Thursday, 29 January 2026

The Queen's Own North Durhams at Gallipoli

The Queen's Own North Durham Fusiliers



Lt. Cecil “Strangely” Browne
County cricketer, peculiar under fire.
OFFICER (1) Cost 6. Experience 6
Fight 6/6 Shoot 6/6 Resolve 4
Special: » Command » Fate(1) » Drilled
Equipment: Revolver, Rifle, Whistle, Field Glasses
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds

Cpl. Thomas “Old Sweat” Armstrong
Veteran, Boer War.Calm-resolved.
Leader* (1) Cost 5. Experience 5
Fight 6/6 Shoot 7/6. Resolve 4
Special. » Command. » Fate(1) » Drilled
Eqpt: Rifle, Revolver, Bayonet.
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds:

 Pte. William “Bomber” Hargreaves
Section / marksman Patient Shot
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled » Marksman
Equipment: Rifle, Bayonet, 2 x. Grenades
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds:

L/Cpl. George Whitfield
Schoolteacher Slower- hesitates
NCO. (1) Cost 4 Experience 5
Fight 6/7 Shoot 6/7 Resolve 5
Special. » Brawler
Equipment: Rifle, Bayonet, notebook
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds:

Pte. Robert “Bobby” Robson
Poacher- scout. Long sighted.
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet,
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds:

Pte. Alfie Briggs
Dock labourer turned infantryman. Impulsive-)oud
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled. Brawler
Equipment: Rifle, Bayonet,
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds:

Pte. “Dinger” Bell
Former Miner / runner poet
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet,
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds:

Pte. Colin “Wee Bairn” Thompson
Farm lad. Keen-eyed, eager, too brave by half.
SOLDIER Cost 4. Experience 5
Fight 6/6 Shoot 6/7 Resolve 5
Special: » Drilled
Equipment: Rifle, Bayonet
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds

Pte. Ernest “Ernie” Lumsden
Lewis gunner. Former mill worker. Steady as a metronome.
SOLDIER Cost 5. Experience 5
Fight 6/7 Shoot 6/6 Resolve 5
Special: » Suppressive Fire » Drilled
Equipment: Lewis Gun, Sidearm, Spare Drums
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds:
 
Pte. Harold “Pip” Pilling
Bomber. Ex‑chimney sweep. Quick hands, quicker temper.
SOLDIER Cost 4. Experience 5
Fight 6/6 Shoot 6/7 Resolve 5
Special: » Grenadier » Drilled
Equipment: Rifle, Bayonet, 2 × Grenades
Fatigue: ☐0 ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 Wounds:

The Turks

OTTOMAN PATROL


Çavuş Osman Kaya
Seasoned NCO
SOLDIER Cost 5. Experience 5
Fight 6/6. Shoot 6/7. Resolve 4
Special. » Command. » Fate(1) » Drilled
Equipment: Rifle, Bayonet

Topçu Ahmet
Grenadier
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet.2 x Grenades

Onbaşı Hasan Demir
Scout from the local villages
NCO. (1) Cost 4 Experience 5
Fight 6/7. Shoot 6/7. Resolve 5
Special. » Brawler
Equipment: Rifle, Bayonet, notebook

“Beardy” Kemal
Machine-gun assistant / marksman
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7.Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet

“Tall” Ali
Young rifleman
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7 Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet

Young Yusuf
The boy
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet

More Turkish soldiers

Mehmet 
Mustafa 
Ahmet 
Ali 
Osman 
Hüseyin 
Halil 
Süleyman 
İbrahim 
Kemal 


The Game

PATROL GENERATOR (d6)

Mission: ☐ Wire Work ☐ Prisoner ☐ Trench Probe ☐ Bombing ☐ Rescue ☐ Courier

Time/Visibility: ☐ Pitch ☐ Moonlight ☐ Pre-dawn ☐ Dawn ☐ Day ☐ Dusk

Approach: ☐ Gully ☐ Beach ☐ Dead Ground ☐ Trench Line ☐ Scrub ☐ Wire Lanes

Enemy Alertness: ☐ Drowsy ☐ Routine ☐ On Edge ☐ Expecting Trouble ☐ Twitchy ☐ Fully Keyed

Twist: ☐ Flare ☐ Wrong Bay ☐ Lost ☐ Patrol ☐ Screams ☐ Hero

Complication: ☐ Ammo ☐ Officer ☐ Proof ☐ Quiet ☐ Timetable ☐ Terrain


Mission 3 Trench Probe

Time Pre Dawn

Approach. Dead ground

Enemy Alertness.  Routine

Twist.  Lost

Complication  Officer

Cecil "Strangely" Browne 2nd Lt of the Queen's Own North Durham Fusiliers, has decided to accompany 1st section on a Routine Trench Raid.  It's pre Dawn, and the Approach is through Dead ground.  The enemy are not especially alert tonight, but Browne has lost his bearings.  The Complication is that Browne is determined to press forwards, but dawn is approaching.


The Front Lines

Looking towards the Turkish trenches

1st Section muster at the redoubt.

2nd Lt Browne, Cpl Alfie, Bill, George, Eddie and the Old Lad.

The Old Lad goes into the gully.  The Turks are unaware!

Eddie and Corporal Alfie join him in the rocks.

But the Turks react with a grenade.

Meanwhile Strangely Browne leads the rest of his men to the Turkish parapet.

The Old Lad is wounded. And the Corporal carries him back.  Eddie carries out a rearguard.


After killing a Turk on the parapet, Browne grabs a prisoner.  "Beardy" Kemal comes quietly.

The Turks lead by Osman chuck a second grenade.  Bill cops some shrapnel.  Two fatigue.

Browne leaves George to get Bill home, and rushes his prisoner to Marble Arch

Butchers Bill, two wounded. All men lose one nerve.  Old Lad loses two, and Bill loses three.  He will need a rest, but the next mission is calling!


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