The campaign in Pigourdy, France 1340
The County of Pigourdy |
Several nodes are marked on my campaign map. These are followed in a linear manner and a scenario is diced as the node is reached. The scenario will assist in creating a narrative for the game, essentially a back story.
The implications of this are that the side I don't play becomes randomised, and this is built into the narrative.
Success in the campaign is quantified by honour points accumulated as well as the capture or killing of the enemy's principal character.
The Game
Determine Battlefield Layout by rolling 1d10:
1-3 Corners
4-6 Race
7-10 Battle Lines
Determine Scenario by rolling 1d10:
1) Ambuscade
2) Seize
3) Pillage
4) Burn
5) Rearguard
6) Regicide
7) Formal Combat
8) King of the Hill
9) Defender’s Choice
10) Attacker’s Choice
Rewards, Characters and traits
Per 5 honour points
Honour points may be rewarded by rolling on the Retinue and traits table below. A roll costs five honour points.
1 Commanding Presence
2. Battle Hardened
3. Glory Hound
4. Gold Not Glory
5. Discipline
6. Inspiring
7. Martyr
8. Prowess
9. Ruthless
10. Tough
11. Stalwart
12. Stubborn
13. Wanted
14. War Cry
15 -20 Free character added to Retinue
Roll d20 again
- Master Bowman
- Artillerist
- Vintenar (Sergeant of 20)
- Grizzled Veteran
- Baronet
- Mercenary Captain
- Spy
- Engineer
- Courtesan
- Diplomat
- Centenary
- Grizzled Sergeant
- Flighty Young Squire
- Thief
- Rabble rouser
- Hedge priest
- Father Confessor
- Fletcher
- Minstrel
- Fool
Knight Banneret Phallus de Farandole, of Durham
Retinue 6 Men-at-Arms, Afoot @42 plus Musician @3
Main Battle
6 Archers, English @60 plus Vintenar@5
6 Archers, English @60
4 Spearmen @16
Vanguard
6 Men-at-Arms, Afoot @42 plus Knight Bachelor @5 Quincy de Lumley
English Army in France
Crecy to Poitiers, 1345-56
main battle
Archers, English | Footmen (Spearmen*)
vanguard
Men-at-Arms, Afoot | Footmen (Gascons) | Veteran Footmen (Gascons) | Welsh Archers
reserve
Veteran Men-at-Arms, Afoot | Veteran Men-at-Arms, Mounted | Men-at-Arms, Mounted | Veteran English Archers
Special Rules Chevauchée: This Company may choose to add +2 to their roll when determining the attacker in a scenario.
*Spearmen may not take the Polearms upgrade.
The French
Amal, Sieur de Phoque
Knight Banneret, 6 Veteran Men at arms, Mounted @72
Main Battle
6 Men-at-Arms, mounted @72
6 Crossbowmen, Genoese @54
Vanguard
6 Men-at-Arms, Afoot @42
French Army
Crecy to Poitiers, 1345-56
main battle
Men-at-Arms, Mounted | Crossbowmen, Genoese* | Crossbowmen, Light | Feudal Levy
vanguard
Men-at-Arms, Afoot | Esquires | Footmen | Veteran Men-atArms, Mounted
reserve
Veteran Men-at-Arms, Afoot Special Rules *Genoese Crossbowmen have the Mercenaries special rule
The Descent on Cadzon
Game One, the descent on Cadzon. I based this loosely on Sir Walter Manny's attack on Cadzand. |
Pigourdy Ludo |
Baie des Turdes: Mini Campaign. Three games each located after rolling a d6 on the LUDO table. |
In the first game...
From the Chronicles of the Abbot of St. Dongé
In Game One the English ships seized the French Roundship Edith Piave and its rich cargo. The Sieur de Phoque was driven off towards the Castle at Cadzon. De Farandole decided to chase the fleeing Frenchmen. |
The causeway |
Turn One the French Mounted move forward and the Archers volley gets two hits. |
One Resolve fail. The Archers get nervous. These Mounted guys are now in charge range. |
The Men at arms close in. A defensive shoot by the archers gets three hits but all three are saved. Men at arms are tough. |
The attack sweeps in. Three hits. Two saves one Resolve point failed. |
The men at arms push, gaining a Fatigue. Only one hit. |
Another Resolve point lost, an additional Fatigue onto the Archers. |
The archers fight first in the next round. Two hits. |
The Men at arms lose one to a kill and save one. They also lose a Resolve roll, shaking them. The Men at arms retreat. |
But on their turn the Men at arms then rally. |
And back in they charge at the start of next turn. The defensive fire hits two. |
But the Men at arms have two killed and fail all three Resolve rolls. If only they had a favour! Shaken and routed. |
And the final game of this series is set up. The village of Turdés. |
For the final game a King of the Hill scenario, as the English attempt to steal the church silverware from the mainland village.
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