Thursday 14 January 2021

What a Hanley Page Missions 3 and 4


My research into the Handley Page Bomber has drawn my attention to some interesting areas.  The RNAS for example had first choice in new aircraft and new aircraft types over the RFC.  With the Navy as the Senior Service the RFC came off second best at every turn.  This was particularly so earlier in the war, when planes like the Sopwirth Pup, which matched the Eindekker, were used in numbers by the RNAS but largely unavailable to the RFC.

The Handley Page, whose name became synonymous with the word "bomber" to the British, even into the 1930s, was no exception to the RNAS first policy.  In fact it seems odd to us now, but it was the RNAS, and not the RFC that attempted the first strategic bombing campaign.  With missions closely tied into the French strategies, and some at the time claiming that the French intelligence and planning controlled this, it was only a matter of time before the control of strategic bombing became a political bun fight between Haig and the politicians.

For a long period on the Western Front squadrons of British Naval aircraft, bombing at the direction of the French, were very active.  It makes sense I suppose to assume that Haig and his ilk saw the air war as a struggle to assert dominance for artillery spotting. The Navy saw it as an opportunity to damage the enemy behind the lines.  As in so much else to do with this war later events showed that the Navy's viewpoint was far clearer than the Generals.

One thing I had massively wrong in my first games was fuel.  It took me a long time to discover that the Handley Page carried 200 gallons of petrol, using roughly 25 gallons an hour.  It also had a huge payload of 8 x 200 lbs and 8 x 100 lbs bombs.  Given that I must add in the possibility of up to four separate drops, and a D6 roll for each seems to be in the right spirit.

The Mission 

Flight Sub Lt. (The Hon) D. Niven is on his third mission in four days.  He is two crewmen down, Gunlayers Dickie Attenborough is in hospital,  over acting, and poor Alec Guiness caught a Hun bullet out over the Dogger.  It's how he would have wanted to go, but he will be with us, always. .

New recruits Gunlayers Mills and Sinden (both -1) are on the team.  Niven assigns them to the hatch and rear guns respectively.  He keeps Gunlayer Will Hay on the nose machine guns.  That boy is so crosseyed he will spot the Hun from two directions at once.

Rules slightly reworked.

Flight card

Each turn roll 5 Command Dice and Draw One Card
1. Pilot, 2. Spotting, 3. Aim. 4. Shoot, 5. Navigation, 6. Wild dice.
Pilot.
Move and turn, speed constant
Climb half movement or dive add half again.
Pilot needs to dice to pass a stage and enter the next patrol area.
Spotting
Use a success dice to spot and identify a target card. success.  
Aim
The pilot needs to accumulate a success dice roll from his aim dice to commence the bombing run, or attack by rolling the command dice he has. 5 or 6 success unless stated on a card.  

Shoot.
Bomb or Lewis, A simple D6 roll with any or all accumulated dice, 5 or 6 hits, 1 is a critical miss.   Used at the end of a bombing run.  Using all dice simulates the reload. 
Navigation: 
Pilot needs to accumulate 3 dice to move into next patrol area.
In an emergency may roll any accumulated dice 5 or 6 to succeed.
Wild card dice
Subsitute for any other dice.  Roll 2 and you must draw a second card.  Draw three and you must draw three cards and wipe all dice and previous cards.
Combat.
The card will state how many d6 the target can return fire with.  Each 5 or 6 is a hit.  Roll again
1 Pilot Hit, 2 Crewman wounded 3 Crewman Killed, 4 Engine  5 Aileron damage, 6 W are going down!

Mission.
Anti Submarine Patrol out to the Dogger Bank and then due North to the Devil's Hole before returning to the Aerodrome.

Crew
Flight Sub-Lieutenant the Hon. D.Niven
Gunlayer 3919 J. Mills
Gunlayer 3927 D. Sinden
Gunlayer 2799 W. Hay
HP serial 566
Air hours 14.
Maintenance check
Passed
200 gallons fuel.
8 x 212lb, 8 x 100 lb bombs.

Take off
Successful  into patrol zone 1
Niven takes off successfully.  The first card out shows an oil leak. He uses two pilot dice and the wildcard, to turn and descend back to the Aerodrome.
Lucky escape!

Before starting Mission 4 I decided I needed a Rumpler Float Plane.

Mission

General patrol over the Norfolk banks. Return via the Silver pit

Crew
Flight Sub-Lieutenant the Hon. D.Niven
Gunlayer 3919 J. Mills
Gunlayer 3927 D. Sinden
Gunlayer 2799 W. Hay
HP serial 566
Air hours 14.
Maintenance check
Passed
200 gallons fuel.
8 x 212lb, 8 x 100 lb bombs.

Take off
Successful  into patrol zone 1

Over the Silver pit I deliberately draw the enemy aircraft card to test the rules.  This is very dimly to the B17 system, where faster fighter aircraft zip past the bomber above below right and left in 3D.

The Rumpler comes on and is spotted. Niven uses a pilot dice to turn towards it.  The Rumpler dices and attacks from the front left and an dove.   This makes Gunlayer Will Hay the first shooter, and Niven has spot aim and shoot dice ready.  Hay fires his twin Lewis with 2d6, getting a 6 and hitting the Rumpler.  The Rumpler is damaged.  If it's return fire had hit the Handley Page Hay was at risk first.


I did this combat half a dozen times, but only the first one counted for Niven's campaign.  The Rumpler is driven off and the Handley Page returns to its Aerodrome.

Four Missions in Niven celebrates with a Horse's Neck and woodbine. 

Herr Grün, The Solo Cards

Ship in trouble 
A ship is spotted aground 1-3 or torpedoed 4-5 and sinking 6 below.
Drop below 2000ft to identify
Report on return to Aerodrome.

Navigation Error
5-6 costs one Navigation dice to course correct
3-4 costs two Navigation dice to course correct
Must be paid to leave the zone.
1-2 where the he'll are we?  Random zone diced for.  5-6 re roll

Cloud cover
1-2 Visibility drops get below 4000 to use any Navigation dice.
3-4 Ceiling drops to 2000ft.
5-6 cloud clears
Use pilots dice to climb or dive 2000 ft.

Visibility Rain
+2 Navigation dice success needed to to pass or remain in this zone, flying in circles.

Nose Wind
Fuel use increases
Speed halved
-1 spotting on a bombing run
2 Nav dice needed to clear this and leave the zone.

German Destroyer
Puts up 4D6 Archie below 4000, 2d6 above.
Bombing run
2 spot, 1 below 4000
2 Aim, 1 below 4000
1 Shoot dice per bomb stick 5 damages 6 sinks

Stop the Pigeon
Speckled Jim, our top bird, playing a tiny trumpet.
D6.  1-2 Jim goes into the prop and is minced
6 Jim fires a white torpedo at the pilot.

Pusser's Kye
Hot cocoa and rum
Add a spotting dice next turn.

Is that a Zeppelin
Is that a dead heat in a Zeppelin race?
At 15000ft two Zeppelins nose towards 1-3 Germany, 4-6 the British coast.

The Weather turns
4-6 it's clearing.  +1 Navigation dice next turn.
3-1 getting worse.  
-1 Nav dice
-2 Nav dice turn after, etc... must pay this to change zones.

Engine problems
6  is that a bum note?
5  it's cutting out.  Costs a pilot dice to clear or drop 4000ft.
3-4 engine cutting out, costs 1 pilots dice per turn or drop 4000ft
2  cost pilot dice per turn
1  Engine dies.  Going in.

Target Lost
-1 spotting dice
Any target cards are removed from play.

Oil leak
5-6.  Double fuel use
4      fuel use x 4
3  Engine stalls.  Pilot Success to restart
2  engine fire  2 pilot success to dive out and restart.
1  Going in.

U-boat underwater
The shadow of  a U-boat under the water.
Bombing run.
Under 4000 -1 each requires dice to spot and aim
Spot 2 successes
Aim 2 Successes 
Shoot 1 dice per bomb stick, 5 damages, 6 kills.

German Minelayer
Puts up 4D6 Archie below 4000, 2d6 above.
Bombing run
2 spot, 1 below 4000
2 Aim, 1 below 4000
1 Shoot dice per bomb stick 5 damages 6 sinks

Tail Wind
Fuel use lessened.  Half use whilst in play
+1 wildcard dice to bombing run 
-1 Navigation dice to cross into next zone.

A flock of Shitehawks
Birdstrike.  Don't roll a 1
Engine stall
2 pilot dice to restart or 2000 ft drop to turn

Oh Hell!
Its one of Ours! 
A misidentification.  Target card withdrawn.

Perfect flying weather
Add a Navigation dice next turn

Crosswinds
+1 needed for bombing run.
Extra Navigation dice needed to leave this zone.

Navigation Landmark
Is that the "O" buoy?
Add a wildcard dice next turn
Add a Navigation dice next turn.

German Aircraft
Rumpler Float Plane
2d6 Spandaus
Attacks
6  Front right above  2d6
5  Front left below  2d6
4  rear above 1d6
3  Rear below 2d6
2  above right flank 1d6
1  rear left flank below 2d6
The damage roll
5 hits crew in order of attack area.
6 hits aircraft, damage 1-6

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