The Greek colony of Saguntum in Iberia was founded as the city of Arse. I'm not making this up. Possibly attributed to the god of war Ares, it's probably not pronounced in the Anglo Saxon manner, however the chance to defend the city of Arse cannot be easily passed over.
Saguntum was of course the location of the Sertorian War, 80-73 BC, where the exile Quintus Sertorius, former governor of Hispania, and enemy of the dictator Sulla, stood against all comers until his murder in 73 BC. The locals called him a second Hannibal, and he sort of lived up to that, seeing off army after army sent against him. I'm going to mix history up a little and have some fun using Infamy to fight the Hispanics for Arse.
Titus Arsinius and his Optio Felix Flaccidus |
The terrain differs from the main Infamy rules, since this is Hispania. Rather than trees and marsh we have rocks and scrub. My Greeks and Samnites will be posing as the Spanish, Marian Romans as Titus' Century.
If the Romans do well they may be able to win over Spanish tribal allies, or recruit among the Arsies for Auxiliaries. This all rather depends on Titus personal standing, which to be honest hasn't been great so far...
Optio Felix Flaccidus (Pugnacious)
‘Into Action!’ Table
Titus rolls a 1. Is this a sign of things to come?
Hispania |
||
Terrain |
1-3 |
4-6 |
Hills |
3
|
4 |
Woods |
0 |
1 |
Scrub |
1 |
2 |
Rocky |
1 |
2 |
Habitation |
2 |
3 |
River Crossing |
Ford |
Bridge |
Roll of 3. The Romans have a patrol scenario. Titus takes half of his century out to scout out the terrain of the Edetani tribe.
Scenario Three:
On Patrol This scenario sees an attacker’s patrol attempting to scout an area of enemy territory. The attacker must visit four distinct terrain features in four separate areas of the table AND remove one enemy Ambush or Deployment Point.
Deployment Zones
The attacker will enter the table on a short edge. The defender will have Deployment Zones on two table edges. These may be on the short table edge opposite the attacking player, or the either of the long edges. They should choose the edges and dice as normal for the Deployment Zone location. The defender’s Deployment Zone may not be in the same area or an area adjacent horizontally or vertically to the attacker.
Victory Conditions
The attacker may not count any Ambush or Deployment Points shut down in the pre-game Scouting phase towards their objective. Each of the four terrain features visited must see a minimum of one Group moved into it completely. The game ends when the fourth terrain feature has been visited.
Iberian troop Types
Strength Armour Weapons Points Aggressive Stepout Characteristics
8 Light Mixed 13 Attack 1 1 Supra Numerum,
Flexible Drill,
Horse Killers,
Iberian Cavalry - Skirmish Cavalry
Strength Armour Weapons Points Aggressive Stepout Characteristics
6 Light Javelin 10 Attack 1 1 Foot Cavalry
Triumphant
Invincible, Adored
Heroic, Glorious, Exalted
Ivulnerable, Punative, Famous, Conspicuous
Victorious , Valiant, Vigorous, Prodigious, Wise
Bellicose, Pugnatious, Notabe Diligent, Moderate, Virtuous
Errant, Invidious, Dolorous, Feeble, Puerile
Barbarous, Perfidious, Sinister, Despised
Bestial, Degenerate, Cowardly
Cursed, Ludicrous
Infamous!
Martius III: The Patrol
A nearby Hispanic village. |
Titus leads his men forward. Three tent groups from his Century |
Exploratores clear the first terrain |
My second Exploratores clears the village |
But the Hispanics turn up in a raging mass. |
A volley of Pila as they come in. Quite why I didn`t throw two is a mystery to me! |
The trained Legionaries batter their opponents. A box of the Warlord games and an extra sprue game me enough figures to muster the three groups. |
The Romans are unbeatable on the dice |
The Hispanics come close to breaking |
My Super Numerum turns up with a base of recruits. I`ll be replacing these guys with red tunic Hastati |
All the Hispanics have left is some skirmishing to delay the scouting of the four terrain areas. |
It`s a valiant try but doomed. And those throws are rubbish. |
Titus captures the rocky area. |
The Optio scouts the fields as the Romans close up, but the game is essentially done. |
Optio Felix Flaccidus scouts the fourth terrain area. The Romans have met the victory conditions. |
A last chuck from the javelinmen, poor dice again. Its game over as the Tempus Fugit card comes out. |
3 crop areas to burn... |
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