From: The Campaigns of Captain Quitte Von Weißmehr with his butler the Wachtmiester Feuct of the Brunswickers, and also the doings of Ensign Binky Snetterton-Parkour 95th Rifles, By Lady Henrietta Farthingdale, University of North Durham
1809, and the campaign against Napoleon is kicking off. I'm testing out using Blood and Steel even as the Kickstarter for Blood and bayonets ticks down. Folks expecting a detailed AAR on Wagram are in the wrong place though. This is a skirmish level test game.
The Black Horde, the Frederick William, Duke of Brunswick-Wolfenbüttel's Freikorps, are on a flank, awaiting the enemy advance. The Duke has sent out his Jäger sharpshooters to protect his line and the company of Hauptmann Quitte von Weißmehr currently waits for Bonaparte's men to appear.
The French have taken Brunswick, renamed it the Kingdom of Westphalia and given it to Napoleon's little brother Jerome. Scores will be settled today.
Hauptmann Quitte von Weißmehr. Brunswick Jäger. 15pts
Girandoni Air Rifle, pistol ML, Sabre.
Cmd Range 8". Move 4". Cmd Points 2
Shoot. 7(24")/7. Melee 6/7. Resolve 6
Inspiring. Unit in command may reroll failed rally tests during this leader's activation.
MARKSMAN: When shooting, this unit can target specific models to perform the Shoot Save test
Quitte von Weißmehr a native of Wolfenbüttel went into exile with the Duke of Brunswick in 1807 after the Duchy was lost to Napoleon Bonaparte who incorporated it in his Kingdom of Westphalia in 1807, ruled by his brother Jérôme Bonaparte. In exile in Austrian controlled Bohemia, Duke Frederick raised a volunteer force or freikorps to fight the French and their German allies, the Schwarze Schar or Black Horde. Von Weißmehr joined immediately and was enrolled as an experienced Captain of Jäger.
The Hauptmann is a close personal friend of the inventor Bartolomeo Girandoni, and uses a custom built Girandoni air rifle in action. He is also well known for testing the latest madcap ideas of the inventor.
Von Weißmehr has a long and storied career. He fought as a young Leutnant with Cornwallis at Yorktown, was a member of the Lewis and Clark expedition to the Rocky mountains (where the air rifle was used), a founding member of the Garter club in Pottsdam, and on the losing side at Austerlitz. He went on to serve the Duke throughout the Peninsular Campaign, and was killed at Waterloo. (Though rumour has it that it was his twin brother, Bodo, who actually died and that Quitte returned to the Americas to be a founding member of the Texas rangers, survived the Alamo and actually died beside George Pickett at Gettysburg, aged 100 but still appearing to be a gentleman of middling years)
Von Weißmehr is always accompanied in battle by the Wachtmeister, Herr Feuct, his former family butler, and strict disciplinarian of the Jäger company. If the Wachtmeister is ever seriously injured or killed another member of the Feuct family appears and takes on the role with the same focused gravitas.
Sergente O'Finnigan. Regt Irelandais. Points 0Musket M, Cudgel.
Cmd Range 8". Move 4". Cmd Points 2
Shoot. 7(30")/7. Melee 6/7. Resolve 6
Inspiring. Unit in command may reroll failed rally tests during this leader's activation.
Seamus O'Finnigan is in exile from Ireland, having accidentally punched Lord Wellesley s prize racehorse when he was drunk. Can't keep that horse sober! He joined the Regt Irelandais and is it's largest and most troublesome NCO.
Capitane La Peé French Dragoons
2 Horse Pistol ML, Sabre.
Cmd Range 8". Move 4". Cmd Points 2
Shoot. 7(24")/7. Melee 6/7. Resolve 6
Inspiring. Unit in command may reroll failed rally tests during this leader's activation.
La Peé is a former alchemical Perfumier from the Paris suburbs. He specializes in Rigidé a Gentleman's tonic that revives the imbiber's libidinous inclinations. Driven from his trade by petty jealous rivals he joined Jerome Bonaparte's inner circle, supplying the Emperor's brother with the tonic, and gaining a Cavalry Officer commission as reward.
Brunswick Jäger 7 points Each
ML Rifle. Bayonet. Move 4". Shoot. 6(40")/6 Melee 6/7. Resolve 6
STEADFAST Unit may reroll failed resolve tests
MARKSMAN: When shooting, this unit can target specific models to perform the Shoot Save test
SCOUTS May move through difficult terrain without movement penalty.
French Legere 6 points Each
ML Musket. Bayonet. Move 4". Shoot. 7(30")/6 Melee 6/7. Resolve 6
STEADFAST Unit may reroll failed resolve tests
TOUGH Remove 1 Fatigue point from this unit before resolving a rally action
SCOUTS May move through difficult terrain without movement penalty.
NCO. UPGRADE 5 POINTS
Designate one figure as an NCO
UNIT counts as being in command range
.-1 bonus to resolve
MUSICIAN UPGRADE 10 PTS.
Add a single model to the Leader unit to act as a Musician.
The Leader’s command range is doubled while this model is part of the unit.
Armed as modeled.
Dragoons. 7 points Each
ML Carbine. Sabre. Move 4". Shoot. 7(30")/6 Melee 6/7. Resolve 6
CAVALRY Unit may take a free advance action when activated. +1 penalty to shoot saves when mounted.
RUTHLESS. -1 to shoot or melee target number if unit has less fatigue than target
Line Infantry. 5 points each
ML Musket. Bayonet. Move 4". Shoot. 7(30")/6 Melee 6/7. Resolve 6
DRILLED In Formation (5+ models) to gain Big Target and Volley -1 vs Big Target.
ARTILLERY SUPPORT 20 PTS.
4-Man Gun Team with Light Artillery Move* 4” *Cannot move at all with 1 crew
4d10 for Shoot tests, each natural 10 rolled yields an additional d10 roll to hit.
SLOW RELOAD: This unit receives 2 Reload markers after shooting. Cannot move and Shoot.
INTIMIDATING: Opponents hit by this unit must add an extra 1d10 to their Resolve test.
SHOOT 6/5 MELEE 7/6 RESOLVE. 6 INITIATIVE 1
Guerillas. 6 PTS. EACH
ML Muskets & Melee Weapons Move 4”
HIDDEN SETUP: When starting game deployed, cannot be attacked until it moves or shoots.
SCOUTS: May move through Difficult terrain without movement penalty.
Shoot. 7(30")/6 Melee 6/7. Resolve 6
MILITIA CORE 3 PTS. EACH
ML Muskets Move 4”
Shoot. 8(30")/6 Melee 6/7. Resolve 7
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Capitane Peé and his Dragoons find the Brunswick Jäger on the other side of the village. |
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It's an encounter. The Jäger scurry forwards. |
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The dragoons dismount two troops and send them forward holding a mounted reserve. |
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And the Dragoons get into position quickly. |
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The Wachtmeister flanks the Dragoons |
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And the Rifles deliver a devastating fire. |
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And with a poor return fire from the French Dragoon's carbines the Brunswickers deliver a killer fire that wipes them out |
The Dragoons withdraw. Capitaine La Peé will return.