Scenario Three:
The 2nd Madras will appear at point A on the road, marching towards the city.
The native response has already been set, with the Bhuna able to launch a sally with his horsemen from a hidden gate at C, or from the rear gate of the city, entering the map at B.
Badmashes may attempt to use the tope to ambush, or perhaps the ruins. Alternately they can hide in the city itself.
Randi and the Bhuna of Dahl
Greetings Sahibs from Randi Ram. Once
again Mr Kipling has agreed to write down my story, and I have to eat only a
few of his most praiseworthy cakes.
I am sending you the tale as a most proper Englishman
"The fight against the Bhuna of Dahl had not been going well. Our
Officer, Mr Gloria was shot in the Dhoolie, and now we had a bald and Brainy
Officer called Mr Gunnar Grahame. When he was asked about the name "Gunnar"
he gave a laugh and said that "some raw work was being done at the font
these days." He seemed to think that I Randi Ram, of the Ram caste, would
make a good soldier-servant. I could only agree, and am now promoted to
be his manservant. He calls me Randi Jeeves, and laughs like a very large mule
at this wit."
Anglo Indian
Briefing
Orders from Colonel Reynolds:
"Now Listen here Grahame, none of that sarcasm mind you. Take your
company up to Dahl and give that rotter the Bhuna a damn good spanking,
what?" The Colonel paused only to
sip at his pink gin. "Use your full
company, and take young Sugden with you, little fellow needs some exercise, eh?
What?"
Graham Commands his own 3rd Company, four platoons of ten men, as well
as a 6pdr gun under Lance-Naik Gost (who does not count as a big man in this game. He is probably polishing his trunnions.)
Characters
Lieutenant
Gunnar Grahame commands the third Company of the 2nd Madras. he is by far the
most intelligent of Reynold's Officers, bu suffers from sever bouts of
sarcasm. He is loved by the sepoys for
his brains, and his shining bald head He is a Level 3 big man. He
commands four platoons of ten men, and will assign them as needed to his
subordinate big men.
Havildar,
Haidar Sikh, Level 2 Big Man is a resolute man, of steely eye and lacking any
sense of humour whatsoever. He is a born soldier, a drill sergeant's
drill sergeant.
Ensign Lofty Sugden, is a small and rotund Officer, who is eats chapattis
day and night. The 2nd Madras call him
"the cannonball" because of his spherical shape. His tiny voice is really insufficient for
command, and he is a level 1 big man
Native Briefing
The British are coming
here. Nookie Noor the information seller has sold you the news, a company of redcoats. You have faced this sort of
situation before. They will send some
earnest and brave young soldier, and after that an agent from the company will
turn up for his bribe. You have some of
the Typhoo Sultan`s guards here in the palace, come to sound you out. If you can inflict a defeat on the British
you will gain political approval from the Sultan.
Native Characters
The Bhuna
of Dahl is the local Nabob. He is immediately recognisable since he rides
Buttercup, his favourite camel, and he dresses as the
Sudanese Mahdist
Khalifa. He has also taken to speaking in a nasal Kenneth Williams
style. The Bhuna is a Lvl III big man. The Bhuna Commands a force of
two bands of native Cavalry.
The Bandit chief Tante Tooh, an old enemy of the 2nd Madras commands two
mobs of badmashes. He is a follower of the "Sacred Goat," an odd cult
local followed only in the lands of the Bhuna. He is a level 2 Big
man.
The
Little Bhuna, son of the local Nabob remains a
massive idiot. There is much competition from his eleven
brothers for this rank, and the 2nd Madras have to this date killed six
previous Little Bhunas. He is a Level 1 Big man. He controls a single mob of badmashes, and even that is probably too much for him!
The
Princess Jelli is the Bhuna`s daughter.
She hates the British and all they stand for. She is within the City in the Palace, and if
the city is captured will be taken as hostage for the Bhuna`s good behaviour.
There are
only three groups of twelve Badmashes in the city. up the ambush, but with two
big men it should be effective, even if one of them is the Little Bhuna.
The Terrain
The City of Dahl
|
Umpires
notes.
The 2nd Madras will appear at point A on the road, marching towards the city.
The native response has already been set, with the Bhuna able to launch a sally with his horsemen from a hidden gate at C, or from the rear gate of the city, entering the map at B.
Badmashes may attempt to use the tope to ambush, or perhaps the ruins. Alternately they can hide in the city itself.
Game Cards
British
|
Mysoreans
|
General
|
Lieutenant Grahame Lvl3
|
The Bhuna of Dahl Lvl 3
|
Tiffin
|
Havildar, Haidar Sikh
Lvl 2
|
The Little Bhuna Lvl1
|
Blank Card
|
Lance Naik, Jaymin Gost Lvl 1
|
Bandit chief Tante Tooh
Lvl 2 |
Random event card
|
Ensign Lofty Sugden Lvl 1 |
Two Grasp the Chapatti I
|
Sharp Practice
|
One Grasp the Nettle I
Two Grasp the Nettle II
Two Grasp the Nettle III |
One Grasp the Chapatti II
One Grasp the Chapatti III
|
From the Tale of Randi Ram
"Groups of Badmashes raced from the city and we could see that
Tante Tooh, that vile chaser of the goat, was leading them. Mr Grahame was
insensible, for he had believed this Tooh dead. With a shout of "I say...
you goaty buggar!" Mr Grahame charged at him. (Mr Grahame has some ready
wit) The Badmashes ran away, of course, and we marched into the city like true Britishmen."
"Here we found the Princess Jelli, with Brother Belcher her
spiritual advisor. She informed us that the Bhuna, her father had fled to the
Typhoo Sultan, and that he would be returning with regulars from the Typhoo
guard. Mr Grahame said that the Typhoo would not strain himself, but that
trouble was brewing, and that it was trouble with a capital Tea."
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