Thursday, 4 December 2025

Raid on St Bawdwick's Abbey

 Scenario I — Raid on St Bawdwick's Abbey

Type: Bloodbath or The Raid
The Earl of Bellend raids the Abbey.
Effects: Bellend win = Arsingford loses 1 territory
The 15mm Anglo Normans.  I forgot that I had these guys!


THE EARL’S FEUD –  LION RAMPANT 

The County of Cockshire 1175

Scenario I — Raid on St Bawdwick's Abbey

Type: Bloodbath or The Raid
Bellend raids the Abbey.
Effects: Bellend win = Arsingford loses 1 territory

Two mounted units, two spear foot units and two archer units each!

Bellend advances aggressively.

I marked the command bases with an additional foot standard, but also name tagged the leaders.




But Arsingford fails the action test to move repeatedly

Bellend does get shot at however.  Lion Rampant has casualty removal so I'm taking bases off and using micro dice to indicate part base losses.


Bellend gets stuck in, killing a base of 4 spearmen and losing a mounted knight.

Bellend's bowmen hold up well against the bigger crossbow unit.

Arsingford failure to move allows the Bellend foot to bait him onto a spear wall.

The results are predictable.  The knights bounce.  Arsingford gives it up and quits the field.  Bellend claims the Abbey territory.

Friday, 28 November 2025

Odd's Saga : the Spark

SCENARIO 1: THE SPARK

A game of ball was held ... in the early winter, to which came a great gathering of people from all the countryside. … Odd was matched to play against a boy named Rolf, son of Hegg, of Heggstead. But when they played together Odd got the worst of it. … Then Odd got angry and lifted up the bat and struck Rolf, whereupon Rolf seized him and threw him down with a heavy fall, and handled him rather roughly, and said he would thrash him if he did not behave. But when Odd got to his feet, he went out of the game, and the boys hooted at him.

Odd went to Hrot and told him what had been done. Hrot said: ‘I will go with you, and we will be avenged on them.’

He gave Odd a great axe of the Danes that he had been carrying. … They went where the boys game was. Then Odd bounded upon Rolf, and drove the axe into his head, so that it at once pierced his brain. 

After this Odd and Hrot went away to their own people. Rolf's folk ran to their weapons, and so did either party.

Egils Saga, Chapter 40 (more or less)

Blood feuds often developed out of long-standing political or personal rivalries. These tensions could flare into violence over seemingly small incidents, an event depicted in many sagas.

According to the sagas, festivals or social gatherings could sometimes be sites for this kind of outburst. Festivals such as the annual “Winter Nights” attracted visitors from all over to a wealthy host’s farm, and the opportunities for social competition and display meant that words could sometimes spill over into violence.

This scenario represents just such an incident. The two rival Leaders have both been invited to a festival – perhaps the Defender player is even the host. There is already high tension between the two rival Leaders, who have come to the festival well prepared. At the festival, their followers exchange smug expressions and mocking words until someone finally goes too far.

An axe or knife is drawn. In a moment, blood will be spilled, and the feud will truly begin.


So I rebased some of my 15mm Longships figures for this project.  Not ideal for skirmish gaming but let's give it a go.

Lion Rampant at reduced scale.

And some of these are old figures.  Odd son of Hrot is a 1970s Mike's models!

The rest Lancashire Games and Essex.

This is Odd getting stuck into Rolf

And Rolf losing the fight grand style with four men gone at one roll.  Rolf's men fall.  The after game roll notes that Rolf is grievously wounded.

Rolfs kinsman Ulf looks on, seriously annoyed.  A feud is declared!

Odd's Saga Characters

Ulf, old Ulf, family head.  An aged lawyer but noted bowman.
Rolf. Ulf's eldest son.  A Viking hero
Plokka the sheep sh*gger Ulf's second son 
Ari Ulf's kinsman 

Wolf. An outlaw and mercenary

Hrot. Farmer of Hrotsteade.
Odd. Hrot's son
Arse, Hrot's kinsman
Grimm, a sheep herder and Hrot's old mate

Egil. A wise councillor with an unpleasant wife (Thora) and daughter (Hild)

Feud Levels:
0 – Neutral
1 – Insults
2 – Compensation demanded
3 – Raiding
4 -- The Challenge * (game one level)
5 – Blood Feud
6 – Kill-on-sight

Actions like killing, burning property, winning duels, or refusing compensation change this track by + or -1.

High feud levels give bonuses (vengeance) but also penalties (must attack).

B. Legal Phase

Between battles, players attend the Althing:
Pay compensation
Call witnesses
Attempt outlawry against rivals
Recruit new allies
Trigger plot events
Reduce (or escalate!) feud levels
A diplomacy / court phase makes narrative progression rich.

Fate / Prophecy Cards
A deck that represents omens, dreams, curses, and prophetic warnings.
“The Fated Dream” – see opponent’s deployment
“Bad Omen” – morale penalty
“the scorned woman” – vengeance bonus
These add the supernatural flavor without breaking historical realism.

Scenarios:
The Spark
High Pass Ambush
Odd's Stand at Grimmsteade
Betrayal
The Sheep Dispute
Duel at the Hrotfljót
The Burning at Arsendi
Final Standoff – Odd's Last Stand


Monday, 17 November 2025

Back to the Fokkers 1916

 WW1 Air 1916


Briefing by Major "By the Book" Scharmer, Squadron Commander

What ho fellows?  Settle down there.  

The Brass have decided that we need to get some crates over sausage side and give the bally old Hun' balloons a damned good spanking.  Don't need to overthink this what!  Up at dawn as per usual and a scrap with the Fokkers as per usual.

Up it is then. The Hun will expect us at 6am sharp and we don't want to surprise them or anything.  Not cricket what?
Carry on...




Die Deutschen
Eindekker A1 ((Double machine gun))  
Hauptmann The Baron Manfred von Pumphosen
Eindekker A2 (Single machine gun)
Lt. Max Todtraum
Eindekker A2 (Single machine gun)
OberLeutnant Fitz Sexpest 
Roland
Lt. Kimi Badenôck

The Jolly old Brits

DH2  (Single Lewis gun)
Major "By the Book" Scharmer
DH2  (Single Lewis gun)
Capt Ripper Reeves
DH2  (Single Lewis gun)
Lt "Not quite Bullingden enough" Lammy.  
FE2B  (Single Lewis gun)
Lt "Weasley" Streeting. Pilot
Lt  Evelyn Cooper. Gunner

The Game

Team RFC.  Climbing.

And the Fokker Scourge, supported by a Roland two seater.

The RFC spread into their climb, as if they have a plan!

And the Germans spread into a line.

The RFC cross the line, two move for the isolated Roland.

And Weasley stays with the FE2B, although he's climbed higher.

The Roland is in trouble.

Ripper gets on the Roland's tail.  The Fokkers mob the FE2B.

Lt. Kimi Badenôck goes down in the Roland as Ripper Reeves zooms past with the DH2 Lewis gun

And a 5.2 earthquake intervenes.  Game paused while I wait outside!  The FE2B is shaken off it's stand.

Resuming, he's dropped a level and the Gunner shoots up the balloon.

Major S gets a pretty lucky shot in.  The useful arc of fire from a pusher does it's work.

A temporary halt as an earthquake hits, one of the hazards of living in Cyprus! The only casualty is my FE2B off its stand.

Play resumes, we bag another Fokker!

And the balloon goes down.

I wait outside whilst the aftershocks come.

And once again it's that over heavy FE2B off its stand.

Good game, the Filler scourge of 1916 is finely balanced!










Saturday, 25 October 2025

The Duel at Ponte dei Sospiri

The Duel at Ponte dei Sospiri
A grudge spills into the Sospiri market and bridge.

Forces

Young Master Bassanio's Retinue

  • Leader: Bassanio – Hot-blooded Nobilis  youth.
    • Traits: Charismatic, Reckless, “Fortune Favours the Bold.”
  • Companions:
    • Gratiano (loud-mouthed "Let me play the fool," always spoiling for a fight).
    • Lorenzo ( clever but distracted. "But love is blind and lovers cannot see"
  • Servants:
    • 4 Venetian Students/rakes (lightly armed swordsmen with rapiers and bucklers).
    • 2 Bravos, servants, with staves

Playstyle: Aggressive, charging in with bravado, lots of risky manoeuvres

Retinue of 
Don John, bastard of Arragon.
villainous noble.  "I am a "plain-dealing villain"
Traits: Proud, Duelist.
Companions:
Borachio “drunkard”. Gentleman "my cunning shall not shame me". Rapier dagger
Conrade Gentleman "frame the season for your own harvest" fancy rapier and cloak.
Troops:
D6 Mercenary Swordsmen (condottieri-style, some with polearms or arquebuses).


🎭 Scenario: The Rialto Fray

The marketplace erupts after sharp words are exchanged on the Rialto Piazza.

  • Setup: The retinues enter from different table edges around a central market square.
  • Objective: Hold the market for 4 turns.
  • Special Rule: Civilians scatter randomly at the start of each turn, blocking line of sight or movement


The terrain

The Prince advances over the Sospiri bridge towards the market.

Young Master Bassanio leads his friends forwards

Citizens are thrown into the canal as the fighting erupts.

The Don leaps onto a market stall and fences with Lorenzo.

At close quarters it's back and forth

Borachio is skewered by Gratiano.

Bassanio chops Conrade up, but he holds on.

And Bassanio is leading the charge as the Merchants win

And finally Conrade is dropped.  Don John withdraws.

Good game and Don John, a favourite Shakespearean villain of mine, gets to plot his revenge.

Renaissance Venice - the terrain

 Not taking credit for the map.  Loads of guys build these as a hobby for RPG games.  For me though this is just the job for a personal project wargaming skirmishes in Rennaissance Venice.

The map

I layered the map using A2 foamcore boards.  The canal level dock level and streets.  The steps were angled using thin card to structure them.  Buildings built from more foamcore, stackable for storage, are added on top.  
Once I throw in some gondolas!

Lancelot Gobbo stands on the bridge demonstrating!

Young Bassanio disputes the. Bridge, a sport in Rennaissance Venice.

But the Watch appears!

A long shot showing the buildings

Fight on the Ponte Verdi

Comrade matches against Gratiano

And Comrade pushes back

The Spaniards produce the big chopper guy.

Game ends with Comrade and the Spanish closing in on Gratiano.  Hope the boy can swim.

I'm liking the terrain so far.  Still work to do.