Saturday, 27 May 2023

The Rajputs Advance to the Pakora River

The Rajputs, Blood and Steel Mini Campaign, Return to the Howzat Pass

Game Two, The Pakora River


The Garrison of the northernmost fort in the Fwaart Valley at Shitral has sent word that it is under siege by revolting locals.  Captain Seymour Butts and 100 men of the Guides will only be able to hold out for a limited time. (an edna roll on a d10)  Gentlemen we have a maximum of ten days!

In a fit of sterling Victorian Imperialism the General has directed the 11th Rajputs from their base at Jawar up the Howzat pass to relieve the fort.

What could go wrong?



Based loosely on the Chitral expedition fought solo against a programmed Pathan force.

Unit draw cards for the Pathans.

Plotted map forces for the Imperials.


11th Rajputs
4 Companies of 12 Infantry.
1 attached Mountain gun from Prince Albert's Own Bengal Artillery, on mules. 
Attached pioneers & cart.
Major Willie Stroker, SM. VD
Drunkard - Brave
Capt Myles S. Long (Miles Schlong to the ladies)
Wobbly kneed - Short sighted
Lt Drew Peacock, BBQ. Guides Platoon
Tactician - Brutal
2nd Lt Hugh Jeers PDQ, 
Nom de Guerre - Lucky
2nd Lieutenant "Spotty" Herbert Farthingdale, CBA, (dogsbody)
Unlucky - Bullet proof bumbler

Artillery Attached
Prince Albert's Own Bengal Artillery, Mountain Gun
2nd Lt Barkinge-Madly FA, Certified.
Big bore advocate - steady

Subedar Major A (Andy) D Pandi 
Peacock - Steady
Havildar Major Vikram McSingh
Feared - Ugly
Havildar Charu Graunt
The favoured nephew - lucky
Havildar Dilip Fairbanks Jr
Inspirational - Swordsman
Each platoon has a Naik and 12 figures

Subedar "Blood Letter" Pant, Battalion Surgeon 
Feared - Ugly

Commisary Officer 2nd Lt Cosmo Smallpiece
Unlucky - idiot
Commisary Havildar Rangit Ram
(Randi was cursed by the Mad Fakir to serve the British until the Raj comes to an end.  He is either an immortal existence, or a massive liar.)
Mule train.

The Rajputs battle cry is " Bajrang Bali ki Jai"  a prayer to Hanuman, the Monkey God, to move a mountain... ie perform a heavy task.  

Pathans

The Howzaat Pathanis are ruled by the enigmatic Afzul Fatti Khan, Lord of the Fly Swaat.
One tribal grouping is lead by the Notorious Fekkar brothers, the "unwashed" universally known as the dirty Mo Fekkars, infamous snipers.
Shah Ali Bongo Wasir of Dir, notorious side swapper.
Raja Khan, Tiger of Jandrai, famous Warrior.
Mahomed Rafi, Mullah of Dripsh

2 x 10 Tribal Pathans with sword
2 x Pathan Irreg Inf with breachloaders
8 Snipers and skirmishers with Jezail muzzleloaders 
1 Mountain gun 3 crew.
1 x 8 The Holy Man and his followers.


Scenarios
Ambush
Patrol
Forage
Defend
Vanguard
Raid

Tactical situation
A Just passing by
B Seek and Destroy
C To the last bullet
D Get off my land
E Run to the hills
F Take the High road
G It's awfully quiet out there
H A sigh of relief

The promotion system Rebels and Patriots is the basis for a campaign.  The Company starts with a 2nd Lieutenant in charge.  New Officers have d20 honour, a zero Tactical value and begin with one Trait.  Earning honour points allows an officer to climb the ranks in recognition of his deeds of glory.

Honour - Rank Table
0         -  sent home in disgrace or offered the "Gentleman's way out."
1-20    -  Second Lieutenant - 1 trait 0 tactical value
21-30  -  Lieutenant  -  +1 Trait  +1 tactical value
31-45  -  Captain  -  +1 Trait  +1 tactical value
46-60  -  Major  -  +1 Trait  +1 tactical value
61+     -  Transferred to command a battalion as Colonel.

160 supply crates/sacks with the main column
Day Three!  
2 force cards drawn.
2 Scenario cards drawn


The Game:

Sangars above the Lawari Pass


And those Sangars are high

Force cards
So it's McLaglan, Fairbanks and Grant, leaders of the Rajput's Pioneers

And up above the dirty Fekkars



An advance across the bridge and into skirmishers





Fairbanks up the centre

Grant on the flanking attack

And the rifle fire from the advancing Rajputs is accurate

The Pathan are not as protected by the sangars as they expected.

Trading a Rajput for every three Pathan

But it's a bloody affair.

McClaglan's section is weakened

The Pathan are thinned out

And in comes Grant's attack

The hand to hand is bloody, and the Pathans almost wiped out.

The surviving Pathan run for it.

The casualty pile

And the Rajput supply carts move up the pass 














Thursday, 25 May 2023

What a Sudanese Constable

General Kitchener (Godde Bless Him) has ordered that the Great Bazaar, just outside the water gate of Khartoum, be cleared of troublemakers.  The problem is that Mad Mustapha and his gang are determined to strike a blow for the Mahdi, played by Larry Olivier in this movie, darlings.

The Grand Bazaar

Young "Spotty" Herbert Farthingdale and his section of the Khartoum Police have been detailed to go and get it all sorted out.   Herbert still suffers from a face rash caused by his allergy to just about everything.

2nd Lt "Spotty" Herbert Farthingdale
.442 Beaumont Adams Revolver, Sword, 12 cartridges.
Sgt Mo'
.477 Snider-Enfield Breachloader rifle, 12 cartridges, bayonet.
Abdo
.477 Snider-Enfield Breachloader rifle, 12 cartridges, bayonet
Ahmed
.477 Snider-Enfield Breachloader rifle, 12 cartridges, bayonet
Hashim
.477 Snider-Enfield Breachloader rifle, 12 cartridges, bayonet
Amani
.477 Snider-Enfield Breachloader rifle, 12 cartridges, bayonet
Hiba. (On Sentry duty)
.477 Snider-Enfield Breachloader rifle, 12 cartridges, bayonet


Mad Mustafa
.477 Snider-Enfield Breachloader rifle, 12 cartridges, Scimitar
Rayan
Muzzle loader rifle, 12 cartridges, scimitar
Nyandeng
Muzzle loader rifle, 12 cartridges, scimitar
Ismail
Muzzle loader rifle, 12 cartridges, scimitar
Abdallah
Muzzle loader rifle, 12 cartridges, scimitar
Nyan, Jamal & Faiz
Henchmen, Muzzle loader rifle, 12 cartridges, knife

Herbert and his section

Mad Mustapha and his crew

The Game

Mo leads the Police forwards

And the Dervish begin to appear

Herbert meanwhile directs his section from the rear

Its crowded terrain

Using the WAC rules with drawn cards worked well.  

Ismael takes a potshot at Mo

The Dervish shooting is fine but with all of this cover they are failing to convert hits

Hasim squares up to Abdullah

And Mo gets some good results.  The Dervish begin wavering.  Note that Herbert has yet to even move.

We pot one.  Its going well for the Law today

Mustapha gets forward, but he is losing men,

Mo pots one himself

Snider Rifle vs pointy stick!

Herbert finally gets forward and fires his revolver

The remaining Dervish break and run for it

And a skirmish line of the constabulary sweeps the market clear.
Good game























Wednesday, 24 May 2023

The Rajputs, Return to the Howzat Pass

The Rajputs, Blood and Steel Mini Campaign, Return to the Howzat Pass

Game One, Ambush at the Karakar


The Garrison of the northernmost fort in the Fwaart Valley at Shitral has sent word that it is under siege by revolting locals.  Captain Seymour Butts and 100 men of the Guides will only be able to hold out for a limited time. (an edna roll on a d10
)  Gentlemen we have a maximum of ten days!

In a fit of sterling Victorian Imperialism the General has directed the 11th Rajputs from their base at Jawar up the Howzat pass to relieve the fort.

What could go wrong?



Based loosely on the Chitral expedition fought solo against a programmed Pathan force.

Unit draw cards for the Pathans.

Plotted map forces for the Imperials.


11th Rajputs
4 Companies of 12 Infantry.
1 attached Mountain gun from Prince Albert's Own Bengal Artillery, on mules. 
Attached pioneers & cart.
Major Willie Stroker, SM. VD
Drunkard - Brave
Capt Myles S. Long (Miles Schlong to the ladies)
Wobbly kneed - Short sighted
Lt Drew Peacock, BBQ. Guides Platoon
Tactician - Brutal
2nd Lt Hugh Jeers PDQ, 
Nom de Guerre - Lucky
2nd Lieutenant "Spotty" Herbert Farthingdale, CBA, (dogsbody)
Unlucky - Bullet proof bumbler

Artillery Attached
Prince Albert's Own Bengal Artillery, Mountain Gun
2nd Lt Barkinge-Madly FA, Certified.
Big bore advocate - steady

Subedar Major A (Andy) D Pandi 
Peacock - Steady
Havildar Major Vikram McSingh
Feared - Ugly
Havildar Charu Graunt
The favoured nephew - lucky
Havildar Dilip Fairbanks Jr
Inspirational - Swordsman
Each platoon has a Naik and 12 figures

Subedar "Blood Letter" Pant, Battalion Surgeon 
Feared - Ugly

Commisary Officer 2nd Lt Cosmo Smallpiece
Unlucky - idiot
Commisary Havildar Rangit Ram
(Randi was cursed by the Mad Fakir to serve the British until the Raj comes to an end.  He is either an immortal existence, or a massive liar.)
Mule train.

The Rajputs battle cry is " Bajrang Bali ki Jai"  a prayer to Hanuman, the Monkey God, to move a mountain... ie perform a heavy task.  


Pathans

The Howzaat Pathanis are ruled by the enigmatic Afzul Fatti Khan, Lord of the Fly Swaat.
One tribal grouping is lead by the Notorious Fekkar brothers, the "unwashed" universally known as the dirty Mo Fekkars, infamous snipers.
Shah Ali Bongo Wasir of Dir, notorious side swapper.
Raja Khan, Tiger of Jandrai, famous Warrior.
Mahomed Rafi, Mullah of Dripsh

2 x 10 Tribal Pathans with sword
2 x Pathan Irreg Inf with breachloaders
8 Snipers and skirmishers with Jezail muzzleloaders 
1 Mountain gun 3 crew.
1 x 8 The Holy Man and his followers.




Scenarios
Ambush
Patrol
Forage
Defend
Vanguard
Raid

Tactical situation
A Just passing by
B Seek and Destroy
C To the last bullet
D Get off my land
E Run to the hills
F Take the High road
G It's awfully quiet out there
H A sigh of relief

The promotion system Rebels and Patriots is the basis for a campaign.  The Company starts with a 2nd Lieutenant in charge.  New Officers have d20 honour, a zero Tactical value and begin with one Trait.  Earning honour points allows an officer to climb the ranks in recognition of his deeds of glory.

Honour - Rank Table
0         -  sent home in disgrace or offered the "Gentleman's way out."
1-20    -  Second Lieutenant - 1 trait 0 tactical value
21-30  -  Lieutenant  -  +1 Trait  +1 tactical value
31-45  -  Captain  -  +1 Trait  +1 tactical value
46-60  -  Major  -  +1 Trait  +1 tactical value
61+     -  Transferred to command a battalion as Colonel.

1st Game, Ambush in the Karakar Pass
200 supply crates/sacks with the main column
Day one!  The advance party is ambushed, less than ten miles from base.
2 force cards drawn.
2 Scenario cards drawn, Ambush vs Patrol

Pathan Scenario
AMBUSH (1)
YOUR FORCE SEEKS TO DESTROY THE ENEMY AND DENY ACCESS TO THIS AREA.
OBJECTIVES: The 3 objective markers are not important to your mission, but may or may not be important to your opponent.
Your opponent gains an Attrition Point for each of their first 2 units to be completely eliminated.
DEPLOYMENT: Units enter the table on turn 1, using an Advance
or Run to Ground action, from any point along your baseline.  One unit can start the game within or against terrain and no more than 16” away from your table edge. Place this unit, as its first action, 
on your last activation of the first turn. Hidden Setup is allowed for units with that trait.
RESTRICTIONS: A unit cannot enter the battlefield within 8” of an enemy

Rajput Scenario
PATROL (2)
YOUR FORCE SEARCHES FOR THE ENEMY IN THIS AREA
OBJECTIVES: The 3 objective markers are not important to your mission but may or may not be important to your opponent.
Your opponent gains an Attrition Point for each of their first 2 units to be completely eliminated.
DEPLOYMENT: Units are placed on the table, within the marked deployment area (12” from your baseline), as their first action of turn 1. 
RESTRICTIONS: No Hidden Setup



The Game:

The Pass

The solo mechanism for the Pathan, Ambush points 1 -6


Force cards drawn

The Pathans occupy a Sangar line

A strong position but a little isolated

And some good shooting with those Jezails

The Rajputs rifle fire is heavier and alarmingly more accurate 

The Amir and his lads turn up.  Swarms of them!

Yet more Pathan appear,  

But the Rajputs have cleared the Sangars at bayonet point.  Great dice!

And the Pathan rifle fire is disgraceful.

The Indian Army Mountain gun flattens the Pathan artillery piece,  

From the captured Sangars the Rajputs put serious rifle fire onto the enemy.


Another Pathan unit breaks.  The Amir starts to panic.


A last bayonet charge clears the pass.

Amir Fatti calls the retreat.  If he can weaken the Rajputs on the road to the fort he may just be able to win this.

Game 2
The advance to the Pakora River.