He was appointed (purchased the office of) Sheriff of North Durham, and has begun recruiting and training soldiers, ostensibly against incursions by the Scots, but in reality to challenge the power of the King.
Sir Oliver is behind the plot to bring Witchfinder Price to Durham in an effort to discredit the King, and it's been working. The problem is that the customers of the Queen's Head Inn have been instrumental in destroying the Witchfinder's warband.
Lee and his men enter the Courtyard |
Because Sir Oliver will have trained soldiers at the manor, his "New Model Company," Lee must be careful... He has no idea how many men will defend Witchfinder Price...
Occupy
In this scenario, warbands battle to occupy a building or feature in the centre of the board.
Inside the manor, the Witchfinder.. |
• Forces: Equal points value
• Terrain: Only one piece of terrain on the board, placed right in the centre of the playing area.
• Weather: Rain is falling.
• Time of Day: Dawn
• Deployment: opposite sides. Only the Witch Finder and Sir Oliver are in the Manor.
Master Tybalt keeps watch from the Manor balcony, Blunderbuss in hand. |
When the game ends, each side gets Victory Points equal to the Rank of all of its models that have their bases inside the manor. The winner is the side with the highest number of Victory Points. If there is a draw, then use the number of wounds on still living models in the drawn warbands as a tie-breaker.
Sir Oliver's men are lead by Master Stanley Lorrel, but except for the evil John Stearne, they are not loyal to the Witch Finder and will automatically waver if Stearne or Sir Oliver are Greviously wounded or killed. Their Minor objective is to kill 75% of Lee's men. Lee must take a prisoner for the Bishop's court.
GAME LENGTH
I will fight this game until one sides morale causes it to break.
Sir Oliver's men line the edge of the building |
With their leadership fallen the Parliamentarians fail their morale. They are wavering.
The Fight moves inside the Manor as the wavering Parliamentarians retreat. Sir Huge and Ancient Pistol continue to loot the fallen... |
Non combatants, Lady Crumble and Jim the pot boy, innocently block the way to the Witchfinder. |
Tybalt has finally reloaded the Blunderbuss. He sprays the great hall with half a dozen pistol balls, but fails to hit anyone. He is clearly drinking sack, and that seems to be affecting his aim... |
Little do they realise that Solomon Whitemoore is soon to be appointed Witch Finder to the Bishop's Court.
A cracking series of games from a fulsome and well appointed campaign, really enjoyed the reports. Of course the machinations of Beelzebub and his minions never ends, methinks that Solomon Whitemoore will be busy continuing the Lord's good work.
ReplyDeleteThe Good Solomon will return in "The Lair of the White Worm," where our heroes investgate the devil's curse of the Lambtons.
ReplyDelete