The Blood and Crowns campaign continues with a stiff sea fight between French cockboats and an English Cog off the three sisters, followed by the Landing of the English at Bumfleur
Sea Fight
French Pirate and notorious Sea wind specialist Guihaume le Petomaine has Two Groups of Mariners and two of light crossbowmen, as well as Men at Arms. Two cockboats and a balinger.
The English Cog is commanded by Sir Quincy De Finchale, a companion in arms to Sir Phallus De Farandole. He has a group of English Archers and a group.of Men at arms.
Trait Cockboat Cog
Cost 3 14
Top Speed 3” 4”
Windward. -1” -2”
Turn 3” 3”
Draft - 7
Size 1 2.
Hull Save 7+ .4+ .
Sail Settings 3”/ 0”/A 4”/3”/2”/0”/A
Special Rules
Boat Single Square Sail
Oars (4) Sterncastle
Light Rigging Tinderbox (1)
Top Castle (+5 pts)
The English Cog beating south. |
And the French spring their trap |
Event - and a wind change to the West, |
But I position the Cog poorly |
The French Crossbow shooting is effective, just slow. |
And the cockboats come inboard, whilst that ballinger gives support. |
Sir Quincy attempts a defence. |
And the french should probably have left those pavise at home. They get cover from the forecastle anyway. |
The French fight their way onboard |
And the English are trapped fore and aft. |
Almost game over as the ship is taken. |
And the Cog springs its seams. Looks like st all over, |
The forecastle is taken. |
And the Longbowmen are also done for. They do cause a fair few French casualties though., |
A win for the French Pirates.
The Landing at Bumfleur
Burn the ships
Objective Markers: Should be represented by a flammable piece of terrain such as a building, tent, or cart. They may be targeted by a Set Fire action. Objectives with a Burning marker may be targeted by an Extinguish Fire action. If playing with advanced structure rules the building should be made up of only one section (see Section 9.3 Fire & Structures page 95).
Scenario Rule: To the Ground!: For every four units in the attacking Company, one unit may be given the Torches special rule at no additional cost.
Deployment: Defender chooses the first deployment zone and the attacker chooses the second deployment zone. Starting with the Defender players alternate placing units until all units have been deployed. The Defender may place up to half of their units in the Objective Area. After units are deployed, starting with the Attacker, players alternate placing objectives until all objectives are deployed.
Additional Feats of Arms: Starting on Turn 6 during the End Phase:
» Attacker gains +1 Renown for each objective on fire.
» Defender gains +1 Renown for each objective NOT on fire.
Sir Phallus and his two ballingers have made into Barfleur and anchored on the sands. Both are now aground as the tide withdraws. The Men of Barfleur have come out to battle on the beach. If they can burn the English ships they can stop this invasion.
The Game
6 Retinue @9 Noble -/5 5/5 4 2 6”
Prize
=56
6 Men at Arms Afoot @7
-/6 6/6 6
=42
8 English archers @10 War Bow
shoot 6/8 melee 7/7 resolve 6
=80
8 English archers @10 plus Vintenar
=85
7 Spearmen plus Grizzled Veteran@37
300 points
Knight Banneret -/5 5/5 5 1 6” Destriers +5 points each): MOUNTED, HEAVY CAVALRY, IMPETUOUS @13
=78
Men-at-Arms, Mounted @12
-/7 6/6 6 Heavy Cavalry, Mounted, Impetuous
=72
6 Crossbowmen, Genoese @9 Veteran 5/7 7/8 6
Plus Pavises +5 points
=61
9 Crossbowmen, Genoese @9 Veteran 5/7 7/8 6
Plus Pavisiers (4)
=90
301 Points
The ships beach in the anchorage as the tide recedes. The French objective is to burn them. |
The deployment. The French use the crossbows as an advance line. |
The French Men at arms have the option of bursting through crossbow, something to keep in reserve. In any event they will screen the Mounted. |
The English alternate Men at Arms afoot with archers. |
The French come forward. |
The Longview open the shooting. Four crossbows killed in one volley. |
And the remainder are shaken. |
The other Genoese crossbow shoot at my retinue. Five hits but only one casualty. |
My retinue takes a point of fatigue. The crossbows get a volley from the English Archers, and lose a pair of men and are shaken. |
The pavisier should be doing a better job. Still I like the look of them. |
Our on the flank it's spears vs Polearms footmen. |
My grizzled veteran, Ancient Quilp, gets his boys stuck in. |
And finally the French Mounted charge. |
The English lose a man at arms |
But the fight back is savage and three French fall. |
Using that diamond my Men at Arms push and go again, four more hits. |
The French lose another man and fall back shaken. |
Turn Four and it's getting heated. The French have lost 50% but pass a resolve. |
My archers arrow storm the last French Mounted unit. It's a massacre. |
three dead and the French take two fatigue. |
The French Lord withdraws. He has lost almost his entire force. |
Sir Phallus earns four honour points. |
Next game
I'm building the walls of Bumfleur, which will double as a castle for the campaign. Doesn't look easy, but the English will need the town as a base!
Beginning the walls in foamcore. |
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