Wednesday 27 January 2016

Scenario Three: Randi and the Bhuna of Dahl

Scenario Three:
Randi and the Bhuna of Dahl
Greetings Sahibs from Randi Ram.  Once again Mr Kipling has agreed to write down my story, and I have to eat only a few of his most praiseworthy cakes.
I am sending you the tale as a most proper Englishman
"The fight against the Bhuna of Dahl had not been going well. Our Officer, Mr Gloria was shot in the Dhoolie, and now we had a bald and Brainy Officer called Mr Gunnar Grahame. When he was asked about the name "Gunnar" he gave a laugh and said that "some raw work was being done at the font these days." He seemed to think that I Randi Ram, of the Ram caste, would make a good soldier-servant. I could only agree, and am now promoted to be his manservant. He calls me Randi Jeeves, and laughs like a very large mule at this wit."


Anglo Indian Briefing
Orders from Colonel Reynolds:
"Now Listen here Grahame, none of that sarcasm mind you. Take your company up to Dahl and give that rotter the Bhuna a damn good spanking, what?"  The Colonel paused only to sip at his pink gin.  "Use your full company, and take young Sugden with you, little fellow needs some exercise, eh? What?"
Graham Commands his own 3rd Company, four platoons of ten men, as well as a 6pdr gun under Lance-Naik Gost (who does not count as a big man in this game.  He is probably polishing his trunnions.)
Characters
Lieutenant Gunnar Grahame commands the third Company of the 2nd Madras. he is by far the most intelligent of Reynold's Officers, bu suffers from sever bouts of sarcasm.  He is loved by the sepoys for his brains, and his shining bald head  He is a Level 3 big man.  He commands four platoons of ten men, and will assign them as needed to his subordinate big men.
Havildar, Haidar Sikh, Level 2 Big Man is a resolute man, of steely eye and lacking any sense of humour whatsoever.  He is a born soldier, a drill sergeant's drill sergeant.  
Ensign Lofty Sugden, is a small and rotund Officer, who is eats chapattis day and night.  The 2nd Madras call him "the cannonball" because of his spherical shape.  His tiny voice is really insufficient for command, and he is a level 1 big man
Native Briefing
The British are coming here.  Nookie Noor the information seller has sold you the news, a company of redcoats.  You have faced this sort of situation before.  They will send some earnest and brave young soldier, and after that an agent from the company will turn up for his bribe.   You have some of the Typhoo Sultan`s guards here in the palace, come to sound you out.  If you can inflict a defeat on the British you will gain political approval from the Sultan.
Native Characters
The Bhuna of Dahl is the local Nabob. He is immediately recognisable since he rides Buttercup, his favourite camel, and he dresses as the
Sudanese Mahdist Khalifa.  He has also taken to speaking in a nasal Kenneth Williams style.  The Bhuna is a Lvl III big man. The Bhuna Commands a force of two bands of native Cavalry.
The Bandit chief Tante Tooh, an old enemy of the 2nd Madras commands two mobs of badmashes. He is a follower of the "Sacred Goat," an odd cult local followed only in the lands of the Bhuna.  He is a level 2 Big man. 
The Little Bhuna, son of the local Nabob remains a massive idiot.    There is much competition from his eleven brothers for this rank, and the 2nd Madras have to this date killed six previous Little Bhunas.  He is a Level 1 Big man.  He controls a single mob of badmashes,  and even that is probably too much for him!
The Princess Jelli is the Bhuna`s daughter.  She hates the British and all they stand for.  She is within the City in the Palace, and if the city is captured will be taken as hostage for the Bhuna`s good behaviour.
There are only three groups of twelve Badmashes in the city. up the ambush, but with two big men it should be effective, even if one of them is the Little Bhuna.
The Terrain

The City of Dahl
Umpires notes.

The 2nd Madras will appear at point A on the road, marching towards the city.  

The native response has already been set, with the Bhuna able to launch a sally with his horsemen from a hidden gate at C, or from the rear gate of the city, entering the map at B.  

Badmashes may attempt to use the tope to ambush, or perhaps the ruins.  Alternately they can hide in the city itself. 




Game Cards
British           
Mysoreans
General
Lieutenant Grahame   Lvl3
The Bhuna of Dahl Lvl 3

Tiffin
Havildar, Haidar Sikh 
Lvl 2
The Little Bhuna Lvl1
Blank Card
Lance Naik, Jaymin Gost Lvl 1
Bandit chief Tante Tooh 
Lvl 2
 Random event card
Ensign Lofty Sugden Lvl 1
Two Grasp the Chapatti I
 Sharp Practice
One Grasp the Nettle I
Two Grasp the Nettle II
Two Grasp the Nettle III
One Grasp the Chapatti II
One Grasp the Chapatti III
From the Tale of Randi Ram
"Groups of Badmashes raced from the city and we could see that Tante Tooh, that vile chaser of the goat, was leading them. Mr Grahame was insensible, for he had believed this Tooh dead. With a shout of "I say... you goaty buggar!" Mr Grahame charged at him. (Mr Grahame has some ready wit) The Badmashes ran away, of course, and we marched into the city like true Britishmen."
"Here we found the Princess Jelli, with Brother Belcher her spiritual advisor. She informed us that the Bhuna, her father had fled to the Typhoo Sultan, and that he would be returning with regulars from the Typhoo guard. Mr Grahame said that the Typhoo would not strain himself, but that trouble was brewing, and that it was trouble with a capital Tea."

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