Bellendus, Former Tyrant of Ichyas |
The 26 Weeks of
the Campaign Season |
The Ides and Sacrifice to Ares |
Anthesterion/March
Week 1 |
Week 2 |
Week 3 |
Week 4 |
Elaphebolion/April Week 1 |
Week 2 |
Week 3 |
Week 4 |
The Spring Omens of Persephone |
Mounuchion/May Week 1 |
Week 2 |
Week 3 |
Week 4 |
Thargelion/June Week 1 |
Week 2 |
Week 3 |
Week 4 |
Skirophorion/July Week 1 |
Week 2 |
Week 3 up |
Week 4 |
The Festival of Summer |
Hekatombaion/Aug Week 1 |
Week 2 |
Adjust
the number of dice as follows:
|
|
Leader in combat |
+1D6 per status |
Any Signa Cards Added |
+1D6 per Card |
Drilled Troops in Open Terrain with
enemy in front |
+2D6 per Group
|
Troops in Close Order Phalanx in open terrain with enemy in front |
+2D6 per Group |
Each supporting group over 50%
strength |
+3D6 |
Won last round of an unbroken Combat
by +1 or more |
+2D6 per group
|
Each 2 points of Fervour on fighting
Group |
+1D6 |
Each 2 points of shock on fighting
Group |
-1D6 |
Ferocious Charge, first round
only |
+2D6 per Group |
Aggressive Attack, first round
only |
+2D6 per Group |
Enemy is Braced or in Shieldwall (1st round
only) |
-2D6 per Group |
Group has ‘Shields Up’ in 1st round of
combat |
-4D6 |
Enemy on higher ground or
elevation |
-2D6 per Group |
Cavalry against Skirmishers and Open
Order Foot |
+2D6 per Group |
Cavalry against Close Order
Formation |
-4D6 per Group |
Attacked in rear or flank or March
Column |
Remove half dice |
Italiot City State |
Strategos, Status III,
Warlord |
Lochagos Status II |
Four Lokhos of 8 Drilled
Hoplites |
Supra Numerum Leader One Group of 6 Tribal
Slingers |
Supra Numerum Leader One Group of 6 Psiloi |
Points Value: 100 |
Italiot Oscan Tribes |
Centurio, Status III,
Warlord Two Groups of 8 Drilled
Hoplites |
Leader, Status II Three Groups of 10
Warriors |
Leader, Status II One Group of 6 Skirmish
Cavalry |
Supra Numerum Leader One Group of 6 Psiloi |
Points Value: 100 |
Into Action! D6 |
1
Village Raid |
1
1st
Week |
2
Escort Duty |
2
2nd
Week |
3
On Patrol |
3,4
3rd Week |
4
Foraging Party |
5,6
4th Week |
5
Ubique |
|
6
Outpost Attack |
|
7
General Engagement |
|
8
Attack on a Fortification |
Italia Uplands |
Italia Coastal |
||||
Terrain |
1-3 |
4-6 |
Terrain |
1-3 |
4-6 |
Hills |
3 |
4 |
Hills |
1 |
2 |
Woods |
1 |
2 |
Woods |
1 |
2 |
Marsh |
1 |
2 |
Marsh |
2 |
3 |
Habitation |
1 |
2 |
Habitation |
2 |
3 |
River Crossing |
Ford |
Bridge |
River Crossing |
Ford |
Bridge |
Hill +Wood
|
Wood |
|
Field
|
Building |
Marsh + Marsh |
The Hoplites come on first. A nice close order formation in open ground. |
The Greeks come straight off their ships. I use the ambush points to randomise the Samnites. |
Bellendus himself |
And the Samnites turn up. Using MOB rules they are open order but challenging the phalanx on its own terms. Infamy gives them more leeway. The Samnites throw pila, but it has limited effect. |
In Men of Bronze the Hoplites spend Arete points and hammer the Samnites with ease. Under Infamy things are less clear. The Samnites bounce off after an awesome Hoplite attack roll. |
And the other side of the phalanx does less well, losing three, but kills two and inflicts four shock. Under Men of Bronze they lose strength points but push the Samnites back. |
Infamy gets another bout of combat. The left of the phalanx batters the Samnites. Seven hits to four. The front of the Samnites are destroyed. |
The Hoplites reduce shock. Under Men of Bronze the Samnites are gone by now. |
The Exiled Nobles come on (finally) long spear and scutum. These boys can fight the Hoplites on almost equal terms, which begs the question as to why they are so late out. |
Bellendus sailor psiloi have a chuck at the flank of the Exiles. Pretty good shooting! |
And Tempus Fugit comes out again. The Samnites swap lines and move a group forward. The Hoplites move ranks forward. |
The greek Psiloi on the other flank, secure in that marsh, throw at the Cavalry and fail. |
The Samnites have another go |
But as the Samnites bounce again the Sailor Psiloi get stuck in again with predictably vicious results, |
And unlike Men of Bronze this combat is protracted and bloody. The Hoplites control their shock better |
Last roll of the dice. The Samnite Centurio is knocked out despite his impressive headdress. It;s all over as the Samnites morale falls below zero. |
Really enjoyed this experiment. I fully expected that Infamy would give a better melee game. Thing is it played better solo, Its not the IGOUGO system and for a solo player it just works much better. Thumbs up!
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