The 2nd Madras Battalion have amongst
their establishment three particularly notorious Havildars, good friends,
but a nightmare for the discipline of the Colonel. Havildar
Charu
Granht, Havildar Victra Manucaglan and Junior Havildar
Dilip Fairbanks (an Anglo Indian) These men were the doers of dirty
jobs, the leaders sent out while Officers enjoyed pink gin in the mess.
It's Randi Ram
meets Gunda Din!
Anglo Indian Briefing
The orders of Colonel Reynolds were
never simple to understand. His morning bottle of pink gin made sure of
that. "I say chaps what-ho Havildar chaps, we've gone and lost contact with the outpost at
Tantrapur. Off you jolly well toddle and take half of young Beaumont's
company. It will keep them fit whilst he's on sick. Can't risk an
Officer and all that, what, what?"
The mission is to march to Tantrapur
with 30 men of Beaumont's Company, and discover why no messengers have been
reporting from the outpost.
Characters
Havildar
Vikta Manucaglan is a huge and strong man. A natural battle leader. He
wields a bayoneted musket in a deadly fashion, using double the normal dice.
He is level III. If he survives this battle he will
end his career as a Sgt-Major in the US Cavalry.
Havildar Vikta Manucaglan |
Havildar
Charu Granht, is a cad, a drinker and in a fight he is a slasher.
His men think him a very humorous
fellow. If he survives this battle he will end his career as a Manhattan
socialite. He is a Level II big man
Junior Havildar
Dilip Fairbanks is thinking only of matrimony. His wedding has been
arranged by his family and this mission is delaying it. He intends to
leave the army and join the family tea business. Consequently he is only
a Level I big man. In battle he is extremely athletic gaining an extra
dice of movement. If he survives the battle he will end his career as
Sinbad the sailor.
Gunga Din, a bhisti water carrier
is one of the servants accompanying the mission.
Randi Ram, a sepoy in the 2nd
Madras is in the second platoon. He is not a Big man, but has an
extraordinary gift for survival.
Native Briefing
The
Guru of the Goat is the local Native leader.
Head of the sinister goat cult he rules from the Temple of the Golden
Goat of Doom. For years the people of Madras have heard rumours of the
Temple, but it's exact location has never been discovered.
The Guru is a fanatical Level III
leader.
Pandu
Lal is the Guru's right hand man.
He is a level II leader. He commands two groups of twelve fanatical
Ghazis, all drunk on fermented goat's milk. These are dangerous opponents
gaining double bonus dice on any first round of hand combat due to their
ferocious drunken nature. After that round they will half any dice as
they lose their wind.
Chota
the lonely goatherd (there is a song about this guy)
is another level II big man. He commands two groups of eight jezail men.
These are local hillmen who serve the Temple. They now occupy the
hills to the south of the terrrain. Chota the Goater is notorious
for his evil laugh.
Umpires notes.
The
Outpost in located in the hills west of Madras. Once a stronghold of the
notorious Goat cult it has been in the East India Company's hands for two
years. In that time the old outpost, a single tower, has been repaired
but little else has been done. The garrison is a Lance-Naik from the 2nd
Madras and five Sepoys.
A
track crosses the terrain east-west, but a second track leads of table to the
hills just south of here. (A rope bridge can be seen crossing a gully up
this track, but that is a game for another day.)
The ambushers are hiding inside the buildings or one the hills to the north. The Guru must judge the propitious moment for his attack. he has captured the outpost and set it on fire to deliberately draw in the British. The captured Sepoys from the Outpost have been sent up to the Hidden temple, to suffer unspeakable tortures.
Whilst the Guru is alive his Badmashes followers will all benefit from the "Din, Din" rule.
If
any of the Havildars are killed or wounded they will be unavailable for "Scenario Seven: Randi, the Havidars
three and the Chasm of the Rope Bridge," the second of the three Havildar scenarios.The ambushers are hiding inside the buildings or one the hills to the north. The Guru must judge the propitious moment for his attack. he has captured the outpost and set it on fire to deliberately draw in the British. The captured Sepoys from the Outpost have been sent up to the Hidden temple, to suffer unspeakable tortures.
Whilst the Guru is alive his Badmashes followers will all benefit from the "Din, Din" rule.
Game Cards
British
|
Mysoreans
|
General
|
|
|
The Guru of the Goat a fanatical Level III leader. |
Tiffin
|
|
Havildar Charu Granht | Pandu Lal level II
|
Blank Card
|
|
Junior Havildar Dilip Fairbanks | Chota the goater level II |
"Din, Din"
|
|
Two Grasp the Nettle II |
Two Grasp the Chapatti I
|
||
One Grasp the Nettle 1 Sharpe Practice |
One Grasp the Chapatti II
One Grasp the
Chapatti III
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