In the future Plaw's land would become known as Plaws enclosure or Plaws-worth farm, but in Medieval Cestria the Yeoman farmer Plaw and his family live here in a collection of ramshackle buildings. Having been ambushed by a "patrol" of the Lambtun's, and cleared a threat point Sir Hugh and his retinue have arrived at Plaw's farm.
Threat Points remaining = 3.
It's a happy moment since Goodwife Plaw's brews an excellent heavy beer, and supplies this to the retinue, improving morale.
The first encounter is a Combat encounter, located in a farmstead. Clearly it's an attack on Plaw's farm.
The Attackers are Torn Flags, the black tabard Expelled, who have terrorised the Great North Road.
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The Retinue marches into Plaw`s farm |
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The Crow's Eye view. |
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Old Plaw, sampling Goodwife Plaw's best "Heavy" Brew. Back in the 15th Century women brewed the beer something that only changed as the 17th Century dawned . |
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The "Combat" Encounter begins. Sir Hugh uses the narrow lane through the farm to restrict the area of the fight. |
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The Black Coat's archers engage in a duel with the Bishop's men. |
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The fight continues, as the "Expelled" are pushed back. |
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The Bishop's men are veterans and push through into the enemy. |
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One of the Bishop's Men at Arms gets to the farm wall whilst the archer's engage in an arrow fight. |
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The Black Coats flee. They leave five men on the field, two men at arms, two archers and a billman. |
Loot Rolls - Paying the lads.
Total 27 marks gained. Equipment: Armour valued 200 marks. Two arrow sheafs, three swords (one fine), three pole arms.
These are loaded on the pony. The three farms now have only two threat points. The plan is to head to Kibble's farm and arrest a reported heretic, before the Black Coats make a last stand at Nettle's farm. Then its on to the Sacrist Church to begin the second series of games.
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