildar Jaymin (Specialist)
Lee Metford rifle, Sword bayonet.  Skills: Bayonet Drill

Naik Jadoo (Regular)
Lee Metford rifle, Sword bayonet.  Skills: Bayonet Drill

Six Sepoys (Grunts)
Lee Metford rifle, Sword bayonet.  Skills: Bayonet Drill


The Thuggee

Pandu Lal Assassin,
the Guru's second in command
Mughal khinjal Sword,
pickaxe.
Sher Afzuli
A Pathan allied with the Thugs
Mughal khinjal Sword, and rifle
Kabul, a Thuggee master named in the script and obviously an Afghan.  Pickaxe
Thuggee Cultists
Armed with pickaxes, swords and knives

SCENARIO SET UP 
2 Players 3’x 3’ 

An Indian Army patrol lead by a Lieutenant have encountered a group of Pilgrims, who ask to accompany the soldiers to avoid bandits active in the area.  These are however Thuggee, a death cult, posing as "Pilgrims." 

The action takes place during the night as the Thuggee charge into the armies encampment wielding their ritual pickaxes.  The Sepoys put up a fight but are ultimately doomed.

Terrain- a 3' x 3' sized area of desert terrain. This counts as entirely good going, except for the tents themselves which count as difficult even if trampled down, and the Elephant Rocks, also difficult terrain in the south east corner of the map.  

Place Crews- The Sepoys are asleep, with two sentries posted inside the camp.

The Pilgrims have bedded down separately nearby, but at a signal from their leader, the assassin Pandu Lal, they will rise up and attack the Sepoy's camp.

Turn Limit- This game has no set time limit.

Special Rules-
  • The sentries and fighting in the darkness! The Sentries are posted within 8" of the camp fire, this being the maximum circle of light it produces. At the beginning of each turn roll a d6. If a 6 is rolled on turn 1 the sentry hears of sees something suspicious and raises the alarm. On turn 2 a roll of 5 or 6 will be sufficient to raise the alarm, and so on until in turn 6 the alarm is automatic.
  • The Thuggee may modify the d6 Edna roll (ever decreasing number allocation) by sneak moving. This affords them a -1 on the dice roll and possibly extends the alarm being raise until turn 7.
  • Reinforcements!- The bad news for the Lieutenant and his patrol is that each time they manage to place a Thuggee out of action, another one will replace him, coming on table at the Elephant Rocks. There are a never ending supply of Thuggee.

Victory- The Army patrol can earn 5 Renown if any of their figures can exit the southern table edge. They make it back to the Fort and warn the Colonel that the Thuggee threat has reappeared. The Thuggee will only gain 5 Renown if they can kill all of the Soldiers.

The Game
The bivouac at Elephant Rocks, and all is peaceful.

The Thuggee rise from their bedding and take up their pickaxes

The Sentries patrol within the area lit by the campfire.  The thread circling the camp show the limit of the firelight.

In the darkness the Thugs rush to block the route to the Elephant Rocks, but too late it's turn two and the Sentry rolls a 5 and raises the alarm.  The thread on table marks the edge of the firelight.
I`m using my Sergeant Ballantine figure as the Lieutenant.  In true Fairbanks Jr style he leaps from his tent and puts a bullet into the head of the nearest Thug, putting him out of action.



Pandu Lal, the Thuggee leader headbutts one of the Sentries.  Given that the Thug has his arms crossed it seems a reasonable form of attack.  The sentry goes down in a heap.
The Thuggee have the route to the rocks blocked, but a Sepoy makes a break for it.  Is he some sort of quarterback?



Carnage in the camp.  The Havildar is down, but the Naik (a corporal) appears, and he seems annoyed.  The Lieutenant attacks Pandu Lal and puts him down.  Good with an Enfield Revolver that boy.

The Sepoy Quarterback is confronted by two of the Thuggee reinforcements.  He uses his bayonet drill and pushes his attacker back, wounded.

The Lieutenant rushes for the exit into the rocks, but Pandu Lal is up again, gets behind him and throttles him in true Thuggee style.  Its not going well for the Forces of the Queen.


The Naik is surrounded and a Thuggee behind him does the same strangling trick.  Difficult to deal with these Thugs!  The Naik was the last Sepoy standing and his end signals a complete victory for the Thuggee.

The Mad Guru, smeared in goat faeces, turns up at the end to congratulate his followers, and probably delivers a long monologue to inspire them.  Pandu Lal appears to have gained an eye patch in the fighting. 5 Renown points to the Children of Kali.


This will be available for download as a PDF when I have 
completed the play-testing of these games...
Fistful of Thuggee Document Link
(a work in progress)

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