Tuesday, 11 August 2020

Coastal Forces - The Swept channel

Through a break in the mist Johnny Quilp spots the
Kriegsmarine, and readies his shiny torpedo.

A simple scenario linker is my idea for grouping coastal forces games.   I set up a chart of Patrol areas linked to mission briefings.  Keeping it simple seems like a good idea.


To generate scenarios I use mission cards.  These set out a patrol area using the chart above.  

The Royal Navy have standing orders, that in most instances will just say "attack."
The Kriegsmarine, as the programmed force have more varied standing orders, but generally they are on their own mission and will follow a general order to evade.

Cards include 1-3 encounter locations. A mission objective on a blind is located at the centre of the table and another blind at a far table edge
.  The blinds will obey German General orders. 

__________________________________________

Mission Card One
Good morning Lieutenant Commander
Today's Mission is to protect the mine sweeping operation in the swept channel.
Pass Cork Sand (1) and the Inner Gabbard.  Pass between the Gabbards (2) as far as the south western edge of Brown Ridge (3).
If you encounter any enemy follow your standing orders, attack.  
2 blinds at each location.  Dice within contact area

1.  To encounter
2.  The marker buoy
3.  The straggling Minesweeper
4.  Sweeping trawler dead in the water
5.  Sea Mine explodes
6.  R-Boat on mine laying mission.
__________________________________________

Mission Card Two: Enemy Convoy
Good morning Lieutenant Commander
Today's Mission is to attack an enemy Convoy Coastal Command has reported sneaking along the enemy coast.
Pass the Inner Gabbard and swept channel (1).  Head for Ostend, rounding Thornton Bank (2).  
Pass the Middle bank (3) to the Hook (4)  Return via the Outer Gabbard (5)
If you encounter any enemy follow your standing orders and attack.  2 blinds at each location.  Dice within contact area

1.  To encounter
2.  Only a marker buoy
3.  A downed pilot in the water
4.  Mine
5.  A Pair of S-Boats
6.  Kriegsmarine trawler carrying a cargo of Mines. _____________________________________________

Other Missions
Protect lone straggler
Sweep for Enemy E-boats
Land SOE agent on enemy coast
Commando attack on
Patrol enemy coast
Protect Merchant ship
Patrol the Swept Channel
Interdict the enemy supply lines
Pick up agent from enemy coast
Depth charge attack on an enemy harbour
Intercept enemy patrols
Intercept an enemy Submarine landing enemy agent
Daylight pickup of downed pilots

I prepared the first three cards and randomly drew one.  For the First game I have drawn: 



My back of a postcard rules, so far... Work in Progress.
1 inch = 5 knots
Weapons roll multiple d6 spotting within 12". 
Vessels moving half speed heard, and bearing detected at 36"
Vessels firing or planing at full speed with a plume are visible.
Two sixes are a critical hit, roll 2d6

2.  Life belts, 
3.  Raft
3.  Command, 
4.  Waterline hull, 
5.   A weapons point
6.   Rudder, 
7.   Props, 
8.   Engines
9.   Wireless Transmitter
10. Aldis lamp
11. Command
12. Fuel fire
To Hit dice      5 or 6.
Machine gun  1d6 damage
HMG              2d6 damage
20mm             3d6 damage
4cm/2pdr        4d6 damage
Over 12"        6 needed for hit.
Within 3"       4,5,6 hits
Damage dice
1  Through the woodwork
2  Into the upper hull
3-4  Sheer off
5-6 Hit

Command
1. Lookout  2. Damage P.
3. "Shoot"   4. Coxswain
5. Tor/Dpth 6. Cmd Wildcard

Captain`'s Character
6  Inspirational Hero 6 Crew points
5  Bold Brass Balls 5 Crew points
4  Solid and Dependable
3  Sound Chap. 3 Crew Points
2  Wobbly and Losing it 2 crew points.
1  Pretty Piss Poor.  1 Crew Point.


Mini dice.


Command dice for the flotilla commander.
Damage to hull/buoyancy, engines and weapons ammunition use.
Still working on this... Its sort of "Tanker" Meets MTB.

Roll 5 x d6- and allocate dice.
1.  Lookouts
2.  Damage parties 
3.  Guns fire "shoot!" 
4.  Coxswain course / speed change
5.  Stand by torpedoes / depth charges
6.  Command (wildcard allocation dice)


Mission Card One 
Good morning Lieutenant Commander
Today's Mission is to protect the mine clearing operation in the swept channel.
Pass Cork Sand (1) and the Inner Gabbard.  Pass between the Gabbards (2) as far as the south western edge of Brown Ridge (3).
If you encounter any enemy follow your standing orders, attack.  
2 blinds at each location.  Dice within contact area.

1.  To encounter
2.  The marker buoy
3.  The straggling Minesweeper
4.  Sweeping trawler dead in the water
5.  Sea Mine explodes
6.  R-Boat on mine laying mission.

The Game
1. Cork Sand
The patrol, 2 MTB

A kriegsmarine armed trawler

Johnny puts his shiny torpedo into the water

The MTB goes full revs as the torpedo blows the side out of the trawler.

Circling back.  6 survivors taken aboard.

Another trawler, but it would appear that its one of ours, sweeping.

Aldis lamp check and its identity confirmed.  Not one of my better scratch builds.

An "R" Boat minelaying off the Outer Gabbards.  Intent on his job he doesnt spot the MTBs

Nice models these!

But the Hun twigs on, and increases to his 42kt max speed.  We cant get near that!

A final gift from the "R" boat as it sends a stream of 20mm aft to discourage the pursuit.  Well we wouldn`t have caught him anyway.

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