Monday, 13 April 2020

1st St Albans 1455

Bloody Barons 2
First Battle of St Albans, 22nd May 1455 

Timeline 

Game 1 of my Wars of the Roses Campaign.

This was the first battle of the Wars of the Roses.  The Yorkist forces claimed that they wished to free King Henry (Lancastrian) from his corrupt advisors.  It was of course an excuse to take control of a weak king and use him for their own ends.  The King rebuffed the Yorkist negotiators and battle was joined at noon.  

Historical Outcome and Notes 


The Lancastrians set up barricades in the streets of St Albans.  There was also a defensive ditch in front of the town.  


Because of the protracted negotiations the Lancastrian defenders had stood down.  The Yorkist assaulted up the roads.  These assaults were held up by the defending Lancastrians.  In the centre of the battle Warwick’s troops cut through some houses / gardens in the centre and came across the Royal Party.  From this central break-through the defending Lancastrians found themselves outflanked.  


Some Lancastrian troops and nobles fought to the death, but most retreated.  This central attack caused the Lancastrians to withdraw.  Historically a Yorkist victory. 


YORKIST (Attacker)  LANCASTRIAN
3000 men                           2500 men
York
A - Duke of York, Richard (A)
1 household 1 retinue 1 levy 
B - Earl of Warwick, Richard Neville (A) C-in-C
1 household 1 retinue 1 levy 
C  - Earl of Salisbury, Richard Neville
2 retinue 1 levy

Lancaster

A  - Earl of Northumberland 
1 household 1 levy 
B - Duke of Somerset, Edmund Beaufort (T)  C-in-C
2 retinue 1 levy 
C - C Baron de Clifford Thomas (M) 
1 retinue 1 levy 



Special Rules for this battle
King Henry.  Henry VI is present but not in command.  Each time a Lancastrian General is killed a D6 is rolled.  5, 6 = King Henry VI is captured.  He cannot be recaptured.  Counts as Royal C-in-C killed. This gives D6 +5.
Game length. Reduced to 25.
Victory Conditions  Normal BB victory points. 

Ignoring

• Building the army using the points costs list. 
• Choosing the scenery, just use the relevant battle map. 
• Rolling for Generals’ attributes, these are in the list of troops for each battle. Still use D6 rolls for replacement generals’ attributes. 
• Piggy chase. 
• Scenery placement and moving. 
• Advancing zones. 
• No defender losses. 
• Scenario generation. 
• Defender has first turn unless the scenario has different requirements. 

And on table I try to get the look...

12:27
YORKIST (Attacker)  3000 men  A - Duke of York, Richard (A) 1 household 1 retinue 1 levy  B - Earl of Warwick, Richard Neville (A) C-in-C 1 household 1 retinue 1 levy  C  - Earl of Salisbury, Richard Neville 2 retinue 1 levy
12:28
Lancaster 2500 men A  - Earl of Northumberland  1 household 1 levy  B - Duke of Somerset, Edmund Beaufort (T)  C-in-C 2 retinue 1 levy  C - C Baron de Clifford Thomas (M)  1 retinue 1 levy
12 April 2020

BOTToday at 09:43

# 10
Details:[2d10 (5 5)]

Today at 09:52

Special Rules for this battle King Henry. Henry VI is present but not in command. Each time a Lancastrian General is killed a D6 is rolled. 5, 6 = King Henry VI is captured. He cannot be recaptured. Counts as Royal C-in-C killed. This gives D6 +5. Game length. Reduced to 25. Victory Conditions Normal BB victory points.

Today at 10:53

York deploys on Cock Lane
10:54
10:54
K
10:55
10:56
10:57
The troops are down. Now to go through my sequence of play... slowly...

Today at 11:11

Northumberland forms up in town.
11:12
Somerset with his Household
11:13
Clifford on the end of the row
11:14
York advances his ward
11:15
Warwick advances on Somerset
11:16
Salisbury sideways move !2d6
11:17
!2d6

BOTToday at 11:17

# 9
Details:[2d6 (4 5)]

Today at 11:17

Nah, try 3d6.. needs 11
11:17
!3d6

BOTToday at 11:17

# 11
Details:[3d6 (2 3 6)]

Today at 11:19

!2d6 turn count

BOTToday at 11:19

Warning: Unexpected character at 4 - end of command was ignored "turn count"

# 3
Details:[2d6 turn count (1 2)]

Today at 11:20

And a dice used for the battle clock
11:21
Paused pending a 5k run

Today at 14:57

Unexpected character doing 5K run :grin:

Today at 16:02

The police didn't show up anyway!
16:03
Back to my game! Northumberland shoots 3 units
16:04
Intense shooting 4. 5. 6
16:04
!6d6

BOTToday at 16:04

# 20
Details:[6d6 (2 5 1 5 3 4)]

Today at 16:05

3 hits. York saves
16:05
!3d6

BOTToday at 16:05

# 7
Details:[3d6 (2 4 1)]

Today at 16:06

1 killed in the retinue
16:07
Somerset's men shoot

Today at 16:14

!4d6

BOTToday at 16:14

# 13
Details:[4d6 (2 3 4 4)]

Today at 16:14

2 hits roll for casualties.
16:14
!2d6

BOTToday at 16:14

# 9
Details:[2d6 (6 3)]

Today at 16:16

One from Warwick's retinue. Out of order
16:16
And a thumb
16:18
16:20
Morale. Yor
16:20
!3d6

BOTToday at 16:20

# 9
Details:[3d6 (2 2 5)]

Today at 16:20

Reroll for general
16:21
!1d6

BOTToday at 16:21

# 2
Details:[1d6 (2)]

Today at 16:21

Still phased. Note to self revread that. Result hesitation.
16:22
Lancaster roll to remove low on arrows
16:23
!2d6

BOTToday at 16:23

# 8
Details:[2d6 (3 5)]

Today at 16:23

Northumberland removes his but Somerset keeps it
16:24
Battle clock
16:24
!1d6

BOTToday at 16:24

# 1
Details:[1d6 (1)]

Today at 16:24

Battle clock
16:26
York active.. morale. Doh! Warwick shoots. Intense.
16:26
!5d6

BOTToday at 16:26

# 15
Details:[5d6 (1 2 6 5 1)]

Today at 16:27

Two hits. Casualties
16:27
!2d6

BOTToday at 16:27

# 9
Details:[2d6 (4 5)]

Today at 16:28

One killed. Small unit so casualty dice laid.
16:30
York shoots, intense. Low on ammunition? I must have been having a WW2 moment
16:30
!6d6

BOTToday at 16:30

# 17
Details:[6d6 (6 2 3 2 2 2)]

Today at 16:30

One hit? Really? Casualties...
16:30
!1d6

BOTToday at 16:30

# 4
Details:[1d6 (4)]

Today at 16:31

None.Salisbury moves up.
16:32
York attempts to assault
16:32
!3d6

BOTToday at 16:32

# 12
Details:[3d6 (1 5 6)]

Today at 16:33

And does. Straight up Cock lane.
16:33
And another pause for a cookery phase...

Today at 16:42

Oooh, chips 'n' sarce?

Today at 16:45

Ah two courses! Chips and sauce! Nah just the veggies for Sunday dinner and by dinner I mean of course tea!
16:46
Back on with the game... York was attacking...
16:49
Foot ward +3. 3-4 bases width,+3 levy unit -1...ditch - 2 but this is up the lane so no ditch I think.building though -2. I make that 3d6
16:49
!3d6

BOTToday at 16:49

# 11
Details:[3d6 (5 2 4)]

Today at 16:51

2 hits by York Northumberland same dice... Exceptbl I cocked up vock lane there. Minimum 5d6 and here I have 2 generals in the front rank.
16:51
!5d6

BOTToday at 16:51

# 14
Details:[5d6 (4 3 4 2 1)]

Today at 16:51

York 2 hits.
16:51
!5d6

BOTToday at 16:51

# 24
Details:[5d6 (6 3 5 6 4)]

Today at 16:52

Northumberland four hits a clear winner. Saves Lancaster
16:52
!1d6

BOTToday at 16:52

# 4
Details:[1d6 (4)]

Today at 16:52

Saved. And saves York
16:53
!4d6

BOTToday at 16:53

# 11
Details:[4d6 (2 6 1 2)]

Today at 16:53

One killed.
16:55
York is thrown back out of order. I think. Northumberland gets a winning fight marker.
16:55
16:56
York rolls to remove low on arrows
16:56
!1d6

BOTToday at 16:56

# 5
Details:[1d6 (5)]

Today at 16:56

Removed.
16:57
Battle clock
16:57
!1d6

BOTToday at 16:57

# 1
Details:[1d6 (1)]

Today at 16:57

Now 5.

Today at 16:57

Time drags slowly when things are going against you.

Today at 16:58

The Yorkists are being kicked here. Still learning these rules so I'm slow anyway.
16:59
Attacking into scenery needs a roll of 11 on 3d6 but you get -2 dice attacking into buildings. St Albans is a strong position
17:02
Lancaster is active Morale... York has 1 casualty (d6) levy present (d6) Lancaster counts better units because of the winning the fight marker
17:02
!3d6

BOTToday at 17:02

# 9
Details:[3d6 (2 3 4)]

Today at 17:03

One fail. Hesitation.
17:04
Lancaster shoots. Northumberland. 6 dice
17:04
!6d6

BOTToday at 17:04

# 20
Details:[6d6 (2 3 2 6 1 6)]

Today at 17:04

Two hits. York saves.
17:05
!2d6

BOTToday at 17:05

# 2
Details:[2d6 (1 1)]

Today at 17:05

Yes he does. Somerset shoots. 4d6
17:05
!4d6

BOTToday at 17:05

# 13
Details:[4d6 (4 3 2 4)]

Today at 17:05

But the fellow is low on arrows so needs 6s. No hits.
17:06
Clifford (welcome to the game) shoots 4d6
17:06
!4d6

BOTToday at 17:06

# 11
Details:[4d6 (1 6 1 3)]

Today at 17:06

One hit. Salisbury saves.
17:06
!1d6

BOTToday at 17:06

# 1
Details:[1d6 (1)]

Today at 17:07

And he does. Lancaster needs to practice it's shooting more.
17:07
Lancaster do not attack . Somerset attempts to remove low on arrows. D6
17:08
!1d6

BOTToday at 17:08

# 2
Details:[1d6 (2)]

Today at 17:08

Nah. But Lancaster are in good shape. Battle clock.
17:09
!1d6

BOTToday at 17:09

# 5
Details:[1d6 (5)]

Today at 17:09

17:10
Almost half way through.
17:10
Yorkist is active
17:11
York needs to reform. He attempts to shoot. 3 dice only.
17:11
!3d6

BOTToday at 17:11

# 9
Details:[3d6 (5 2 2)]

Today at 17:12

A hit. A palpable hit!
17:12
Northumberland saves
17:12
!1d6

BOTToday at 17:12

# 3
Details:[1d6 (3)]

Today at 17:12

Saved. Those buildings are earning their keep
17:13
17:13
Warwick shoots. One unit out of order. 5dice
17:13
!5d6

BOTToday at 17:13

# 21
Details:[5d6 (6 4 6 1 4)]

Today at 17:14

Four hits. Somerset saves.
17:14
!4d6

BOTToday at 17:14

# 12
Details:[4d6 (3 2 2 5)]

Today at 17:15

But I cocked itbuo. He is still low on arrows so it's two hits ..
17:15
!2d6

BOTToday at 17:15

# 4
Details:[2d6 (2 2)]

Today at 17:15

Two misses. That's the price for intense shooting
17:16
Salisbury shoots 4dice
17:16
!4d6

BOTToday at 17:16

# 12
Details:[4d6 (2 1 6 3)]

Today at 17:16

One hit. Clifford saves..
17:16
!1d6

BOTToday at 17:16

# 2
Details:[1d6 (2)]

Today at 17:16

And he does.
17:18
And it occurs to me again that the Lancastrians are hiding in scenery and automatically generated low on arrows for the Yorkists. St Albans, a gift that keeps on giving for York.
17:19
Warwick assaults.
17:19
!3d6

BOTToday at 17:19

# 6
Details:[3d6 (2 3 1)]

Today at 17:19

Except he doesn't. Warwick's lads can't cross the ditch apparently.
17:20
York attempts to reform ward.
17:20
!1d6

BOTToday at 17:20

# 2
Details:[1d6 (2)]

Today at 17:20

Fails. Goodness but York is not making headway
17:20
Battle clock.
17:21
!1d6

BOTToday at 17:21

# 6
Details:[1d6 (6)]

Today at 17:21

Yup, it's Lancaster today it seems
17:22
Lancaster active.
17:22
Shoots. Northumberland 6 dice intense shooting.
17:23
!6d6

BOTToday at 17:23

# 26
Details:[6d6 (1 6 6 4 5 4)]

Today at 17:23

Nice!

Today at 17:24

Yeah and I'm having both sides shoot intense. It's a risk to the general at 5 casualties...
17:24
Risk to York
17:24
!1d6

BOTToday at 17:24

# 2
Details:[1d6 (2)]

Today at 17:25

York is ok. 4 more hits.

Today at 17:25

Phew

Today at 17:25

!4d6

BOTToday at 17:25

# 15
Details:[4d6 (6 4 4 1)]

Today at 17:25

One casualty. York saves
17:25
!1d6

BOTToday at 17:25

# 6
Details:[1d6 (6)]

Today at 17:26

The bloke opposite me is pulling a bit of rope over the top of his house roof. It appears to be stuck. Isolation is doing strange things to some folk!

Today at 17:27

Does it have a noose attached at the business end?

Today at 17:27

Ah, it's a garden hose.
17:27
Why didn't he just take it round the side of his garage?!

Today at 17:28

Damn. Perhaps it's his Everest?

Today at 17:29

Maybe he'll take it round the side of his garage when it gets dark.

Today at 17:29

Ah the shame of the hose!

Today at 17:30

Mad neighbours aside; some miserable shooting so far. Have you been forgetting your rerolls?

Today at 17:30

Yes absolutely I have
17:31
Never played much BB.

Today at 17:31

In the proudest tradition of the Petains.

Today at 17:32

On the plus side it's much quicker than I thought it would be. I actually like the dice roller.
17:35
Arrgh. Going to have to pause this and go back to the rules. This could take me all week!
17:36
Also being called for dinner that is actually tea. See you later gentlemen.

Today at 17:37

Enjoy your meagre rations.

17:37
Until next time.


Dave FToday at 16:43
York is active player. Shooting. Warwick has a go.
[16:44]
!3d6

DiceParserBOTToday at 16:44
# 11
Details:[3d6 (3 6 2)]

Dave FToday at 16:44
One hit, low on arrows. Saves.
[16:44]
!1d6

DiceParserBOTToday at 16:44
# 2
Details:[1d6 (2)]

Dave FToday at 16:44
Saved.
[16:44]
Salisbury shoots.
[16:45]
!4d6

DiceParserBOTToday at 16:45
# 17
Details:[4d6 (4 5 6 2)]

Dave FToday at 16:45
Three hits intense. Take that!
[16:45]
!3d6

DiceParserBOTToday at 16:45
# 11
Details:[3d6 (5 4 2)]

Dave FToday at 16:45
One killed. Reroll
[16:46]
!3d6

DiceParserBOTToday at 16:46
# 7
Details:[3d6 (2 1 4)]

Dave FToday at 16:46
No casualties. Typical.
[16:46]
Salisbury assaults
[16:46]
!3d6

DiceParserBOTToday at 16:46
# 5
Details:[3d6 (1 2 2)]

Dave FToday at 16:46
Reroll
[16:46]
!3d6

DiceParserBOTToday at 16:46
# 7
Details:[3d6 (4 2 1)]

Dave FToday at 16:47
Still no. Salisbury s men don't like the look of that ditch.
[16:48]
Both sides remove low on arrows. !1d6
[16:48]
!1d6

DiceParserBOTToday at 16:48
# 5
Details:[1d6 (5)]

Dave FToday at 16:48
Warwick succeeds.
[16:48]
!1d6

DiceParserBOTToday at 16:48
# 3
Details:[1d6 (3)]

Dave FToday at 16:48
Somerset fails
[16:49]
York attempts to restore ward
[16:49]
!1d6

DiceParserBOTToday at 16:49
# 6
Details:[1d6 (6)]

Dave FToday at 16:49
Success
[16:50]
Battle clock. 2d6 because I neglected the last Lancastrian one...
[16:50]
!2d6

DiceParserBOTToday at 16:50
# 4
Details:[2d6 (3 1)]

Dave FToday at 16:51
4 added. Battle clock now 18..

[16:52]
The Lancastrians active. All ,"hiding in scenery". Somerset low on arrows

[16:53]
Northumberland shoots. 6d6
[16:53]
!6d6

DiceParserBOTToday at 16:53
# 17
Details:[6d6 (3 1 5 4 3 1)]

Dave FToday at 16:53
Rerolls
[16:53]
!6d6

DiceParserBOTToday at 16:53
# 19
Details:[6d6 (5 4 4 2 2 2)]

Dave FToday at 16:54
Three hits. Low on arrows. Saves
[16:54]
!3d6

DiceParserBOTToday at 16:54
# 16
Details:[3d6 (4 6 6)]

Dave FToday at 16:54
Three kills. One up for Percy
[16:55]
Casualty figures down

[16:56]
Somerset shoots. 2d6
[16:56]
!2d6

DiceParserBOTToday at 16:56
# 10
Details:[2d6 (5 5)]

Dave FToday at 16:56
Two hits. Saves.
[16:56]
!2d6

DiceParserBOTToday at 16:56
# 8
Details:[2d6 (3 5)]

Dave FToday at 16:57
One kill

[16:58]
Clifford shoots. !4d6
[16:58]
!4d6

DiceParserBOTToday at 16:58
# 12
Details:[4d6 (1 2 5 4)]

Dave FToday at 16:58
One hit. Reroll
[16:58]
!4d6

DiceParserBOTToday at 16:58
# 11
Details:[4d6 (2 3 2 4)]

Dave FToday at 16:58
No hits. Reroll s not doing much,!
[16:59]
No moved no fights remove low on arrows. Warwick.
[16:59]
!1d6

DiceParserBOTToday at 16:59
# 3
Details:[1d6 (3)]

Dave FToday at 16:59
!1d6

DiceParserBOTToday at 16:59
# 3
Details:[1d6 (3)]

Dave FToday at 17:00
Nope. Somerset tries and Northumberland too. !2d6
[17:00]
!2d6

DiceParserBOTToday at 17:00
# 6
Details:[2d6 (2 4)]
Dave FToday at 17:00
!2d6

DiceParserBOTToday at 17:00
# 10
Details:[2d6 (6 4)]

Dave FToday at 17:01
Somerset passed Northumberland fails.
[17:01]
Battle clock.
[17:01]
!1d6

DiceParserBOTToday at 17:01
# 6
Details:[1d6 (6)]

Dave FToday at 17:02
Battle clock now 24. This battle ends on 25 for the scenario. That makes the Yorkist turn the last go.
[17:03]

[17:04]
York takes morale. York 3d6
[17:05]
!3d6

DiceParserBOTToday at 17:05
# 5
Details:[3d6 (1 1 3)]

Dave FToday at 17:06
Hold the bus and rewind. 3 casualties should be 5 dice.
[17:06]
!5d6

DiceParserBOTToday at 17:06
# 18
Details:[5d6 (1 5 4 2 6)]
DiceParserBOTToday at 17:06
# 18
Details:[5d6 (1 5 4 2 6)]

Dave FToday at 17:06
Two fails. Reroll
[17:06]
!5d6




Dave FToday at 17:07
Oops. Possible rout. !1d6
[17:07]
!1d6

DiceParserBOTToday at 17:07
# 3
Details:[1d6 (3)]

Dave FToday at 17:08
All units out of order...

[17:08]
Warwick rolls. 3d6
[17:08]
!3d6

DiceParserBOTToday at 17:08
# 9
Details:[3d6 (4 1 4)]

Dave FToday at 17:08
Reroll
[17:08]
!3d6

DiceParserBOTToday at 17:08
# 7
Details:[3d6 (1 2 4)]

Dave FToday at 17:09
One fail. Stands.
[17:10]
No- hesitation... Warwick stands as York falls back

[17:11]
Looking like the jig is up for the Yorkists. Warwick however chooses to assault. Why not!(edited)
[17:12]
!3d6

DiceParserBOTToday at 17:12
# 15
Details:[3d6 (5 4 6)]

Dave FToday at 17:13
Pass. Warwick assaults.


[17:13]
Fights...
[17:15]
Foot ward. Units 4 bases wide. Levy present-1. The ditch and buildings -2. Minimum 5d6 per ward.
Warwick
[17:15]
!5d6

DiceParserBOTToday at 17:15
# 9
Details:[5d6 (1 5 1 1 1)]

Dave FToday at 17:15
Reroll
[17:15]
!5d6

DiceParserBOTToday at 17:15
# 27
Details:[5d6 (6 4 6 5 6)]

Dave FToday at 17:16
Whoosh. Go Warwick... Somerset defends
[17:16]
!5d6

DiceParserBOTToday at 17:16
# 11
Details:[5d6 (2 3 3 1 2)]

Dave FToday at 17:16
Retoll
[17:16]
!5d6

DiceParserBOTToday at 17:16
# 19
Details:[5d6 (4 5 6 1 3)]

Dave FToday at 17:20
Three hits. Warwick wins by one hit. That's a draw = less than 2 hits difference. Assaulter and target both out of order. Casualties Warwick
[17:20]
!2d6

DiceParserBOTToday at 17:20
# 7
Details:[2d6 (5 2)]

Dave FToday at 17:20
Reroll
[17:21]
!2d6

DiceParserBOTToday at 17:21
# 5
Details:[2d6 (1 4)]

Dave FToday at 17:21
No kills. Somerset.
[17:22]
!4d6

DiceParserBOTToday at 17:22
# 11
Details:[4d6 (2 2 5 2)]

Dave FToday at 17:22
One kill take that! Messed Warwick up there it was three hits so. !1d6
[17:22]
!1d6

DiceParserBOTToday at 17:22
# 3
Details:[1d6 (3)]

Dave FToday at 17:24
Miss. Warwick falls back in disorder.
Game over. Now the points work out...


Dave FToday at 18:10
!3d6

DiceParserBOTToday at 18:10
# 10
Details:[3d6 (2 6 2)]

Dave FToday at 18:10
A win by 10 points. A noted win! This will bring them to heel...




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