SCENARIO 1.2: THE DISPUTED SHRINE
The church of St James the Prevaricator is located near Rabuse just over the city of Trientes border with Translavonia. It has been held by the Slavs for the last twenty years. Odo and his Normans intend to change that!
SET UP
• In the centre of the table, place a church. Around the building a defensive ditch.
SPECIAL RULES
The defender has been tipped off about the imminent attack and has gathered forces to repel it. The rest of the defender’s units can enter the table from any of its edges.
ENDING THE SCENARIO
The scenario ends when the attacker has cleared the church or lost more than half of their points. The maqam is cleared when two turns in a row end with none of the defender’s units within the courtyard.
VICTORY CONDITIONS
The player with the most units within 6” of the chirch at the end of the game receives 5 Glory. In the event of a tie, the defender receives 3 Glory and the attacker 2 Glory. Add or subtract boasts.
The Normans arrive. Our local Slav Voivode has garrisoned the church with archers. |
The Normans attack aggressively |
But use cheesy tactics on the flank to avoid the Slav arrows |
And attacking over rge ditch they still break into the church. |
A bit of a massacre. |
And the Dlav horse fairs no better. |
Using Andalusian Cavalry, I need to get the proper guys painted up |
And the Voivode is chased away! |
Meanwhile back at the church the Slavs break. |
And even the Slav foot draw back. A huge win for Odo and his Normans. |
SCENARIO 3
The River crossing
Game Three
The route towards Saczow, the local Voivode's city, has been blocked, but the advancing Normans turn aside to strike at the Translavonian Prince who has mustered his forces, including Swabians mercenaries, to drive them back.
The game is played corner to corner. The Slavs defend the Ford and the woodland
• the objective is the ford
SPECIAL RULES
• The hillsides and woods count as Cover.
ENDING THE SCENARIO
• The scenario ends when one of the two leaders is out of action as a result of his unit being wiped out, because of lucky blows, or because of a duel.
Or it end when the Normans hold the ford
VICTORY CONDITIONS
• Incapacitating a Leader is worth 5 Glory.
• If no Leader is incapacitated at the end of the game, both players earn Glory for Boasts alone.
The ford over the Volos River, with a second upstream ford randomly generated. |
The Slav Prince leads his men on from the flank. Presumably he has used the hidden ford to cross. The Swabians defend the Island, and the Slav Cavalry back them up. |
And when I say Swabians I mean Saxon Huscarles. |
The Normans advance from the opposite corner. |
Two groups of Norman Horse, a group of light foot and some archers. |
The Normans use archers to weaken the Swanians. Very effective too. |
The Normans lead with the light foot, hiding them away in the wood. This prompts the Slavs to advance. |
The remaining Swabians advance to attack the archers but... Lose four men! |
An embarrassed backwards shuffle. |
The Norman Cavalry unleashes its charge. The Slav Prince is in trouble. |
Four nil. The Normans carve through them. |
Lucky blows. I roll another d6 and the Prince is captured. |
And the crossing is also captured. Its glory all round and a big win for Odo and his lads. |
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