Wednesday 27 January 2016

Scenario six: Randi and the Havildars Three.

Scenario Six: Randi and the Havildars Three.

The 2nd Madras Battalion have amongst  their establishment three particularly notorious Havildars, good friends, but a nightmare  for the discipline of the Colonel. Havildar Charu Granht, Havildar Victra Manucaglan and Junior Havildar Dilip Fairbanks (an Anglo Indian) These men were the doers of dirty jobs, the leaders sent out while Officers enjoyed pink gin in the mess.  It's Randi Ram meets Gunda Din!

Anglo Indian Briefing


The orders of Colonel Reynolds were never simple to understand.  His morning bottle of pink gin made sure of that.  "I say chaps what-ho Havildar chaps, we've gone and lost contact with the outpost at Tantrapur.  Off you jolly well toddle and take half of young Beaumont's company.  It will keep them fit whilst he's on sick.  Can't risk an Officer and all that, what, what?"
The mission is to march to Tantrapur with 30 men of Beaumont's Company, and discover why no messengers have been reporting from the outpost.  

Characters


Havildar Vikta Manucaglan is a huge and strong man.  A natural battle leader.  He wields a bayoneted musket in a deadly fashion, using double the normal dice.  He is level III.   If he survives this battle he will end his career as a Sgt-Major in the US Cavalry.
Havildar Vikta Manucaglan

Havildar Charu Granht, is a cad, a drinker and in a fight he is a slasher.
His men think him a very humorous fellow. If he survives this battle he will end his career as a Manhattan socialite. He is a Level II big man

Junior Havildar Dilip Fairbanks is thinking only of matrimony.  His wedding has been arranged by his family and this mission is delaying it.  He intends to leave the army and join the family tea business. Consequently he is only a Level I big man. In battle he is extremely athletic gaining an extra dice of movement.  If he survives the battle he will end his career as Sinbad the sailor.

Gunga Din, a bhisti water carrier is one of the servants accompanying the mission.

Randi Ram, a sepoy in the 2nd Madras is in the second platoon.  He is not a Big man, but has an extraordinary gift for survival. 

Native Briefing


The Guru of the Goat is the local Native leader.  Head of the sinister goat cult he rules from the Temple of the Golden Goat of Doom.  For years the people of Madras have heard rumours of the Temple, but it's exact location has never been discovered.
The Guru is a fanatical Level III leader.  


Pandu Lal is the Guru's right hand man.  He is a level II leader.  He commands two groups of twelve fanatical Ghazis, all drunk on fermented goat's milk.  These are dangerous opponents gaining double bonus dice on any first round of hand combat due to their ferocious drunken nature.  After that round they will half any dice as they lose their wind.  

Chota the lonely goatherd (there is a song about this guy) is another level II big man.  He commands two groups of eight jezail men.  These are local hillmen who serve the Temple. They now occupy the  hills to the south of the terrrain.  Chota the Goater is notorious for his evil laugh.




Umpires notes.


The Outpost in located in the hills west of Madras.  Once a stronghold of the notorious Goat cult it has been in the East India Company's hands for two years.  In that time the old outpost, a single tower, has been repaired but little else has been done.  The garrison is a Lance-Naik from the 2nd Madras and five Sepoys.
A track crosses the terrain east-west, but a second track leads of table to the hills just south of here. (A rope bridge can be seen crossing a gully up this track, but that is a game for another day.)

The ambushers are hiding inside the buildings or one the hills to the north.  The Guru must judge the propitious moment for his attack.  he has captured the outpost and set it on fire to deliberately draw in the British.  The captured Sepoys from the Outpost have been sent up to the Hidden temple, to suffer unspeakable tortures.

Whilst the Guru is alive his Badmashes followers will all benefit from the "Din, Din" rule.
If any of the Havildars are killed or wounded they will be unavailable for "Scenario Seven: Randi, the Havidars three and the Chasm of the Rope Bridge," the second of the three Havildar scenarios.




Game Cards
British           
Mysoreans
General
Havildar Vikta Manucaglan

The Guru of the Goat
a fanatical Level III leader.
Tiffin
Havildar Charu Granht Pandu Lal level II

Blank Card
Junior Havildar Dilip Fairbanks Chota the  goater
level II

"Din, Din"
Two Grasp the Nettle II
Two Grasp the Chapatti I
One Grasp the Nettle 1                                                      Sharpe Practice               
One Grasp the Chapatti II
One Grasp the Chapatti III

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