It's May 1940, somewhere near Arras. The British Army is somewhat in disarray, and the North Durham Fusiliers, a Territorial battalion, have been sent forward to stabilise the position.
The North Durhams: HQ, F.O. and 3” mortars, along with three Infantry companies. An infantry company consists of one Company Commander and three Infantry Rifle platoons. British platoons were generally organised with three sections per platoon.
My support options are:
Carrier Platoon (One Infantry platoon with two carriers: 4 point)
Support Platoon
One Vickers MMG and one Boys AT Rifle:
British Infantry Training Characteristic
The following Training Characteristics apply to British troops in 1940
Smoke: On a Fire & Move Action, British units may use their 2” mortars to lay smoke. British infantry may choose to move only 2D6” and use the single highest score; or move the full 2D6” with no firing. Enemy units targeting them lose 1D6 firepower and apply the spotting dice during the platoon’s movement. No smoke is actually placed on the table.
Carrier Platoon:When firing at close range, a Carrier Platoon adds two firepower dice instead of one.
Boys AT Rifles: All British Regular or better infantry platoons have integral Boys AT Rifles. Second Line units do not. Second Line Infantry:Second Line British infantry apply the Limited LMG rule to account for Lewis guns instead of Bren guns and limited equipment at platoon level.
Second Line or Green battalions cannot choose the Carrier Platoon, Scout Platoon or Assault Pioneer Platoon.
The North Durhams |
The Germans
211 Inf Division
365 Regt (the Bonn Boys) 1st Bn
Battalion HQ Company, including the HQ and FO, along with three Infantry companies. An infantry company consists of one Company Commander and three Infantry Rifle platoons. German platoons were generally organised on a square platoon structure of four sections per platoon.Support Platoons
Machine Gun Platoon One MG34: 2 points
Reconnaissance Motorcycle Platoon: 3 Motorcycle sections: 4 points
365 Regt |
Rate of Fire:German SF MMGs, attached MMGs and Infantry platoons gain: Each Double 6 rolled in their firepower dice results in one additional hit on their target. This does not apply to poorer equipped German units such as SS units using foreign made machine guns or Heer units using antiquated equipment Schutzenare classed as Panzergrenadiers.
All German infantry platoons have integral AT Rifles
=================================================
XXXXX, France
Dear Mama,
Just a quick letter to tell you that I`m fine. We are at XXXXXXXXX near XXXXXX in XXXXX. The Brigadier has XXXXXXX, but he recovered and will not XXXXXX again. We go in at XXX in the XXXXXXX. I shall send you a German XXXXXX for your collection.
Your loving son,
Herbert Farthingdale 1 NDF
The Gamec. SET PLAN & ESTABLISH OBJECTIVES.
e. BEGIN TURN ONE.
Defending commanders deploy first behind the Forward Defensive
Line within their assigned sector. Attacking commanders then deploy behind the Start Line within their assigned sector.
Battalion Deployment Dice. Both players now roll their Battalion Deployment dice.
Attackers roll nine dice, or ten dice if a Large battalion. Defenders roll nine dice. Players note the deployment dice scores against the Deployment Tables below and then deploy their initial units and Combat Patrols based on these scores. All remaining Battalion units are placed off table in reserve.
Somewhere near Arras |
My British HQ goes down. |
The British use recce carriers. Losing these will not count towards a FUBAR |
365 Regt use the sunken lanes for cover. |
The Woods are crawling with Germans, and a supporting MMG section helps this platoon out against the carriers. |
A Company is out in the open with the Germans now in those woods. Time to rethink. |
B Company firefight with the Germans in the sunken lane. |
Meanwhile A Company can only move against the German centre by using cover. |
Not really a firefight that the Germans are winning. |
Finally I lose the carriers |
In a cracking move I manage to get an MMG into enfilade on the sunken lane. It hammers the Germans with six hits. |
C Company passes B, and moves onto objective two. |
A Company moves forward and takes the centre of the position. The Germans now have three FUBARs and the Durhams have won the game. |
Still in Campaign terms its a retreat for the Durhams next., They are to withdraw on Nouvion and then on to Dunkirk. Meanwhile the Panzers move forward to cut them off.
A good intro to O Group, but I will need to run these rules again (several times I think) to get a better grasp of the mechanics.
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