Saturday 30 March 2019

Rebels and Patriots: The Bridge

Scenario C: Bridge to Victory


The attacker's Company has been sent out in advance of the main column in support of a group of engineers.  The plan is to bridge the North River before darkness to enable the whole column to cross.

The defender has a Company out on patrol that detects the bridge builders, so they attack the construction in the hope of halting and delaying it.
Attacker 24 point Company AND 2 Engineer units of 6 men each (Free)
The Defenders side has 24 Points

Terrain:  In the middle of the table from the North to the South edge is a 6" wide river that counts as difficult terrain, both banks are steep and count as obstacles.  Both sides of the river have a mix of hills forest and open.

Ending the Scenario
At the end of turn 8 roll a dice and add the turns already played.  If the result is 14 or over this was the last turn.
 +4 Honour for a completed bridge
+2 Honour for 40 or more construction points
+1 Honour less than 33 percent casualties
+1 Honour Causing 33 Percent casualties

Defender
+3 Honour preventing the Bridge from being completed
+1 Each Engineer Unit removed
+1 Honour less than 33 percent casualties

General Braddock used a mixture of Seamen and Pioneers as his engineers in the advance to the Monongahela in 1755.  With this in mind I re-based some 10mm sailors and an Officer for my bridge builders. 



French Officer

Regt de Lorraine, Capitaine Etienne de Grande-Boules, The Fighting Peacock
Trait. Peacock, Nomme de Guerre
Honour 45 points
Sous Lieutenant Alain Chapelier-Brun, (Nice loud voice) 10 Honour Points
1 Group Shock, Grenadiers Regt de Lorraine
3 groups of Regular Line Regt de Lorraine
1 group Light Infantry Regt de Lorraine
1 Large Aggressive group Native Americans

British Officer
2nd Lt the Hon, Richard "Wheezer" Barfe-Chunks.
Trait: Wheezy
11 Hon Points
Ensign Vivian Swift-Cummings (Cad)
Ensign Roger Ewes (the favourite nephew)

1 Group Shock, Grenadiers 20th Foot
3 groups of Regular Line 20th Foot
1 group Light Infantry 20th Foot
2 groups Engineers

The British Deploy and begin to build that bridge

A Naval Working party under Midshipman Clive Swiftpoke

This is my British company.  A group of Grenadiers, three groups of Line and a group of Lights.  It's well balanced.  The Engineers cart is Irregular miniatures and inexplicably has been upturned in front of the Grenadiers...

Enter the French

The British line the river bank... not original but its a plan

And the French deploy.  The double 6 for activation awards Etienne "True Grit."  +1 to his honour.

Midshipman Swiftpoke has a building boost.  Half done!  Competent these sailors.

The French battalion gun starts to spoil Midshipman Swiftpoke's day

The French bring on their Huron allies. 

And the Huron storm across a previously unseen ford.  Straight into the British position.
The French gun keeps trying


Ensign Swift-Cummings faces the French flank attack

Lieutenant Barfe-Chunks volleys the natives as they cross the river, whittling them down.

And then the battalion gun blows itself up...

The natives storm into the 20th foot group that has brilliantly disadvantaged itself by getting into rough ground.  Ensign Roger Ewes disgraces himself


Swift-Cummings routs the French Counter attack


The natives are now a target.

The Grenadiers get an amazing double 6 activation and get "At the Double."  I fire a volley and then storm across in March Attack
The Grenadiers win, by a single casualty and both groups are devastated
The hero shot.  Lieutenant Barfe-Chunks leads the 20th across the ford.  The French begin to withdraw.

The remaining Grenadiers chase the Regt de Lorraine away

Captain Etienne de Grande-Boules, Regt de Lorraine, "The Fighting Peacock..." defeated.

Honour
2nd Lt "Wheezer" Barfe-Chunks
+9 Points.  (20) Promoted Lieutenant.
  Ensign Vivian Swift -Cummings +9 (10)
Promoted to 2nd Lieutenant.

And for naval enthusiasts can I point out that Midshipman SwiftPoke survived and I awarded him 5 honour points for his Bridge.

The French +1 points for the "true grit" double 6 activation roll.

Friday 29 March 2019

Protect the Supplies

Arriving at Enoch's farm the advanced Company of the 20th foot have left their supplies under a light guard and set out to scout the track to Cox's Crossing and back to the North River.  The French meanwhile have filtered through the woods and approached the Camp at Enoch's farm, lead by that traitor ... Enoch Petain... 

This game is slightly out of sequence since I have had to do a redesign on my bridge for game 3.  Instead of building piles of supplies I used the rafts from the river game, pulled ashore here, which have... piles of supplies aboard!

British 16 Points 
Officer
2nd Lt the Hon, Richard "Wheezer" Barfe-Chunks.
Trait: Wheezy
6 Hon Points
Ensign Vivian Swift-Cummings (Cad)
Ensign Roger Ewes (the favourite nephew)

4 groups of Camp Guards Maryland Militia, Lieutenant Quincy Adams Wagstaff @1 point each
Reinforcements
1 group Grenadiers Shock infantry 20th Foot @6 Points
2 groups Line Infantry 20th Foot @ 4 points each
1 group Light Infantry 20th Foot @6 points 


French  24 Points

Regt de Lorraine, Lieutenant Etienne de Grande-Boules, The Fighting Peacock
Trait. Peacock, Nomme de Guerre
Honour 35 points

After their victory at the river the French have gained an additional Officer ...
Ensign Alain Chapelier-Brun, (Nice loud voice)
Honour 0

1 Group Shock, Grenadiers Regt de Lorraine
3 groups of Regular Line Regt de Lorraine
1 group Light Infantry Regt de Lorraine
1 group Coureurs de Bois (lead by the traitor Enoch Petain) 
1 Battalion Gun Regt de Lorraine
2 Large Aggressive groups Native Americans




Quincy Adams Wagstaff and his Maryland Militia guard the supplies.
The Company of the Regt de Lorraine, under Lieutenant Etienne de Grande-Boules, The Fighting Peacock

British reinforcements fro the flank.  The mighty Grenadiers of the 20th come on in March Attack!

But the British can't deploy from the track properly

The French adjust their line and get ready to meet the attack

Meanwhile a group makes for the camp.

Native Americans come out of the dense terrain and attack Wagstaff's Militia line.

The Militia do not have a chance

That's four casualties on a group with four men.  Wagstaff rethinks his career options and makes for the boat...
 
The regt de Lorraine platoon fire their two groups in line.  Five casualties (above) followed by another one.
 
And the French battalion gun finally rolls into position and enfilades the British.    2nd Lt the Hon, Richard "Wheezer" Barfe-Chunks, 20th Foot,  consults his pocket watch and decides its time to withdraw.
With the French and Natives swarming the camp the game is lost.

Militia Lieutenant Quincy Wagstaff Adams escapes with his remaining men.  Not a glorious start to his Military career!
Honour points

Regt de Lorraine, Lieutenant Etienne de Grande-Boules  10 points
(Now 45 points = promoted to Captain.)

20th Foot, 2nd Lt the Hon, Richard "Wheezer" Barfe-Chunks   1 point (Now 7 points)

The River Chase.

The River Chase



Scenario B of Rebels and Patriots is tailor made to fit the French Indian War, a raft chase down river.  First off making the rafts, not the most difficult of modelling tasks I've ever done.  Some chopped up barbecue skewers, with cross sections to hold them together, and a coat of stain to weather them.  Add to that some  green stuff modeled baggage as the vital supplies.


Each raft has a small unit crew of six.  Mounted on 12mm washers my skirmishers are single based, so it's these guys holding the rafts.  The British rolled to be Defenders (on the rafts trying to get supplies through to Fort Rupert)
The French are the attackers, so I went with two big groups of Indians, and some French Canadian woodsmen.

French Officer
Regt de Lorraine, Lieutenant Etienne de Grande-Boules, The Fighting Peacock
Trait. Peacock, Nomme de Guerre
Honour 27 Pointd

Native War Party – fighting for the French
1 Skirmishers that are Sharpshooters @ 6 points (Coureur des Bois)
3 Large unit Aggressive Natives @ 6 points each (Huron tribe)

British Officer Commanding the Reinforcements.
2nd Lt the Hon, Richard Barfe-Chunks.
Trait: Wheezy
0 Hon Points
Ensign Vivian Swift-Cummings (Cad)
Ensign Roger Ewes (the favourite nephew)
1 Group Regular Light Infantry 20th Foot @6
3 groups of Regular Line 20th Foot @4

Raft crews: 1 group Rangers @6
2 small groups of Colonist Militia @3

Commanding the rafts some secondary characters...
Captain Roger Ramjet, Ramjet's Rangers.
(Resourceful and scarred)
Lieutenant Quincy Adams Wagstaff, Militia. (The Quarter-Master's Brother)
Ensign Lance Crossfire, Militia. (Heroic)




Under the guns of Fort Cumberland the rafts prepare to set out

The Huron Warbands come on, counting as Large (18 figures) and Aggressive.
An immediate crash as the Rangers ram the Militia raft under random movement.  Roger Ramjet lives up to his name!

More Huron come on table as the canoes paddle up-river
I made the two large canoes using the (much) larger Pendraken figures.  The Irregular miniatures are smaller but perhaps better formed..
2nd Lt the Hon, Richard Barfe-Chunks leads a group of the 20th on table.  He has to dice to get the points for reinforcements (a 4  was needed for these guys)
The rafts zigzag in and out of the central current.  Ramjet takes the lead...
Ensign Vivian Swift-Cummings leads his group on table. 


French woodsmen get into the river but the rafts (fortuitously) hog the South bank.
When facing Native Americans... Form Close Order! 

Captain Ramjet fights the natives off as they attempt to swarm his raft.
Ensign Swift-Cummings gives them a taste of British spunk with a lively volley
Lieuteamt Barfe-Chunks also delivers a volley killing two woodsmen
The second rangers raft is swarmed as Ramjet escapes down river
The 20th Foot attempt to assist the rafts
The Huron capture a raft, swarming aboard and killing the crew.

The two remaining rafts escape - although Militia Lieutenant Quincy Adams Wagstaff almost piles his into a rock on the last turn...
Honour Points
Barfe-Chunks   7 points
Etienne de Grande-Boules 5 points