On 7 April 1945, 119 P--51 Mustangs of VII Fighter Command lifted off from Iwo Jima on the first Very Long Range (VLR) mission by land-based fighter aircraft against the Japanese mainland. Off the coast of Honshu they rendezvoused with more than 100 B-29 Superfortresses for an attack on the Nakajima aircraft plant in Tokyo. The B-29s had been taking heavy losses to Japanese fighters on these Empire strikes, but the 110 to 125 Zeros who came up to greet them were in for a surprise.
My P-51squadron are up against the Zeros today. This is a standard encounter game, and the Mustangs will leave one element on high guard.
Flight Leader Capt Bob "Mitch" Mitchum Vet 4
Lt. "Ervis" Priestley 3
Lt. Rob "Wagon" Wagner 2
Lt Ernie "Borg" Borgnine 2
Lt. "Bing" Cleese 2
Lt. Robert "Hopeless" Hope 2
Lt. "Ervis" Priestley 3
Lt. Rob "Wagon" Wagner 2
Lt Ernie "Borg" Borgnine 2
Lt. "Bing" Cleese 2
Lt. Robert "Hopeless" Hope 2
Kaigun-shōsa Kieto Halitoshi 4
Kaigun-dai-i Saiko Twattu 3
Kaigun-dai-i Yu Shitta 2
Kaigun-dai-i Dai 2
Kaigun-chū i Nobu 2
Kaigun-chūi Naga 2
Kaigun -shōi Yokoeggi Scrambi 2
Kaigun-shōi Nobikawa Takashiti 2
Four P51s come on table leaving two on high guard |
A quick pause to make a movement gauge |
Aircraft cards shuffled for the solo game |
Contact as both sides play chicken |
The Japanese Veteran pilot is good! |
That damn tight turn card allows the P51 to turn then move. It twists around the zeros |
The Mustang veteran pilot (4) sweeps out wide and then heads back into it. |
He scores a hit. The third boom chit of the turn |
But the Zeroes do the same. |
It starts to get messy, but that tight turn is an advantage. |
The P51 leader gets a Zero head on and kills it despite its firing back at him. |
The High guard come down and join in. |
The Zeroes bring down their three planes from high guard, right onto the tail of a Yankee novice. |
He is outmanoeuvred and lucky to get away with only one boom chit, and not be shot down. |
Some pretty poor shooting too. How hard is it to roll a 6? |
The Yanks work together with the veteran outmanoeuvring them and the sprogs shooting them up Finally a critical! |
A critical hit. |
Another Boom chit for the Mustangs. That Zero nearly got him. |
Deflection shooting, a hit. |
But he circles and recovers enough to get his last Zero with a critical making it three shot down. |
With Seven boom chits and only four aircraft the Japanese bug out. They should have gone two turns back but I was learning the game. |
A nice and easy system for solo play. The cards gave the Mustang a distinct advantage with its tight turn so I'll have to consider the Japanese response to this.
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