The Queen's Own North Durham Fusiliers
The Turks
OTTOMAN PATROL
Seasoned NCO
SOLDIER Cost 5. Experience 5
Fight 6/6. Shoot 6/7. Resolve 4
Special. » Command. » Fate(1) » Drilled
Equipment: Rifle, Bayonet
Grenadier
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet.2 x Grenades
Scout from the local villages
NCO. (1) Cost 4 Experience 5
Fight 6/7. Shoot 6/7. Resolve 5
Special. » Brawler
Equipment: Rifle, Bayonet, notebook
Machine-gun assistant / marksman
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7.Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet
Young rifleman
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7 Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet
The boy
SOLDIER Cost 4. Experience 5
Fight 6/6. Shoot 6/7. Resolve 5
Special » Drilled
Equipment: Rifle, Bayonet
More Turkish soldiers
The Game
PATROL GENERATOR (d6)
Mission: ☐ Wire Work ☐ Prisoner ☐ Trench Probe ☐ Bombing ☐ Rescue ☐ Courier
Time/Visibility: ☐ Pitch ☐ Moonlight ☐ Pre-dawn ☐ Dawn ☐ Day ☐ Dusk
Approach: ☐ Gully ☐ Beach ☐ Dead Ground ☐ Trench Line ☐ Scrub ☐ Wire Lanes
Enemy Alertness: ☐ Drowsy ☐ Routine ☐ On Edge ☐ Expecting Trouble ☐ Twitchy ☐ Fully Keyed
Twist: ☐ Flare ☐ Wrong Bay ☐ Lost ☐ Patrol ☐ Screams ☐ Hero
Complication: ☐ Ammo ☐ Officer ☐ Proof ☐ Quiet ☐ Timetable ☐ Terrain
Mission 3 Trench Probe
Time Pre Dawn
Approach. Dead ground
Enemy Alertness. Routine
Twist. Lost
Complication Officer
Cecil "Strangely" Browne 2nd Lt of the Queen's Own North Durham Fusiliers, has decided to accompany 1st section on a Routine Trench Raid. It's pre Dawn, and the Approach is through Dead ground. The enemy are not especially alert tonight, but Browne has lost his bearings. The Complication is that Browne is determined to press forwards, but dawn is approaching.
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| The Front Lines |
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| Looking towards the Turkish trenches |
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| 1st Section muster at the redoubt. |
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| 2nd Lt Browne, Cpl Alfie, Bill, George, Eddie and the Old Lad. |
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| The Old Lad goes into the gully. The Turks are unaware! |
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| Eddie and Corporal Alfie join him in the rocks. |
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| But the Turks react with a grenade. |
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| Meanwhile Strangely Browne leads the rest of his men to the Turkish parapet. |
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| The Old Lad is wounded. And the Corporal carries him back. Eddie carries out a rearguard. |
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| After killing a Turk on the parapet, Browne grabs a prisoner. "Beardy" Kemal comes quietly. |
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| The Turks lead by Osman chuck a second grenade. Bill cops some shrapnel. Two fatigue. |
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| Browne leaves George to get Bill home, and rushes his prisoner to Marble Arch |
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| Butchers Bill, two wounded. All men lose one nerve. Old Lad loses two, and Bill loses three. He will need a rest, but the next mission is calling! |
















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