Thursday, 15 February 2024

Anzio and O Group

 I've spent the last two weeks rebasing and retouching my 10mm WW2 Americans and Germans.  The US surprised me the most, since I had bought  army packs from both Pendraken and Wargames South years ago. 

My US Forces will represent a fictional battalion of the 45th Infantry Division and their supports..  The German opposition will be more randomly generated.

1.  Two Infantry companies with mortars, well dug in. Minefields.

2.  An Infantry battalion with artillery support.

3.  Two Panzer Grenadier Companies, with halftracks

4.  A Pzz Gren battalion supported by Armour. (Stugs and SPs)

5.  Infantry with tank support. (PzIVs)

5.  Pz Grenadiers in halftracks with tank support.  Panthers


The ladder campaign Anzio to Campeleone Station

The game area

The Factory in 1944.  A New Town that the US troops thought looked like a bombed out factory.

Battalion Level Wargame Scenario: Battle of Anzio 1944

Objective: Command a battalion of Allied forces as they land at Anzio and push inland to break through German defenses, secure key objectives, and ultimately link up with Allied forces advancing from the south.

Scenario Overview:

  1. Initial Landing: Your battalion begins the scenario aboard landing craft, preparing to storm the beaches of Anzio. German coastal defenses and artillery threaten your landing, so coordinate closely with naval and air support to establish a foothold on the beach.

  2. Beachhead Establishment: Once ashore, secure the beachhead and begin landing reinforcements and supplies. Establish defensive positions to repel German counterattacks and prevent the enemy from pushing you back into the sea.

  3. Inland Advance: With the beachhead secured, push inland towards key objectives such as the town of Anzio and the surrounding high ground. Coordinate with neighboring units and utilize combined arms tactics to overcome German resistance.

  4. Urban Warfare: As you approach Anzio, prepare for intense urban combat as the Germans defend the town street by street. Use infantry to clear buildings, tanks to provide fire support, and engineers to deal with obstacles and booby traps.

  5. Breakthrough: Once Anzio is secured, continue the advance inland to link up with Allied forces advancing from the south. Beware of German counterattacks attempting to cut off your supply lines and isolate your battalion.

  6. Final Assault: As your battalion pushes deeper into enemy territory, face increasingly determined German resistance. Coordinate with other Allied units to launch a final assault on German defensive positions, breaking through their lines and opening the way for further advances.

Success Criteria: Victory will be achieved by securing key objectives, minimizing casualties, and maintaining cohesion and supply lines throughout the operation. The speed and efficiency of your battalion's advance will also be a factor in determining the win.

The Factory

German Initiative

And my German Force is two Inf Companies.

The Germans dig into the town.

The US.  A full battalion with supports

D on the right of the road, E on the left, F in support.

D Company goes straight in.

And gets the whole Company down and moving.

E is more cautious, a single platoon Recces forwards

German intitative again.

And a powerful O Group roll.

German mortars stonk D company

And I take losses.


And fire from the sug in infantry suppresses and causes losses on D company.

Pretty soon, by turn four the US have racked up two FUBARS trying to fight into the town.

Even E Company lose a platoon and then a second platoon takes losses. The flamethrower gambit also fails.

German Infantry hidden behind the lateral road give D Company the last rites.  It's yet another FUBAR and I call it a day.  Next time I'll use armour.

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