I loved these old Standard Games boardgames back in the day. I'm also keen on the feudal period of Japanese history. It's a fashion thing I suppose.
When looking at getting into some skirmish games I invested in a dozen or so 40mm Samurai figures from Steve Barber Miniatures, but I fully intend to sculpt some of my own.
My games will revolve around the Shitzu clan, a minor landowning lot in the service of the local Diamyo. The scenarios for Samurai Blades fit my ideas well and I will develop the game using different rules until I'm happy with the results.
Jitzu Shitsu is the local Samurai for the village of the White Dragon. He and his family rule in the name of Lord Kenshin. Jitzu holds the small border fort between the mountains and rival Lord Tossi's lands. Between bandits from the mountains and surrounding rival Samurai he is kept fairly busy.
The movement and combat mechanics in Samurai Blades are very 1980s. Nothing wrong with that but since I'm using figures, not floppy boardgame tokens, I'll update them to my own rules. This will take a little development, but I'll borrow from Ronin, Chain of Command and What a Cowboy.
To Hit
5 Shock
6 Hit
Damage
5 Bleeding
6 Critical
Wakizashi 1d6
Katana 2d6
Naginata 2d6
Yari Thrust 2d6
Bamboo Spear Thrust 1d6
Arrow 1d6
Skills
Acrobatic
Fast
Fearless
Intuition
Powerful
Tough
Kenjutsu
Negative skills
Arrogant
Cowardly
Drunk
Stinky
Taciturn
Vengeful
The Scenarios
Sc1
Ambush the tax collection.
Jichu, the Samurai is a retainer of Lord Kenshin. He has been encouraged to extort as much in revenue as possible from the White Dragon Village and its surrounding.
Sc2
Battle for the bridge
The cherry blossom inn. Jichu has been drinking wine and is resting His rival for the favours of the lady Geisha has arrived and stands outside the Inn reciting his ancestors, challenging Jichu to fight.
Sc3
Attack of the Ronin
The retainers of the Samurai defeated in the last fight gather to attack the Victor. They will take his head to the temple of
Sc4
The Temple
Bearing the head of the Samurai killed in the last fight the survivors attempt to reach the Buddist Temple and toss the head into a koi pond
Sc5
The bandit attack. Icchi Nakas the fairly disgusting local bandit chief raids the village of the White Dragon. Can our Samurai retainers stop him?
Sc6
Night of the Ninja
Lord Hoji, son of the Diamyo is in the village of the white dragon to retrieve the taxes collected in Sc1. A clan.of Ninja target him.
Shitzu Jitsu, the old Samurai. Loyal to Lord Kenshin.
Shitzu Bichu
Shitzu Mitzu, his sons
Status level 1 to 4
Status level 1 to 4
Hyakusho, Bushi, Samurai, Lord
Fate
I or II
Skills
Skills
For activations. Martial, Physical or Command
Activation
6 d6
Move 2d6 then 1 d6 for each roll of 1
Move 2d6 then 1 d6 for each roll of 1
Bleeding
1st cut
Weapon
And speed + damage as a result
Character
Possessions
Activation roll 6d6
1: move 2d6, subsequently 1d6. Cross obstacle after first = 1 dice
Or Move backwards half speed.
2: Dodge or duck
3: Block
4: Block or Cut
5: Skill activation
6: the upper hand, change any one dice score
To Hit
5 Shock
6 Hit
Damage
5 Bleeding
6 Critical
Wakizashi 1d6
Katana 2d6
Naginata 2d6
Yari Thrust 2d6
Bamboo Spear Thrust
Traits
1. Acrobatic
2. Fast
3. Fearless
4. Intuition
5. Powerful
6. Tough
Negative traits
1. Arrogant
2. Cowardly
3. Drunk
4. Stinky
5. Taciturn
6. Vengeful
Sweeping cut
Giant of a man
Iaijutsu draw and strike.
Charm
Sharp teeth
Frenzied attack
Vicious strike
Ryoto Zukai, two swords
Menace
Skewer
Taunt
Conceal
Pierce
Distract
Slasher
Character
Dullard
Fearless
Excitable
Experienced
Vicious
Loyal
Determined
Calm
Calculated
Focused
Sadistic
Quiet
Observant
Talks very little
Vain
Greedy
Stubborn
Proud
Ambitious
Aggressive
Dynamic
Ferocious
Silent
Professional
Quick witted
Religious
Brash
Loud
Cheerful
Dour
Sly
Movement
Off balance
Slow footed
Jumper
Fast
My Samurai
Asmarmi Jichu
Fewa Keiki
Waki Bakki
Niiro Robamoto
Abe Simpsakasu
Nakas Scratchanobu
Maeda Shatsu
Ooka Shinpoo
Komatsu Digatsu
Sushi Slicer
Jinbo Nobunori
Heilo Moto
Oda Feila
The shrine |
And the local bandits come calling |
Waki Baki the monk takes on the boss Bandit |
Whilst the Acolyte takes on the other two |
It's an epic duel with the bandit chief |
A really long drawn out fight between the monk and bandit boss |
But it's the Acolyte that puts the first bandit down, before getting stuck into the other. |
The What a Cowboy mechanics are doing well. The bandit chief decapitated. |
And the last bandit runs for it. |
So not bad, but needs work.
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