My second East Africa 1914 game. This time the KAR go up against the German Colonists and Askaris. (and Lions)
Terrain notes/ Bush Warfare
War in the bush
bad. Fever and dysentery endemic.
courses)
brought forward along increasingly tenuous supply lines. The tracks were poor to start with, and rapidly collapsed under the weight of traffic.
The Forces.
150 points
BRITISH EAST AFRICA UNITS:
British Captain Command Team:
BRITISH Captain (COMMANDER) Shoot 6 C/Combat 6 Shoot Save 5 Close Combat Save 7 Resolve 6 Cost 0 Initiative 2 Command Range 8" Command Points 1. UNIT COMPOSITION: 1 Commander, 2 Riflemen SPECIAL RULES: Assault Experts WEAPONS: 1 Pistol (Commander), 2 Rifles
BRITISH KING’S AFRICAN RIFLES (CORE)
Shoot 7, Close Combat 6, Shoot Save 6, Close Combat Save 6, Resolve 5, Cost @16 Initiative 2. UNIT COMPOSITION: 4 Riflemen (add models for 4pts. each, max 12 models in unit) SPECIAL RULES: Blood Curdling Charge WEAPONS: Rifles
Captain +2 runners @0
3 groups of 8 KAR. @96
1 Company HQ group of 8 KAR @32
1 group of 6 Scouts @12
8 porters @0
150 pts
GERMAN EAST AFRICAN
COMMAND TEAM:
German Leutnant Command Team:
GERMAN LEUTNANT (COMMANDER) Shoot Close Combat Shoot Save Close Combat Save Resolve Cost Initiative Command Range Command Point 6 6 5 7 6 0 2 8” 1 UNIT COMPOSITION: 1 Commander, 2 Riflemen SPECIAL RULES: True Grit WEAPONS: 1 Pistol (Commander), 2 Rifles
CORE UNITS:
German Schutztruppe Riflemen Units:
The Schutztruppe was made up of European Germans who lived in Africa for many years. GERMAN SCHUTZTRUPPE (CORE) Shoot Close Combat Shoot Save Close Combat Save Resolve Cost Initiative 5 6 6 7 5 20 3 UNIT COMPOSITION: 4 Riflemen (add models for 5pts. each, max 12 models in unit) SPECIAL RULES: True Grit WEAPONS: Rifles 8pts. – Add a Light Machine Gun model to this unit (max 12 models in unit)
German Askari Riflemen Units: The Germans built up a strong force of native Africans to help them fight during the campaigns in eastern Africa. These units performed much better than their counterparts that fought for the British. While they were equipped with very poor rifles during the war they excelled in close combat.
ASKARI RIFLEMEN (CORE) Shoot Close Combat Shoot Save Close Combat Save Resolve Cost Initiative 7 6 6 6 5 16 2 UNIT COMPOSITION: 4 Riflemen (add models for 4pts. each, max 12 models in unit) SPECIAL RULES: True Grit, Blood Curdling Charge WEAPONS: Rifles
German Heavy Machine Gun Team:
The German Army used the Maxim Machine Gun as their primary mounted machine gun. GERMAN HEAVY MACHINE GUN TEAM (SUPPORT) Shoot Close Combat Shoot Save Close Combat Save Resolve Cost Initiative 6 6 6 7 6 20 1 UNIT COMPOSITION: 3 Soldiers, 1 Machine Gun SPECIAL RULES: WEAPONS: 1 Heavy Machine Gun
Leutnant + 2 runners @0
1 group of 8 Schutztruppe @ 40
Maxim team of 3 men @20
2 groups of 8 Askaris @ 64
1 group of 4 Ruga Ruga @ 12
1 group of 4 Ruga Ruga fetish men @16
152 pts
The Game
(Note: I'm using a roll of 10 on initiative as a bush hazard roll. Beware the lions and crocs!)
- Lion attack
- diseased pests,
- tsetse fly swarm
- malaria mosquitoes,
- burrowing jigger fleas,
- Warthog family
- Snakes
- Leopard
- Giant termites
- Rhino
The bush |
Imperials win initiative |
The KAR deploy |
The Askaris deploy |
The Ruga Ruga on the flank |
And the kAR run a group forward into some flanking rocks. Hard cover that is elevated enough to shoot into the defile where the German MG has deployed. |
And the MG which looked good now looks vulnerable. |
The KAR push on the right flank, away from the MG. |
That MG is only killing the odd guy. |
The RugaRuga cause some problems from the defile. |
The MG is backed by German Colonists Shutzetruppe. Excellent soldiers. |
The KAR rush the defile killing half the RugaRuga. |
And the KAR group in the rocks kill four of the Shutzetruppe with rifle fire. |
Turn four initiative, its the dreaded 10. A roll of 1 and a lion grabs one of the KAR scouts. |
That's going to hurt! |
The KAR volley down the Askaris on the right. |
And a Reckless charge by the KAR group in the rocks. A devastating bayonet attack wipes out the MG crew. |
Over on the right the Askaris are reeling back. |
The Shutzetruppe attack the defile and are driven back. They are out of favour tokens and roll a terrible volley. |
End game. Its turn 6 and the Germans have lost 3/4 of their troops. |
Good game.
Not sure if it looks like Africa though, so I have some work to do.
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